Wednesday, March 31, 2021

Recent Questions - Arqade

Recent Questions - Arqade


PS2 slim having trouble in multiplayer selection

Posted: 31 Mar 2021 02:27 AM PDT

My son has PS2 7000 series. It never functions with second controller. At first we thought that the problem is with the controller so we changed it. But it didn't work. Then we bought multitap, considering that the problem may be with the slot. But still the issue persists. For example, if he plays Dragon Ball Z, the option for 1p VS 2p is disabled. In any multiplayer game the option for second player is inactive. By any game I really mean ANY Game. We tried more than 1o different games but no luck. What could be the problem? Please help.

Why isn't my furnace type sorter working?

Posted: 30 Mar 2021 08:49 PM PDT

So I just recently built an XP furnace system that also sorts items put in. Each item then goes to their respective furnace, smoker, blast furnace. If I understand correctly, I need to fill 4 of the hopper slots with named items and the 5th slot with the item I want to pass through. I did this to the first hopper and had no problems, however the second hopper allowed the named items to pass through to the furnace... What am I doing wrong?

Sorter

migrating from DirectX9 to DirectX11 [closed]

Posted: 30 Mar 2021 02:57 PM PDT

I'm converting an old game from DirectX9 to DirectX11 and I have a question: What I should use instead of d3dx9math.h ? I have to convert everything for DirectXMath.h or I can continue with my old d3dx9math.h ? Thanks.

Just Dance 2021: How much content is offered in "Kids Mode"?

Posted: 30 Mar 2021 02:13 PM PDT

I'm interested in Just Dance 2021 for Switch, but I don't know much about it. I read that there's a "Kids Mode". How much different is it from the normal mode? How much of the game can actually be enjoyed in this mode?

Here's what Ubisoft has to say about it:

To create a safe space for children to have fun and enjoy dancing, we included Kids Mode in Just Dance 2020!

In this mode, you will find adapted and new songs for kids. We have also developed new choreography, with the help of kids' development experts, to encourage healthy movement.

So... like what percent of the game does that comprise?

Also, how kid-unfriendly is the game when it's not in Kids Mode? I've sort of got a sense of what to expect from these reviews, but without knowing more I feel like it's a gamble.

I guess both of those questions are two aspects of the single question: how much kid-friendly content are you getting when you buy the game?

How can I permanently ban someone on my Minecraft server?

Posted: 31 Mar 2021 12:14 AM PDT

All I can see is a kick button, which temporarily blocks them from rejoining, but does not completely ban them. I tried /ban but the command does not seem to exist. How do I accomplish this?

Can't edit config file for the game that I'm trying to mod (Asphalt 8) (Windows Store app)

Posted: 30 Mar 2021 10:40 AM PDT

I tried to access ownership, seems like I did, set myself to as owner for the file with full perms, still prompts that I don't have perms for it... more info in the picture:enter image description here

Why is the folder, .mixin.out, in my .minecraft folder?

Posted: 30 Mar 2021 02:23 PM PDT

I have this folder named .mixin.out in my .minecraft folder. I saw this post on Reddit, but it lies directly in my .minecraft folder. The only things I have added recently was a datapack and a the Faithful 32x32 texture pack. Should I delete this folder? It contains a csv file which is empty and text file that says Mixin Implementation Report generated on 2021-03-20 18:02:10.

How to do this: (Long Question)

Posted: 30 Mar 2021 04:50 PM PDT

So, I have several commands down, and they are the slightest bit conflicting.

/execute as @a[nbt={SelectedItem:{id:"warped_pressure_plate"}}, Dimension:"minecraft:overworld"] in minecraft:the_nether run tp @s ~ 129 ~

/execute as @a[nbt={SelectedItem:{id:"warped_pressure_plate"}}, Dimension:"minecraft:overworld"] in minecraft:the_nether run fill ~15 129 ~15 ~25 112 ~25

Using repeating commands in command blocks, I want to make it so that if the player is holding a warped pressure plate, and if they are in the overworld, teleport them to the nether ceiling with the same coordinates. The thing is, that I want to fill in a hole in the nether ceiling 20 blocks away ONCE they enter the nether by using the warped pressure plate, but I've been thinking:

  1. If the person enters the nether first THEN the second command runs to make a hole, the second one doesn't do anything since the person isn't in the overworld anymore.
  2. If the command tries to break the ceiling first, then tp the player there, the ceiling breaking won't work until a player is there to load the chunks to generate the landscape. (even though the nether ceiling has literally nothing)

I can't do either, so how do y'all suggest I change my commands? Will it work if I just hook both of them up on the same loop so they run at the same exact time, or just turn both of them to repeating so they also run at the same time? (I can't test this stuff; please help.)

Why did my player heir change from my grandson to one of my other sons after reforming my faith?

Posted: 30 Mar 2021 12:12 PM PDT

With the Northern Lord Flavor pack, I'm playing a High King of the North Sea. My current player heir is my grandson, the first and only son of my second son.

My first and second sons are both dead. I have a few remaining living sons who are alive and well and a few are already Kings in their own rights within the empire.

The whole idea of my current character was to reform the Ásatrú faith. I am listing only my changes (no tenets modified):

  • Main Doctrines:
    • Clerical Tradition: Lay Clergy
    • Head of Faith: Temporal
    • Religious Attitude: Fundamentalist
  • Marriage Doctrine:
    • Consanguinity: Avunculate Marriage
    • Kinslaying: Shunned
  • Clerical Function:
    • Control
  • Clergy Doctrine: Temporal, Revocable

Once I hit the reform the faith button, my grandson is no longer my heir. In the realm view under Succession, he isn't even listed as an heir. Only my five sons receive titles in that view.

What even more odd to me, my third son already received a kingdom granted by my high king, namely the Kingdom of Frisia. (I also conquered his claim on Estonia though that shouldn't count to his inheritance.)

Since Frisia should count to his inheritance, he shouldn't and doesn't appear in the succession view at all before reforming the faith. After reforming the faith, he suddenly he gets all my primary titles. That doesn't seem in line with the idea of confederate partition.

I am really confused what was going on here. Did I miss something about the implications of reforming my faith or is this a bug?

I also checked that my grandson changed his religion to the reformed faith since I have a Same Faith law active. He did.

The only think that I can think of is that his claim to inherit failed because my second son could not change his religion because he's dead. That would stop my second son from inheriting, and my grandson cannot inherit what my second son could never inherit. Yet that seems like a broken game mechanic :D


Line of succession before reforming my faith:

Line of succession before reforming the faith

Afterwards:

Line of succession after reforming the faith

Do the different weapon types have hidden properties in Loop Hero?

Posted: 31 Mar 2021 02:44 AM PDT

I noticed that the Axe consistently has higher base damage than other weapons (except at level 1 where every weapon has a base damage of 4-6), but I'm wondering if there's a "hidden cost" of using that weapon type such as lower attack speed or lower accuracy? Otherwise I'm wondering why would I choose to use, say a Lance that seems to have lower damage than weapons of a similar level. (Unless I get a level 4 Lance while my current weapon is level 2 or something like that, of course)

Thanks

Tagging a class with no Awakening weapon on release

Posted: 31 Mar 2021 01:39 AM PDT

Since the new class, Sage will be released on EU / NA today and I have never tagged a character before, I was wondering the following:

  1. Sage will release without an Awakening weapon - how does this affect tagging him?
  2. Most likely he will receive his Awakening weapon later. Can I just tag the weapon when it's released or do I need to tag my whole gear again this time with his AWK Weapon?
  3. How does not having an Awakening weapon affect his damage in Succession?

I'm playing on PC.

What makes meadows bloom in Loop Hero?

Posted: 30 Mar 2021 05:28 PM PDT

Sometimes when I place meadows they bloom, the sprite changes to show flowers, and the bonus HP per day steps up from 2 to 3. Other times the meadows just stay flat and provide the standard 2 HP per day only.

I at first thought that simply placing the meadows beside other tiles made this happen but it doesn't seem consistent so I think there must be more to it.

How do I get meadows to buff consistently?

Meadows

How to point a compass arrow to a certain player?

Posted: 30 Mar 2021 06:00 PM PDT

my cousin wants to play minecraft manhunt, but we play on ps4. I was wondering if we could use a command block to make a compass arrow point at a certain player.

How to run Snes game on Mame via GUI with Mame recoqnizing different games as different machines?

Posted: 30 Mar 2021 10:07 PM PDT

I can run snes games on mame line.

I did that by just changing the name of the rom to something mame friendly. However, I can do so only with command line. Also Mame think that the game name is "snes" instead of Super Double Dragon.

I wonder if I should just merge snes rom and the double dragon.sfc inside one zip file. Is that the proper way to convert?

Mame .226 seems to be the only snes emulator that can scretch screen, make pixels more smooth, and have reasonable autofire feature allowing me to turn a button into autofire button. I want them all. Not higan. Not retroarch. Not as far as I know.

I have a rom called

The file name is Super Double Dragon (USA).zip and it contains only one file Super Double Dragon (USA).sfc

Just for research purpose, you can get a copy at https://wowroms.com/en/roms/super-nintendo/download-super-double-dragon-usa/29456.html but I am sure there are other legitimate ways to get them.

Now, I can try running Mame with run command. I can do

D:\Games\Mame>mame64 snes "Super Double Dragon (USA).zip"    "Super Double Dragon (USA).zip" approximately matches the following  supported software items (best match first):    * Software list "snes" (Nintendo SNES cartridges) matches:  sddragonu         Super Double Dragon (USA)  sddragon          Super Double Dragon (Euro)  sddragonp         Super Double Dragon (Euro, Prototype)  syakuman          Super Double Yakuman (Jpn)  

It seems that with Mame you cannot use normal rom naming. So I did the reasonable thing. I change the zip file to sddragonu. Then I run

D:\Games\Mame>mame64 snes sddragonu  

It works. I saw this screen

enter image description here

So far so good.

However, I cannot do this from GUI.

If I run Mame64 first, super double dragon is not one of the available ROM.

Here is in my rom directory

enter image description here

However, if I run mame first this is what I see

Well... I can't run mame64.exe in window so I can't use snip to get screenshot. Basically I see SNES as one available ROM and I do not see super double dragon at all.

After I see that screen, I can press 1 to do 1 player start, however I can't press anything anymore.

No key works. I cannot control my character at all

Not with keyboard not with my game pad

enter image description here

How to fix that? Am I doing something wrong?

Note I will try to play the game first with keyboard but I do not think it's the problem. I played final fight with my gamepad just fine.

Note. It turns out everything work.

enter image description here

It seems that I need to change key during actual game play or something.

So the biggest problem now is that I cannot select super double dragon without command line.

Okay the problem now is that Mame does not think that super double dragon is a different game than say super mario world.

Obviously, I want different .cfg for both. In super double dragon I want autofire in kick and punch but in different game I want autofire at different things.

Yet this is the cfg files in my ROM

It will be like neogeo.zip right? We can set different input for different games.

What am I missing?

enter image description here

Can you tell if a specific item is dropped? What about its name?

Posted: 30 Mar 2021 08:43 PM PDT

In Java Edition, I can test for a dropped item on the floor by using NBT:

/execute if entity @e[type=item,nbt={Item:{id:"minecraft:green_wool"}}]  

But in Bedrock Edition, NBT is inaccessible from commands. Is there still a way to test for a dropped item on the ground?

What about testing for a named item drop?

This would allow you to run certain commands when a specific item is dropped, for example, if the player drops a compass they could be teleported to the spawn of your world, or have a message shown to them.


Browse more workarounds for getting/setting NBT in Bedrock Edition

How can I use CanPlaceOn and CanDestroy in Bedrock Edition?

Posted: 30 Mar 2021 08:39 PM PDT

Java Edition has the CanPlaceOn and CanDestroy NBT tags, which are used to restrict the blocks an item can be placed on and destroy respectively (in adventure mode). For example, the following commands give the player a stone block that can only be placed on grass and dirt, and a netherite axe that can only destroy pumpkins:

give @s stone{CanPlaceOn:["minecraft:grass","minecraft:dirt"]}  give @s netherite_axe{CanDestroy:["minecraft:pumpkin"]}  

How can I do this in Bedrock Edition?


Browse more workarounds for getting/setting NBT in Bedrock Edition

How do I give myself a potion or tipped arrow with an effect?

Posted: 30 Mar 2021 08:53 PM PDT

In Java Edition, I can give myself a potion with effect with an NBT tag:

give @s potion 1 0 {Potion:"minecraft:regeneration"}  

However, I cannot do this in Bedrock Edition, as there is no access to NBT tags from commands.

How can I give myself a status effect potion with the /give command?


Browse more workarounds for getting/setting NBT in Bedrock Edition

How to tell if a certain item is in a player inventory?

Posted: 30 Mar 2021 08:32 PM PDT

I am trying to create a challenge world where a certain item (e.g. a Netherite Sword) must be collected. How can I check automatically if a player has it (using commands), and then congratulate the winner?

This question is specific to Bedrock Edition 1.16. I have tried other solutions so many times and they don't seem to work.

See also: Testing for a certain dropped item


Browse more workarounds for getting/setting NBT in MCBE

Entities facing xz coordinates only (1.15.2)

Posted: 30 Mar 2021 06:53 PM PDT

I want to rotate an armor stand wherever I am located. And I can do that through this command:

execute as @e[type=armor_stand] at @s run tp @s ~ ~ ~ facing entity @p

But I want it to face my XZ coordinates only. I don't want its line of sight (the blue line in hitboxes) pointing directly at me when I'm flying. Any idea how?

How can I fix a corrupted world?

Posted: 31 Mar 2021 04:00 AM PDT

I have a Minecraft world that I have worked on for a year and it has become corrupted.

I have tried resetting my Xbox One and it still doesn't work.

Is there anything I can do to make the world playable again?

Is it possible to make a sword that bans a player hit by it?

Posted: 30 Mar 2021 05:52 PM PDT

I'm wondering if it is possible to make a sword (or other weapon or tool) that bans the player being hit from the server permanently.

I tried searching it on Google, with a few different phrases, but to no avail. I found nothing. It seems no one else in the history of ever wants to know.

Is there a chain of command blocks I could write, or some mod I could install for my server that would give this functionality?

RotMG - not loaded: Version loading error, retrying

Posted: 30 Mar 2021 04:04 PM PDT

After I installing Realm of the Mad God via Steam, I always get this error:

Version loading error, retrying...

and after waiting for a long time, restarting, reinstalling and ...; nothing changed!

I also read Loading version error post and applying it - installing many versions of flash players/add-ons/etc - , But I get that error continuously!

How to program a command block to teleport if there is exactly one player nearby?

Posted: 31 Mar 2021 01:08 AM PDT

How can I program a command block (or a combination of blocks) to teleport nearby player only if there is exactly one player nearby?

I.e. when button pressed, if there are more than one player within a radius of 6 blocks, don't teleport.

I tried two approaches:

  1. combining /execute if score with /testfor

  2. using testfor with a comparer block to compare with the constant 1

The first approach resulted in a syntax error.

The second approach the command block output was stuck on _ and I also couldn't find a way to enter 1 into the the comparer (no constant option in the command block documentation)

I have tested this on the latest versions of Minecraft for Android (1.5.1) and for Xbox (1.5.1), both Bedrock editions.

Is there any way to do this?

Is it possible to use NBT tags in commands in Minecraft Bedrock Edition?

Posted: 30 Mar 2021 08:29 PM PDT

This question was recently split into different questions for each workaround. See these two meta posts for more information.


Can you use NBT tags in commands? I've tried commands that normally work in Java Edition like:

give @s minecraft:planks 30 1 {display:{Lore:["Wooden planks"]}}  give @s stone_pickaxe{Unbreakable:1b}  give @s item_frame{EntityTag:{Invisible:1b}}  summon villager ~ ~ ~ {Offers:{Recipes:[{buy:{id:"emerald",Count:5b},sell:{id:"diamond_sword"}}]}}  summon tnt ~ ~ ~ {Fuse:20s}  

I killed a hostile mercenary in the Bar area and now everybody is hostile there!

Posted: 31 Mar 2021 01:46 AM PDT

Strangely, a hostile Merc spawned in the Bar area. I shot him and I could hear the speakers saying that there is a murderer in the area. When I came back later, as soon as I enter the area, most NPCs become hostile against me. Also, once I enter the area, I am suddenly no longer friends with the Duty faction.

How can I redeem my status? Since this status was awarded unfairly - due to a bug I guess - is there any cheat to fix this?

I played for quite a while before noticing the issue, so loading an earlier save is not an option.

I am playing Vanilla S.T.A.L.K.E.R: Shadow of Chernobyl.

How to achieve 'A' ranking on forgotten forest in Kameo Elements of Power

Posted: 30 Mar 2021 11:03 AM PDT

So I absolutely love Kameo, however, out of all my years of playing the game I have never figured out a way to achieve an A ranking on the Forgotten Forest. What score needs to be achieved in order to get an A on this level and what would be the best way to go about achieving such a score?

Do spells hit Hidden Tesla when they are underground?

Posted: 30 Mar 2021 01:21 PM PDT

In Clash of Clans, spells don't effect Hidden Tesla while are hidden. However, in Clash Royale you can see Tesla from the time they are placed. Do spells, such as poison and lightning, deal damage to them while they are underground?

No comments:

Post a Comment