Wednesday, March 24, 2021

Recent Questions - Arqade

Recent Questions - Arqade


How do I give control of a leaver's Units to the remaining players?

Posted: 24 Mar 2021 01:33 AM PDT

I am making a StarCraft 1 map in ScmDraft Editor which should be same as StarEdit.

What is the trigger to give a leaver's units and buildings to remaining players instead of leaving them unusable/team-less?

Is there anyway to change the game speed or game difficulty of a save file?

Posted: 23 Mar 2021 08:40 PM PDT

I would like to change the game speed and game difficulty of some already existing save files of possible. Does anyone know how with a HEX Editor?

These are like old save files so I do not think recreating it with same settings will recreate the map and same start location.

Why is data modify not editing signs (Java Minecraft)

Posted: 23 Mar 2021 08:59 PM PDT

I have the following commands

data modify block -107 78 -525 Text1 set from entity @e[limit=1,tag=test] CustomName  data modify block -107 78 -525 Text2 set from entity @e[limit=1,tag=test] Health  data modify block -107 78 -525 Text3 set from entity @e[limit=1,tag=test] Attributes[0].Base  data modify block -107 78 -525 Text4 set from entity @e[limit=1,tag=test] HurtTime  

Those are just examples but only the custom name will work and none of the other commands will work i have genuine no clue why

Additional details multiplayer 1.16 Java tag=test is just a pig with a tag to make it easier

Minecraft Blueprint

Posted: 23 Mar 2021 05:55 PM PDT

How would you read this this. It's very confusinglarge minecraft mansion

Has a game ever existed that is so difficult, no one has finished it? [closed]

Posted: 24 Mar 2021 01:47 AM PDT

Has a game ever existed that:

  • was fully released and complete
  • wasn't bugged (unlike E.T. and some others)
  • wasn't an infinite loop
  • had a goal (some games like Alternate Reality didn't have one, for example)
  • without the trick of opponents coming faster and faster, and eventually overcoming human abilities

But proved itself so difficult that no one has been able to finish it since it was released? To put it another way: the game's developers believe the end could be reached, but no one has managed the feat.

What are the downsides of having a bigger dead zone?

Posted: 24 Mar 2021 01:48 AM PDT

I have a Xbox 360 controller and it has always worked fine on PC and Xbox 360.

I then used in on Switch, even though the calibration shows a slight drift to the left, I still played Xenoblade Chronicles using it and experienced no drift. I then played Zelda and the drift starts to appear. This led me to believe that maybe Zelda has a higher sensitity, and the issue can be resolved software-wise by lowering the sensitivity - having a bigger dead zone on the joystick.

There must be some reason why the option of increasing the dead zone was not considered by console makers who do have this issue. What would be the downsides of increasing the dead zone?

How to summon an invisible falling block in minecraft 1.16.5?

Posted: 23 Mar 2021 01:12 PM PDT

I'm trying to summon an invisible falling block using a repeating command block to get rid of the shadow created by it, I've tried using ActiveEffects NBT but that isn't seeming to work, here's the code:

summon minecraft:falling_block ~ ~1.5 ~ {BlockState:{Name:"barrier"},Time:0,NoGravity:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:1,ShowParticles:0b}]}  

Marked for Death and the Valley of Death Rune

Posted: 23 Mar 2021 07:30 PM PDT

In Diablo 3, does the Valley of Death rune add a 15% modifier to the already 15% additional damage of Marked for Death, bringing the total additional damage up to +30%? I can't seem to find anything that talks about this. All the other questions that I see are related to multiple instances of Marked for Death stacking. I just want to know how that specific rune stacks. Does it? Or does it just provide +15% additional damage to everyone within the designated area?

Where does the "adminlist.txt" file need to go on Ubuntu?

Posted: 23 Mar 2021 02:22 PM PDT

I have a virtual machine hosted on Microsoft Azure that is running Ubuntu 18.04. I setup a Valheim dedicated server on it using LinuxGSM. According to this guide, you need to create an "adminlist.txt" file and add the Steam 64 ID of the users you wish to be an administrator on the server. The guide then says the file needs to go into the root directory of the server, but I can't figure out where exactly this is.

I tried placing the text file in /home/<serverUsername>/ as well as /home/<serverUsername>/serverfiles, but I was still not an admin within the game (this is after restarting the server as the guide claims). Where does the text file need to be placed on a Ubuntu installation of a Valheim dedicated server?

Do Fuling villages respawn?

Posted: 24 Mar 2021 02:41 AM PDT

After clearing out a Fuling village, it looks like a good place to set up a base as long as they don't come back. Will the Fulings respawn after a while or is it a safe once the village is clear?

My 1.16.5 Minecraft Server won't save player data but saves world data

Posted: 23 Mar 2021 11:04 PM PDT

I have a minecraft server and just recently installed plugins, everything worked fine. Then I decided to edit some prices for my shop. I reloaded a plugin, the server restarted and I noticed I was in a different spot. I tried putting an item in a chest, logged out, then had the item still in my inventory, but it was also in the chest. I broke a potato plant, had the potato in my inventory and didn't replant, logged out, then logged in an the potato was not in my inventory and the potato plant was still broken. I've heard about write permissions, but I didn't change anything that crazy. I literally just changed the price of some items. Pastebin of my current log: https://pastebin.com/kbZvCXxZ

Forge 1.16.4-35.1.28 recipe not working

Posted: 24 Mar 2021 01:56 AM PDT

I'm quite new to modding with forge, so this question may be dumb or silly.

First there's my file: (located at ~/forge-1.16.4-35.1.28-mdk/data/chemc/recipes/H2_O2__H2O.json)

{      "type": "minecraft:crafting_shapeless",      "ingredients":      [          {              "item": "chemc:hydrogen"          },          {              "item": "chemc:oxygen"          }      ],      "result":      {          "item": "minecraft:water_bucket"      }  }    

The problem is, when I load the game and switch to survival more trying to combine hydrogen and oxygen to make a water bucket, but it seems that it can't be crafted.

Suppose the items are registered correctly, as I can get them in-game. Main Mod file so you can see the unlocalized named of the items.

package com.***.***.mcmods.chemc;    import com.***.***.mcmods.chemc.items.Hydrogen;  import com.***.***.mcmods.chemc.items.Oxygen;    import net.minecraft.block.Block;  import net.minecraft.item.Item;  import net.minecraft.item.Item.Properties;  import net.minecraftforge.common.MinecraftForge;  import net.minecraftforge.event.RegistryEvent;  import net.minecraftforge.eventbus.api.SubscribeEvent;  import net.minecraftforge.fml.common.Mod;  import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;  import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;    // The value here should match an entry in the META-INF/mods.toml file  @Mod(CheMC.modid)  public class CheMC {        public static final String modid = "chemc";      static Item i_h = new Hydrogen(new Properties()).setRegistryName("chemc", "hydrogen");      static Item i_o = new Oxygen(new Properties()).setRegistryName("chemc", "oxygen");        public CheMC() {          FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);          MinecraftForge.EVENT_BUS.register(this);      }        private void setup(final FMLCommonSetupEvent event) {      }        // You can use EventBusSubscriber to automatically subscribe events on the      // contained class (this is subscribing to the MOD      // Event bus for receiving Registry Events)      @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)      public static class RegistryEvents {          @SubscribeEvent          public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {              // register a new block here              // blockRegistryEvent.getRegistry().registerAll();          }            @SubscribeEvent          public static void onItemsRegistry(final RegistryEvent.Register<Item> itemRegistryEvent) {              // register a new item here              itemRegistryEvent.getRegistry().registerAll(i_h,i_o);          }      }  }  

The documentation I took a look at: ReadTheDocs Forge 1.16

Output of ./gradlew runClient --full-stacktrace --debug --info --parallel

Any answer would be appreciated!

Can player on different platforms play Bloons TD 6 in a co-op?

Posted: 23 Mar 2021 03:15 PM PDT

Say, can a user who purchased Bloons TD 6 on Steam for macOS play in a co-op with another user who purchased Bloons TD 6 on iOS? Or do all users need to be on the same platform (say all on Steam, or all on iOS), to be able to play in a co-op, which in my case would mean that one of the 2 would need to purchase the game again on another platform?

Tracking Kills/Deaths in Minecraft Bedrock

Posted: 23 Mar 2021 08:04 PM PDT

Since Bedrock only has dummy scoreboards, I'm trying to use command blocks to update the scoreboard. Is there a way to use /testfor or another command to look for stats like Death? are stats even recorded in bedrock? Has anyone come up with a good way to track kills and/or deaths on bedrock without using TP or spawn points?

Can't connect to Minecraft Bedrock server from WAN

Posted: 24 Mar 2021 12:28 AM PDT

This question is all over the place, but I have found no answers to help me solve it!

I set up a Minecraft Bedrock server (version 1.14.32.1) on an Ubuntu 18.04 VM running on VirtualBox (hosted on my Windows 10 desktop), and have forwarded UDP port 19132 in my router to the VM. (Note: ufw is currently disabled in Ubuntu).

I can happily connect to it from within the LAN (ie. from my Windows 10 computer, using the LAN IP of the server), but any attempt to connect to it via my public IP address fails with the usual 'Unable to connect to world' error message.

Running tcpdump on the VM and watching UDP port 19132, I can see a steady trickle of packets reaching the VM while I have the Minecraft app open and am in the Servers list with my server added at the bottom (using the public rather than private IP), indicating the client is polling the server. The client shows the server as offline though. Similarly, when I try to connect, I see an increased flow of packets arriving and yet no connection. I know my port forwarding is set up correctly (according to the instructions provided), but still no joy.

To be certain, I have also tried connecting to the server using an iPad outside the LAN - no dice.

Most interesting clue I have found so far was the commentary in this bug report: https://bugs.mojang.com/browse/BDS-85

Per the comments there, I tried creating a 'minecraft' user with home directory /opt/minecraft and running the server from there. Sadly, this had no impact.

UPDATE: I have also tried running the server directly on my Windows 10 host now also. Same behaviour results here also (with router port forwarding rule updated to the new host IP).

Tp command block proximity

Posted: 24 Mar 2021 01:03 AM PDT

I'm trying to make a portal hub to head N,S,E,W directions and a portal back again from each point back to world spawn near the hub.

My first portal keeps teleporting and I cant get near it without commandblocksenabled false. I've approached from afar and realised its teleporting me from a good 20 blocks away. It's meant to only work if I stand on the designated coordinates. I've got Testfor @p[x=#,y=#,z=#,r=1] (repeat, unconditional, always active) and above that Tp @p x y z (chain, unconditional, always active)

Annoyingly this is exactly as I've copied from online and works fine for them.

What is the audio file in Portal that plays when a radio is destroyed?

Posted: 23 Mar 2021 05:06 PM PDT

In Portal, there are radios littered throughout the game playing elevator music and encoded transmissions. However, when put one through the Material Emancipation Grill, it makes a distorted noise as it disintegrates. I am looking for the audio file for that.

Help using /fill command with NBT tags on spawners in 1.14

Posted: 23 Mar 2021 07:01 PM PDT

I'm working on a mob grinder, and have some spawners I need to place. However, I'd like the player diatance tag to be 1000, instead of the usual 16.

I know it should look something like this:

/fill 5527 187 1981 5516 187 1997 minecraft:spawner replace air {RequiredPlayerRange:1000}  

Honestly, I'm not quite sure how to go about this. Do I have to do it individually for each spawner with this?

/data merge block ~ ~-1 ~ {RequiredPlayerRange:1000}  

How to make a Potion Spawner in 1.12.2?

Posted: 24 Mar 2021 04:06 AM PDT

I am making a map but there's a problem, how to make a Potion Spawner in Minecraft 1.12.2?

I am trying to make a command :

/setblock ~0 ~1 ~0 mob_spawner 0 replace {SpawnData:{CustomPotionEffect:"Jump_boost",Amplifier:1,Second:10,id:Potion},SpawnCount:5,SpawnRange:3,maxNearbyEntities:3,Delay:15s,MinSpawnDelay:15s,MaxSpawnDelay:15s}  

It works but the spawner doesn't spawn anything. If you know how to do this, please tell me how to type that command.

How do you type the '§' symbol (section sign) in Minecraft?

Posted: 23 Mar 2021 05:05 PM PDT

At the moment I'm copying and pasting it but you cant copy and paste in Minecraft. How can I type it on a QWERTY keyboard?

How do I defeat Golem?

Posted: 24 Mar 2021 01:58 AM PDT

I tried to cage Golem but it wouldn't work, because of the lasers it shoots. How do I evade/defend against the lasers? I am in the latest version of mobile. I've seen videos. In the videos the lasers disappear when it hits a block. For me, the lasers go through the block. What is an easier way of fighting it? What's an easier way to defeat it???

Why can't I break some blocks in creative mode?

Posted: 23 Mar 2021 02:24 PM PDT

I've been playing Minecraft for two years now and normally I know how to do everything correctly, but now I'm having a problem.

I'm in creative mode and left click simply won't break some blocks. It seems to affect random blocks, because I can break the grass next to it, but not that one. Eventually it will break after spamming the left click, but then it will break tons of other stuff and mess up what I'm building.

There might be something I never learned, or what, but what am I doing wrong?

  • I double-checked that I'm in creative mode and all of my controls are set correctly.
  • My mouse otherwise works fine outside of Minecraft.
  • All worlds I've tested are singleplayer so there is no spawn protection

I'm using Minecraft 1.8 and Windows 10.

How do i fix a corrupted file on fallout new vegas

Posted: 23 Mar 2021 11:31 PM PDT

I have been playing fallout new vegas for about five days. I tried to load it again but it just gives me an infinite loading screen. my cousin said it was a corrupted file. My question is, is there a way to fix it?

How to Escape a 1x2 Hole with Villager?

Posted: 23 Mar 2021 07:00 PM PDT

Help! I'm stuck in a 1x2 hole with a villager. The hitbox of the villager takes up the whole range of area that I can hit unless I jump. I have no tools because I was on a trading run, so my inventory is almost empty. This is one of my favorite villagers because I have some really good trades setup. Is there any way to get out of this hole without killing the villager or killing myself?

Stuck in a hole with Villager

Winterhold Radiant Quests Won't Start

Posted: 24 Mar 2021 02:17 AM PDT

I understand that when a magical skill such as Destruction reaches 90 you are supposed to be able to receive a special radiant quest from the master that skill (Faralda, in the case of Destruction) where the rewards are more powerful spells in the school. But though I have achieved a skill level of 90 or more in several different schools of magic, I canno get any of these quests to start. For instance, my illusion skill is 98 and the master of Illusion is Drevis Neloran, but no matter what I do or where he is I still can't get him to offer me the quest. The same is true for Destruction/Faralda and and the other schools of magic. Is there some other requirement I don't know about, or is there a console command or some such I can use to get these quests started when my skill levels are 90 or more?

I'm stuck underground. How do I get back to the surface?

Posted: 23 Mar 2021 06:58 PM PDT

I'm stuck underground.

  • I can't mine any further to reach lava. There is no water nearby, and zombies can't reach me.
  • I can't see to find any blocks to suffocate my character.
  • NBTEdit and similar programs don't work on Mac, so I can't edit my save file to escape.
  • I have hardly any blocks so cannot jump and lay my way up.
  • I can't see, and do not have any torches, so can't make a staircase back up.
  • I don't want to make new save as I have an awesome house filled with stuff that took me ages to find.

How can I get back to the surface?

What's the most efficient Minecraft mining strategy?

Posted: 23 Mar 2021 07:04 PM PDT

When I'm not exploring fresh caves or lands in minecraft, I'm busy trying to find deposits of diamond, gold and iron deep in the earth. So far I've just been digging around just above bedrock on a whim to look for these rare minerals but I've started thinking that I should be taking a more controlled, efficient approach to mining.

What is the optimal mining strategy that yields the most rare minerals while minimizing blocks removed and time spent digging and traveling?

Edit: The existing answers are great for mining, but no one has addressed travel time to and from the mine which is usually ~60 blocks downward and incredibly tedious. Solutions?

Is there a limit to the number of tiles a city can use in Civ 5?

Posted: 23 Mar 2021 05:12 PM PDT

Is there a limit to the number of tiles a city can work? I've noticed that I can purchase and use tiles several spaces away from my city. How far can I go?

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