Saturday, March 20, 2021

Recent Questions - Arqade

Recent Questions - Arqade


7days to die - How create missing shapes?

Posted: 20 Mar 2021 04:05 AM PDT

Hi i have problem with searching for some shapes used in 7dtd map buildings. Yes i know shape menu but i cant find required shapes. For example how i can (is even possible?) create block witch is missing in left top position on image below?

enter image description here

The same question but another building block.. is possilbe make right rim side half size?

enter image description here

Is there a way to get back to World 1?

Posted: 20 Mar 2021 03:35 AM PDT

I just started playing Super Mario 3D World with my daughter on the Switch.

In World 1-2 we found a red (orange?) pipe that warped us to World 2, with no apparent way to get back to World 1.

We've now finished World 2, and a clear pipe appears at the end of the world allowing free travel between worlds 2 and 3, but there's still no way for us to get back to World 1, and my daughter wants to "save the green fairy".

Short of restarting the game, is there a way for us to get back to World 1?

Where Odyssey's platforming levels are located?

Posted: 20 Mar 2021 01:12 AM PDT

After completing the story, I'm mainly interested in the hidden stages (entered via the top-hat doors or pipes) which reward moons after completing platforming challenges. This includes the 2D stages as well. As there are nearly a thousand moons in the game, following a walkthrough becames exhausting and I prefer avoiding any guidance otherwise.

How to avoid the DirectX/Vulkan/32-bit selector when starting Hades?

Posted: 19 Mar 2021 11:54 PM PDT

Whenever I start Hades on Steam it asks whether I want to run the DirectX, Vulkan or 32-bit version. I always use the Vulkan version, and it would be great to not have to select this every time. Is there a launch option or something I can set to always run the Vulkan version?

One solution floating around is to move away the "x64" folder and rename the "x64Vk" to "x64", but people are reporting issues like the Steam overlay, achievements etc not working. Others are suggesting a launch option of "-vulkan", but that doesn't do anything as far as I can tell.

Getting a command block with command inside

Posted: 20 Mar 2021 01:58 AM PDT

I have gotten commands into command blocks before with the /setblock. For whatever reason, this does not want to work even though this is the command.

/setblock -477 6 1146 minecraft:command_block{Command:"/summon falling_block ~ ~2 ~2 {BlockState:{Name:"minecraft:command_block"},Time:1,TileEntityData:{Command:"say hi",auto:1b},Time:1}"}

it gives me an error any suggestions

How long should I wait for my PS3 to cool before playing again?

Posted: 19 Mar 2021 09:23 PM PDT

First of all, my PS3 is about 11 years old, I got it for Christmas 2009. It's fan starts whirring really loud and the PS3 makes cracking sounds after 1-3 hours of gameplay, sometimes I'm lucky and it lasts for 3 hours, other times, not so much. When this happens, I quickly quit my games and turn off the PS3 and wait for maybe 20 minutes before playing again. Do you guys have better recommendations for how long to wait before starting to play again?

Why are my Minecraft maps not showing up?

Posted: 20 Mar 2021 02:01 AM PDT

I'm having problems with getting Minecraft maps. Some of them work, but others don't. I'm trying to get the "Titanic Survival 2" map but it just won't show up.

I'm doing everything correctly: downloading the file, extracting the .zip, and putting it into my saves folder. But whenever I launch Minecraft and look in my singleplayer worlds, it's not there. I've tried downloading it from different sites, opening it with different installations, and more, but nothing is working. I'm confused because some maps work but others do not.

Can the save files from the Steam version of Nier Automata be used in the Microsoft Store version?

Posted: 19 Mar 2021 06:22 PM PDT

With the Microsoft Store version of Nier Automata being released, I'm seriously considering getting that version to play after I lost interest in trying to play the Steam version when it stopped detecting my controllers. I was able to get pretty far into the game (midway 3rd playthrough) so I would like it if I could continue progress from there.

Are the saves compatible? Or will I have to start from scratch?

What modeler should I use for Minecraft?

Posted: 19 Mar 2021 02:25 PM PDT

so i'm trying to make mod pack with custom mods but I don't know any modelers I can use please help

How do you play the Artificer at higher difficulties?

Posted: 19 Mar 2021 02:10 PM PDT

After playing RoR2 for a while, I'm hitting this wall whenever I try to boot up the Artificer.

She's the only character that lacks any kind of mobility or defensive power, and instead has a ton of cooldown-based attack powers, the intent being that she unloads all of her attacks on a target and kills them before they can damage her. She's also known for being a "boss slayer".

However, a full rotation of her powers is unlikely to deal more than 50% of the boss's HP, and that's after including her melee-range flamethrower.

In most instances, I'm finding myself getting killed during the boss fights on the first and second levels on Normal, and I can't seem to progress more than that. I'm not sure if it's a lack of experience either, as when I play the melee Mercenary, I can survive several loops without breaking a sweat.

When the artificer isn't able to burst down a target before it becomes a threat, what does she do to survive?

How to give map #17 in 1.16.4?

Posted: 20 Mar 2021 02:05 AM PDT

The NBT data of maps is not actually stored in the map item itself, instead, this data is stored in separate files with an integer as their key.

I would like to give myself a map with the id 17 in minecraft but I have no clue how to do this. Any help?

So I heard you can get onto hypixel on Xbox bedrock edition

Posted: 19 Mar 2021 04:17 PM PDT

If you can, how do you do it because I've been looking for a way to play hypixel skyblock on my Xbox one for a while now. I have a mobile device if I need it.

I'm switching sever hosts in minecraft but dont want to lose the progress from my current server, is it possible to move my world?

Posted: 19 Mar 2021 02:26 PM PDT

The site I use to run my current server doesn't allow me to use mods, so I planned on switching to a new site like Apex Hosting, but I don't want to lose my server and have to start over. Would it be possible for me to move my world from that server to a new server?

Highly frequent errors when playing Hypixel

Posted: 19 Mar 2021 11:20 AM PDT

Recently, I have been playing Minecraft on Hypixel a lot. (I was doing skyblock, but that's not the point.)
However, a lot of times, when moving between servers, I get 1 of 2 possible errors:

  1. An established connecting was forcibly terminated by the remote host.
  2. An established connection was forcibly terminated by the software in your host machine.

I have optifine for performance, disabling it didn't help. I run 1.12 minecraft.

How can you have multiple colours in a single lore line?

Posted: 19 Mar 2021 12:56 PM PDT

I am trying to make a long description of an item, with multiple colours:

give @p leather_chestplate{display:{Lore:'[{"text":"It is","color":"gray"},{"text":" SUPREME","color":"light_purple"}]'}}  

With all of my past trials, either SUPREME is on the next line, or it doesn't work. Why isn't it working and what can I do to fix it?

Can I beat the Wall Of Flesh again? [duplicate]

Posted: 19 Mar 2021 10:03 AM PDT

I beat the Wall Of Flesh in my world and was hoping to get the ranger emblem but got the summoner emblem instead. So I tried to find a way to fight it again but even after I threw another voodoo doll into lava nothing happened. Can someone explain how to do it?

How do I make a block trail for the player?

Posted: 19 Mar 2021 11:50 AM PDT

In Roblox, certain games implement trails, which basically is an effect where a player's trail basically follows them in their own material. Some are Rainbow, Basic Colors, etc. Also, in a given period of time, the last bit of the trail fades and is removed.

So I have made the basic concept of blocks under them to be placed, then to be replaced with air. The block has to be the one they are holding. So if I want an Oak Wood Planks trail, I will hold the material then while walking, it changes air to that block, and given a period of time, it disappears.

Can we do something similar in Minecraft Bedrock?

how can you survive /kill? [duplicate]

Posted: 19 Mar 2021 07:49 AM PDT

So there's a video by Zyph and according to him it is possible but it is 1.8 and you have to have resistance level 5 to survive /kill but can you survive this op command in 1.16?

How to identify where's the chunks' boundaries?

Posted: 19 Mar 2021 08:49 AM PDT

I don't have some client to actually view the chunk boundaries and I don't want to use one, so I want to do it by hand.

Are there any clues how to identify the chunk's boundaries?

Finding a nether fortress

Posted: 19 Mar 2021 02:04 PM PDT

I cannot find a nether fortress in my bedrock world. I have traveled about 700 blocks on the z axis (while moving about 20 blocks to the side every 100 blocks) and I still haven't found one. I don't want to make a creative copy and just fly around until I find one and save the coordinates. What should I do? Edit: I consider things like Chunkbase cheating, I was mainly talking about a strategy instead of mindlessly wandering over the lava ocean.

HUD in Commander Keen is blank while recording in OBS

Posted: 19 Mar 2021 05:53 PM PDT

Game is Commander Keen 1, Invasion of the Vorticons (1.31 1/23/90)
Recording using OBS 26.0.2 (64-bit Windows), and DOSBox 0.74-2 (using output=opengl in dosbox.conf)

While recording/streaming, pressing the space bar brings up the HUD. Everything is fine in DOSBox, but HUD is empty in the OBS preview and recording output.

The strangest thing I noticed while writing this up is using ALT + TAB. Moving from DOSBox to OBS, and then from OBS back to DOSBox causes a narrow line of the HUD to render.

Moving from DOSBox to OBS, and then from OBS back to DOSBox a second time causes the entire HUD to render normally.

(Another, perhaps related rendering issue, is that during the end credits -- everything looks normal in DOSBox -- but when watching the recording, rendering will stop mid-word exactly 2 characters before the end of the last line, pause a solid second and a half, and suddenly snap to and complete the line. It does this for every dialogue box.)

Is there anything I can do to fix this rendering problem?

enter image description here

Chests won't open in Terraria

Posted: 19 Mar 2021 12:08 PM PDT

My personal chests in Terraria stopped opening; only the new chests I place I can open. Does anyone know why this happened and how I can fix it?

Why do Counter-Strike players switch weapons so frequently?

Posted: 20 Mar 2021 02:43 AM PDT

When I watch pros play, I see them constantly switching from main weapon to knife in almost every situation (i.e running, walking, entry, etc.).

In match-making, ESEA, etc. players will also do this. I have seen people die because they were in the middle of the 'switching' animation and thus unable to shoot. Had they not switched to their knife and back, they would most-likely have lived.

What sort of advantages do switching so frequently have?

I guess my thought process is:

  • While running: If one were to switch from their knife->gun->knife, and (even for a brief period), it slows their speed - ultimately getting them slower to their destination. Sure, maybe a really small difference but there are many scenarios where every tick/frame counts.
  • During gun-fights: Switching to from gun->knife->gun in the middle of fire-fights is really dangerous and players are defenseless for a short period of time, switching should generally be avoided as much as possible in these scenarios as well.

Some scenarios that I understand are when players have their gun out to be cautious but switch to their knife to gain speed for a short distance, then switching back - but it's a bit confusing as to why players of all skill-levels will constantly switch their weapons in almost every scenario.

How do I enable day/night cycle in old Minecraft world?

Posted: 19 Mar 2021 09:21 AM PDT

I have been trying to figure this out for days now. A world of mine that I made a very long time ago in MCPE (back when glass, bricks and shears were unlimited and worlds were limited to 256 blocks in size--can't remember which version I created the world in) somehow got frozen in time. I'm trying to fix that without enabling cheats so that I can still earn achievements in the world. I tried NBTedit and NBTExplorer on the level.dat file, but both have failed. Nothing else I've tried has worked either. Please help.

Player quit detection

Posted: 19 Mar 2021 04:05 PM PDT

I am trying to detect when a player has quit the server, I have the scoreboard to detect when a player quits:

/scoreboard objectives add quit minecraft.custom:minecraft.leave_game  

However, the rest of my command blocks only activate when the player re-joins the world. I am trying to set the player deaths to 3 when they quit:

scoreboard players set @a[scores={quit=1}] deaths 3    scoreboard players set @a[scores={quit=1}] quit 0  

Is there any way to fix this?

Using Carnage to generate Rage with weapons other than the Chaoseater

Posted: 20 Mar 2021 01:07 AM PDT

The description of the Carnage enhancement says:

  • Boosts chaos gained by the Chaoseater sword

  • Allows chaos generation by all weapons

I have the Tremor Gauntlet at almost the same level as my Chaoseater though, and I can't seem to get it to accumulate any Chaos.

I've tried having Carnage equipped to both the Chaoseater and the Tremor Gauntlet, and in either case, I haven't been able to see any gained Chaos when either wounding or killing completely with the Tremor Gauntlet.

How do I use the Carnage enhancement to gain Chaos when using the Tremor Gauntlet?

I can't find my .minecraft folder on windows 10!

Posted: 19 Mar 2021 09:30 AM PDT

I had just created an awesome world with lots of valuable loot. I had made a copy and deleted original and wanted to get it back, however I don't have a .Minecraft folder.

I have tried everything including download and the forums rules. I was told to reset Minecraft but just reset everything including my skins and worlds all together.

Does tower height matter?

Posted: 19 Mar 2021 10:02 PM PDT

Obviously, the size of the tower matters. However, in Stronghold Kingdoms there are several tiers of castle towers to be researched, from simple wooden scaffolds to the great stone ones. Obviously, each larger tower tier is more sturdy, thus harder to destroy, and allows more archers to be stationed on the top level (from 4 on the smallest, to 25 on the great tower). But the towers also get visibly higher as they progress in size.

The walls and towers give general height advantage over the attacking archers. However, is there any range difference between tower tiers, or is that hight difference is purely cosmetic? How does it play in desktop version of Stronghold franchise?

I am stuck on "Currency" level in Aqueduct for iPhone

Posted: 19 Mar 2021 02:03 PM PDT

Been trying to crack this level for several days now but for the life of me just can't. Can't seem to find a walk through so I'm asking here. It's the 2nd puzzle on the last "Super hard" level and it's called "Currency".

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