Sunday, July 10, 2022

Recent Questions - Arqade

Recent Questions - Arqade


How to view a mii in the Miitopia cast?

Posted: 10 Jul 2022 03:42 PM PDT

I'm trying to get a closer look at a mii in my Miitopia cast without it having the outfit of the role it's trying to play. (It's a fab fairy and you can't see the mii's actual hair)

I've tried getting a closer look at the mii by going into:

Records > Journal > Mii Cast > Fab Fairies > Change Actors > Eldest Fab Fairy > Create from scratch > Start from scratch > Male

But that resets the whole Mii back into the basic male Mii and not the mii I created. I've also tried:

Change Actors > Eldest Fab Fairy > Select > Miitopia save data

But I can't get a close-up of the face. (The face needs to be close because I'm filming a video about it and if the face is too small it becomes blurry)

The mii is only on my Miitopia saved data and not my switch system. I just want a way to get a close-up of just the face, I don't care if the whole body can't be included.

Where can I find Jenassa?

Posted: 10 Jul 2022 03:37 PM PDT

In Skyrim, I have recently brought Serana home and Jenassa could not follow me in, so I assumed she went back to The Drunken Hunstman so when I was done doing my missions, I checked there. She wasn't there so I went back to Icewater Jetty (where I last saw her). I looked up where I could find her and I was told near Whiterun Stables and outside of Broken Fang Cave. I checked both of those and couldn't find her.

I know I didn't kill her, so, where do I look next?

The binding of Isaac: repentance [closed]

Posted: 10 Jul 2022 11:55 AM PDT

To restart on Nintendo switch hold down L3, R3, R and L buttons

How do I get the "Let's go!" achievement?

Posted: 10 Jul 2022 01:07 PM PDT

I was browsing through the Steam achievements for Railway Empire (PC) and observed one called "Let's Go":

Achievement screenshot

Let's go! First scenario completed successfully

I haven't gotten this achievement, but I have completed several scenarios successfully: I've almost finished the US campaign (still in the middle of "The West"), and have also beaten several scenarios on Free Play (The South as President; France as CEO; and a random map as Stationmaster), and also one of the Scenarios (Black Gold / the South)

What are the criteria for this achievement? Does "first scenario" refer to a specific scenario, or possibly the campaign?

Can I transfer a Pokémon from my 3DS (Pokémon Y) to my PC with Citra (Pokémon X)?

Posted: 10 Jul 2022 10:36 AM PDT

I want to transfer my Pokémon from my 3DS to my PC. Is that possible?

Is it possible to stop a Pokemon evolving via trade in Gen 1?

Posted: 10 Jul 2022 02:46 PM PDT

If I level up a Pokemon and it's about to evolve, I can hold down B to stop it.
What about if I trade Kadabra, Golem, Machoke or Haunter? Can I stop them from evolving when I trade them somehow? I tried it just now and held down B, and they seemed to evolve anyway.

No access to sv_cheats on my own dedicated server

Posted: 10 Jul 2022 04:15 AM PDT

I've setup Counter-Strike: Global Offensive dedicated server, installed Sourcemod and Metamod and added myself to admins_simple.ini of sourcemod with "z" flag (all privileges). And now I have access to sm commands but I don't have access to sv_cheats and its commands

Alternatives to trap doors as fences (doesn't work anymore)

Posted: 10 Jul 2022 03:05 AM PDT

Trap doors no longer keep animals in. Therefore, I'm wondering if there are any good alternatives, except for fences with carpets on top.

What's the best way to fence in animals, while allowing the user to jump in and out?

Gates in fences are quite annoying if I have many animals in a small enclosure, as they tend to escape and/or get in the way of closing the gate.

I'm using Bedrock 1.19, if that matters.

Minecraft all mob farm not working on 1.19

Posted: 10 Jul 2022 12:43 AM PDT

I have an all mob farm in my survival world created in 1.18 version. Now, when I updated the world into 1.19 the farm stopped working. I AFKed like 1 hr and didn't get anything. Can you help me to solve this problem? (playing on Minecraft Java edition 1.19 latest release) and I use mods like Soudium, Litium, etc.

Video link:

Some screen shots:

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Sudden FPS drop in Cemu BOTW caused by unknown monster only

Posted: 09 Jul 2022 05:25 PM PDT

Using latest Cemu 1.26.2f with AMD Radeon HD 7800, I get a solid 27-30 FPS with the default settings. But whenever Link is facing in the direction of this monster (looking south from Riverside Stable on Hyrule Field), there is a sudden drop to an unbearable 5-10 FPS, which lasts until the camera is moved away from it.

Also, the monster seems bugged somehow, because it barely moves in a sluggish back-and-forth, senseless fashion. I'm attaching the Graphic Packs settings as well. Those OpenGL GPU workarounds don't have any effect. Forcing Vertical Sync and enabling Triple buffering as all youtubers suggest doesn't help either. Any ideas will be greatly appreciated and properly upvoted, thanks. If you know the monster's name, please let me know so I can perform a more specific search for this issue.

Ps. please avoid suggesting to buy an RTX 3080 card to deal with this glitch; I know my Radeon is quite old but it works perfectly fine except for that little guy in the screenshot.

BOTW FPS drop Hyrule Field

CEMU Graphic Packs

AMD Radeon HD 7800 Global Settings

This is the HW monitor when this monster appears:

Open Hardware Monitor

i cant press left click while holding the side thumb buttons [closed]

Posted: 09 Jul 2022 05:06 PM PDT

when holding my side thumb buttons on my mouse if i press left click it will not work i have just died because my gun did not shoot while holding the thumb button. I do not know what to do as i cant seem to find a fix or anyone else having the same problem. Anyone know the fix?

Why shouldn't I leave a tree floating in Minecraft?

Posted: 09 Jul 2022 10:31 PM PDT

Sometimes, when I enter a Bedrock Minecraft game and it is loading, a tip shows up: "Don't leave trees floating." I don't think this does any harm, so why shouldn't I leave a tree floating in Minecraft?

Difference between "Random" and "Max Random" chaos modifier

Posted: 10 Jul 2022 01:23 PM PDT

What's the difference in how the note charts are randomised when the different random options are selected? I.e. how is "max random" different from "random"?

Port fowarding problems [closed]

Posted: 10 Jul 2022 01:01 AM PDT

I am looking for help since I am not sure what I should do as I believe that I have port forwarded correctly. However, I am unsure as the router I am using is a Korean one and everything is in Korean. I have had a few friends of mine try and connect but they get an error saying : No Further Information. Here is a photo of the portforwarding page. Portfowarding page

How do you scan an area for a certain block? (JAVA 1.17.1)

Posted: 10 Jul 2022 06:05 AM PDT

So I'm currently working on a Minecraft minigame where the goal is for Team A to collect all the torches and Team B's goal is to kill Team A (basically Pac-Man(or dark deception)) and I'm asking: How do I tell when the torches are all gone within a certain radius?

How can I make my summoned mobs despawn?

Posted: 09 Jul 2022 05:42 PM PDT

I am working on a project where I must make an ultimate Skyblock map in Minecraft. I am using commands to generate mobs like cows and zombies. However, with the current despawn time in Minecraft, they fill up their islands and lag the game quite badly.

Here is an example of what I am doing now: /summon creeper ~ ~ ~ {Age:5900}.

This creeper should despawn after only 5 seconds, but it persists.

My version is 1.17.

How do I check if a certain item has been taken out of a chest?

Posted: 09 Jul 2022 05:43 PM PDT

I am trying to make a custom crafting data pack for Minecraft. I have found some tutorials that show me how, but all of them use droppers that craft the item instantly after putting the items in. Currently I have a chest that crafts the items but I want to be able to detect once a player has taken out the crafted item so I can delete the items used in the recipe.

(Java 1.16.2)My custom model data didn't work with files I added

Posted: 10 Jul 2022 04:05 AM PDT

I want to make custom model textures for the wooden sword. Below is the wooden_sword.json:

{    "parent": "item/handheld",    "textures": {      "layer0": "item/wooden_sword"    },        "overrides":[    {"predicate": {"custom_model_data":1}, "model":"item/iron_ingot"},    {"predicate": {"custom_model_data":2}, "model":"item/gold"}    ]  }  

It showed the texture of "item/iron_ingot"(minecraft's original file) correctly, but it only showed error texture when using the "item/gold" that I added my own. I think it cannot detect the file.

How can I create different portals to different sky block islands for multiplayer?

Posted: 09 Jul 2022 11:07 PM PDT

I downloaded a sky block datapack and I want to create different portals to different sky block island for multiplayer.

How can I achieve this?

How to detect the item that is being "grabbed" by a player in the GUI?

Posted: 10 Jul 2022 02:02 AM PDT

In the GUIs of chests, furnaces, anvils, etc., or just your own inventory, you click on an item to pick it up, and click again to put it into a slot of your inventory or the container block.

What is the NBT tag that returns a copy of the data of the item currently selected and moving with the cursor, and how would we modify it?

I am curious because several maps involve clicking on items to navigate an interface, and I am curious because the items that the player clicks on don't end up "grabbed."

How do I set every players Exp based on a scoreboard of Kills in 1.16 snapshots

Posted: 09 Jul 2022 10:15 AM PDT

I am trying to make it to where when say, a player kills another player they will gain 1 EXP whole level for every kill. I've already made the /scoreboard for player kills and just need to make the EXP thing, but I can't figure out how after going through a lot of youtube tutorials.

My F keys wont work [closed]

Posted: 09 Jul 2022 10:32 AM PDT

I am on a laptop, and for the first few weeks of playing Minecraft for my f1,f2,f3,f5... keys to work I needed to press FN at the same time. After a week or so that stoped and Minecraft was normal, but 2 days ago, my f keys reverted to requiring Fn to be held at the same time, and I am really frustrated because it's next to impossible to play, especially because f9 and 10 are how I start my recording setup, so I wanted to ask HOW DO YOU FIX THAT?

Why would I want to use Worldclay?

Posted: 10 Jul 2022 06:12 AM PDT

The description of Worldclay says

Morphs into another artifact from your recipe. A recipe using Worldclay cannot unlock divine items.

As far as I can tell, unlocking divine items seems to be the main benefit of doing Beyond quests. So, why would I want to use Worldclay in a recipe if I can't unlock divine items?

How is Dota 2 MMR calculated after Role Rank is implemented?

Posted: 09 Jul 2022 06:01 PM PDT

As the title suggests, how does Dota 2 calculate the MMR (Matchmaking Rating) after the implementation of the role queue?

I noticed that it is not a simple +25 or -25 MMR. I tracked my MMR and found out that both of my roles' MMR (support & core) changed after the game (in a party of 2 with both members selecting core role).

(Java Minecraft 1.14) Loot table reward won't stack with /given item, even though they have the same nbt?

Posted: 09 Jul 2022 08:09 PM PDT

I have an item in a datapack which has a supplemental function to give it straight to the player (for testing), and an entry in a loot table (which is how survival players get it). I recently noticed that these two items will not stack, under any circumstances, even though they should have the exact same nbt data. The /give command looks like this:

give @s minecraft:quartz{dmd_dark_quartz:1b,CustomModelData:256,display:{Name:"{\"text\":\"Dark Quartz\",\"color\":\"dark_purple\",\"italic\":\"false\"}"}} 1  

While the loot table looks like this:

{    "type": "minecraft:item",    "conditions": [      {        "condition": "random_chance",        "chance": 0.75      }    ],    "functions": [      {        "function": "set_name",        "name": {"text":"Dark Quartz","color":"dark_purple","italic":"false"}      },      {        "function": "set_nbt",        "tag": "{dmd_dark_quartz:1b,CustomModelData:256}"      },      {         "function": "minecraft:explosion_decay"      }    ],    "name": "minecraft:quartz"  }  

When I hold the two items in my hand and use /data get entity @s SelectedItem, the only difference is that there are no quotes surrounding the false value for italics in the loot table version. Here's a picture for further clarification of what I mean:
data get screenshot
I underlined the false values that were different. Does anyone know if this is a bug or what causes this? I think it's probably a bug because all other values ("dark_purple", for example) have the quotes, but that singular one doesn't. Is it because it is a true/false value and doesn't need quotes? I would prefer if they stacked because then testing would be easier and I wouldn't have to test both versions for everything, but not including quotes in the /give command seems a bit sacrilegious.

Upon further testing, not including the quotes in the /give command gives an item that has the exact same nbt (so the /data get looks exactly the same) as the loot table version but still doesn't stack with either one.

Any answers on why this is happening?

What effects does revving a spin-dash actually accomplish?

Posted: 10 Jul 2022 05:57 PM PDT

With the newest addition to the Sonic series, Sonic Mania, there has been a question I've always wanted to ask:

Is there any difference between a single rev spin-dash and one that is revved multiple times? Does revving a spin-dash more times make the character spin-dashing go faster or farther than a spin-dash that isn't revved multiple times? If revving a spin-dash multiple times does have an effect, what exactly is that effect (how much speed and momentum is gained per rev), and at what point do further revs stop increasing this effect?

For the sake of not making this too broad I want to keep this specific to Sonic Mania, as older games might have slightly different answers.

How do I earn steam achievements and badges when playing non-Steam games?

Posted: 10 Jul 2022 11:50 AM PDT

I downloaded a game from a website other than Steam. How can I link the game up with my Steam account so that I will be able to get the badges and achievements that come with the Steam version of the game?

Alternative to Steam's "add non-steam game" dialog?

Posted: 10 Jul 2022 04:33 PM PDT

Steam allows you to add non-steam games to the client. However to do this you have to click the "add non-steam game" button and find the game in the list of all installed programs. I find this kind of a pain, and was wondering if there is an alternative?

Perhaps a folder somewhere inside the Steam folder where I can just drop the shortcut created by the installed game?

I know this seems like a very small annoyance, but still, just in case.

Edit: After some more searching I found there are multiple people asking for improvements to the non-steam games system. All are quite old questions, without much activity.

How can you find out the uplay account which is linked to Steam?

Posted: 10 Jul 2022 04:18 AM PDT

There are some games, which are buyable on Steam (in my case Assasin's Creed Revelations), but require a uplay account. How can you find out which uplay account is linked inside Steam?

It seems that the CD key is already taken and so I guess it's another uplay on which I activated the game (I used to play it) despite not remembering of having ever created another uplay account.

So is there any opportunity to do so or will it probably an issue for the ubisoft service?

Ill Met By Moonlight - Sinding attacks me after killing hunters

Posted: 10 Jul 2022 03:11 AM PDT

I accidentally hit Sinding with fire while trying to kill the hunters for the Ring then was going to go back in and skin him. But after accidentally hitting him, he is attacking me.

All of the hunters are dead and both Speak with Sinding and Kill Sinding showed up on the screen after killing the last hunter. What do I do to be able to let him live?

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