Tuesday, June 1, 2021

Recent Questions - Arqade

Recent Questions - Arqade


dxhr ran slowly on my computer

Posted: 01 Jun 2021 04:38 AM PDT

before installing windows 10 i play dxhr on win7 without having any problem until i update my windows to 10. my problem is when i want to play the game an error display and says "failed to initialize direct3d with current setting" i searched on google and i noticed that i should disable directx 11. after doing that game opened but its ran slowly. is there anyone to help me fix this problem?

Minecraft input keys glitch in creative

Posted: 31 May 2021 10:17 PM PDT

Recently, when working in my creative world, I have encountered a bug where, after a while of playing (~1h roughly), the keys are "randomised". Essentially, when I press W, it drops an item. When I press something like S it does something else. This only happens in creative mode, and I can't find any answers online about this. I didn't mess around with key binds.

It happens both on regular and with Optifine. When the glitch occurs, other apps and games work just fine.

Looking for a list of mob's attack distance for Minecraft

Posted: 31 May 2021 08:24 PM PDT

can I have a list of every mob's melee attack distance? For example, a zombie can attack a mob from around 1.5 blocks away and an iron golem can attack a mob from around 2.8 blocks.

How to get a score over 9,000,000 on the ruins course?

Posted: 31 May 2021 08:18 PM PDT

Is there a secret score multiplier in Pokemon snap? I have a score in the 5 millions like the rest of the top players other than this one person. With 15 Pokemon in ruins, it would take a score of over 8000 on all 72 pictures. Is this a cheat/ exploit?

Minecraft Random Item Name

Posted: 31 May 2021 11:53 PM PDT

Story

I am working on a data pack based over forging items and ran upon this problem: The NBT tag of the item's name is a string, and I can't (or don't know how to) generate multiple strings or turn a JSON object into a string. Using my current method with /data modify storage and a loot table, I can generate a list of JSON-valid text objects. Then, with those objects i just copy-paste it into the item's name (at display.Name).

Problem

What I have tried so far doesn't work. Upon executing these commands, I get my item, with the NBT as I told it to be, at the good place, but the text just does not show up. I then used an anvil to rename an item, then used /data get to see the NBT and it was a string! The same thing as what i wrote, but there were little 's around it.

Expected output

PREFIX itemName SUFFIX
(the prefix, itemName and suffix are generated using loot tables)

Question

So here is my question: Random modular item name generation, can this be achieved on java 1.16.5? And if yes, how?

My minecraft POV is stuck and it won't change

Posted: 31 May 2021 03:45 PM PDT

I am playing minecraft on my xbox one and am stuck in 3rd person. I've tried everything from restarting the console to atempting to use the left toggle to looking at my settings. Nothing works. What do I do?

Minecraft 1.12.2 forge server crashing, tested on two PCs with the same results

Posted: 01 Jun 2021 02:02 AM PDT

My friend runs a Minecraft 1.12.2 server on an old Core2 Quad Q6600 8GB RAM PC for us to play. However, after installing some mods (e.g. OpenComputers, SecurityCraft) and building a really big world it seems to crash all the time. I tried to assist him by looking at the crash logs and uninstalling some mods, but I could not help him much as my Java knowledge is limited and the jar did not seem to start, with or without the mods.

He even tried moving the whole server folder to his main PC (i5-6600, 16GB RAM), but the CPU usage still remained at 80% with the server crashing again after some time.

If he starts it with the .bat file Mojang themselves tell you to create, it allocates 4GB to the Java VM (java -Xmx4096m -Xms4096m -jar Forgesrv.jar), but then it proceeds to 3 "operation modes", as we have named them:

  1. The server runs normally, but it has a lot of lagbacks
  2. The server shuts itself down after some time
  3. The server shuts itself down right after loading the world, with a "server stopping" message

If he starts it just by double-clicking the .jar file, it runs with less lagbacks, but is more unstable.

He sent me the crash logs. Here is the log when started from the batch file, and here is the one when started from the .jar file.

If someone is able to make anything out of the logs we would be really thankful.

Why does my plane roll so hard?

Posted: 31 May 2021 10:55 AM PDT

I started playing Microsoft Flight Simulator 2020 and I've managed most of the basics now, but there's still one major problem I'm dealing with.

No matter what settings I have my plane will have a massive tendency to roll right. I thought this might be an issue with the rudders, but the plane is rolling - not yawing. Trim and flaps seem to be normal too.

I've done my best to factor other common issues - I have this issue with assists both turned on and off. This affects both propeller planes and jet planes - and the spin of propellers gives them a tendency to roll left anyway.

The only things I think could account for it is an issue with my controller, which I feel I can factor out after the issue persisted on a second controller; or possibly an issue with which fuel tank my plane is operating from, but the roll is so severe I don't think that's it either.

What might be causing my plane to roll hard?

If I buy the game on one platform, can I continue play it on any platform?

Posted: 31 May 2021 08:58 AM PDT

Once you hit rank 25 in the free trial edition of Knockout City, you're forced to buy the normal or deluxe edition of the game to continue playing. This is fine, but since I want to play on a few platforms I'd like to know if buying the game on any platform will give me unlimited access on all platforms. Otherwise I'll have to pick the one I want access to the most right now.

During the block party trial period, the game featured cross-progression between platforms.

Can you get regular achievements in Wesker mode?

Posted: 31 May 2021 12:48 PM PDT

I finished the game once and unlocked "Wesker mode". There are some achievements, that are associated with this mode (like Welcome to team Wesker), so I'm about to start it, but I'm not sure if I can get regular achievements (like "no mixing herbs" and "no healing spray use") there as well.

Can I get all the regular achievements in Wesker mode? If not, which ones are completable there?

How To Make My Custom Flower Spawn In? (Bedrock Minecraft)

Posted: 01 Jun 2021 03:42 AM PDT

So I am using this free addon maker (it is pretty bad) and I am trying to my flower spawn in. However, as far as I travel, I never see one. Here is the file: { "format_version": "1.13.0", "minecraft:feature_rules": { "description": { "identifier": "overworld_underground_sepular_flower_feature", "places_feature": "pa_sepular_flower_feature"

  },      "conditions": {        "placement_pass": "surface_pass",        "minecraft:biome_filter": [          {            "any_of": [              {                "test": "has_biome_tag",                "operator": "==",                "value": "flower_forest"              },              {                "test": "has_biome_tag",                "operator": "==",                "value": "plains"              },              {                "test": "has_biome_tag",                "operator": "==",                "value": "bee_habitat"              }            ]          }        ]      },      "distribution": {        "iterations": 1,        "coordinate_eval_order": "zyx",        "x": 0,        "y": "query.heightmap(variable.worldx, variable.worldz) + 1",        "z": 0      }    }  }  

Here is proof I looked up the question and found no answer:

enter image description here

Please note my addon creator only allows the block to spawn on one type of block using the block filter, which won't work. E Edit: Bounty expiring soon! Answer fast!

How do I evade the stream of bullets from a Kerberonyx

Posted: 31 May 2021 03:05 PM PDT

I'm having a bit of a hard time with one particular enemy type, I'm pretty sure it's the Kerberonyx. Big, orange and spews a long stream of red bullets.

I find evading their attacks to be particularly difficult. Dashing through it doesn't seem to work reliably, the stream of bullets lasts long enough that it'll usually hit me after dashing while the dash is still on cooldown. Just sprinting sideways also isn't fast enough when they sweep with their attack. The only thing that works somewhat for me is hiding behind pillars, but that isn't always possible.

Any tips on how to deal with this enemy type?

How do you make a value-dependent variable scoreboard objective? (Command Blocks, 1.16.5)

Posted: 31 May 2021 11:02 AM PDT

It's a bit difficult to explain in the title - basically, what I'm doing is making a Red vs. Blue team game that's almost completely powered by command blocks for its inner workings. A friend of mine helped me with the start, but he's become burned out and has shown me how a lot of it works so far so that I can continue it on my own.

The gamemode puts people in a small arena separated by a wall cutting off the entire middle, where people fight it out after the walls fall in a certain amount of time. Command blocks power most of it, but there's also an operator that controls a panel above the arena. I could just have the operator press a button to trigger some command blocks to say a team has won, but I want to cut out as much of this manual operation as possible.

The teams win via a kill requirement that varies based on how many teammates there are. Teams are selected evenly, but there can be times when there is an extra member on one of the two teams due to it not being even. This is fine, as the win requirement is that teams must get to 5 kills per person on the team. If there were 7 people on a team, it would require 35 kills to win. If the other team had 6 people, it would require 30 kills.

My problem: I've already worked out the combined number of kills. I don't know how to set a variable based on the number of players on the team, which (once the requirements are met) then triggers a series of command blocks to say a team has won.

It should also be noted that this is being done on a 1.16.5 (latest) Paper server with EssentialsX, WorldGuard, and some other QoL plugins.

TL;DR - Need a command, based on a # of teammates on one of two teams, that determines a playercount-based win requirement of kills.

Why is my JSON text not displaying anything?

Posted: 31 May 2021 08:37 PM PDT

I understand that to display a raw score in raw JSON text, the score component is used:

{"score":{"name":"@p"," objective":"test"}}  

So I'm using the following command to set a zombie's custom name based on a score:

data modify entity @e[limit=1,type=zombie,sort=nearest] CustomName set value '{"score":{"name":"@e[limit=1,type=zombie,sort=nearest]","objective":"test"}}'  

But unfortunately, this doesn't seem to display a score, even though I'm sure a score is instantiated.

This also seems to happen with these too:

{"selector":"@a"}  {"nbt":"MyPath","storage":"test:test"}  

What can I do to make this work?

playing with a controller but it shows me the pc controls in the tutorial and i have no idea what to do microsoft flight simulator

Posted: 31 May 2021 10:46 AM PDT

I am doing the first tutorial and I can't even get through that. I am using a controller, and it's asking me to do all this camera stuff and it literally won't tell me how to, but instead shows me what i would have to do on keyboard and mouse.

And either way, I don't even have a numpad on my keyboard.

Can someone help? I thought since this is a Microsoft game it would go well with a xbox controller.

Creating a quest, problem with chips for pass weapons from subroom to subroom

Posted: 31 May 2021 12:01 PM PDT

We are a bunch of fans of rec room and we want to have our own quest, but... sadly there must be something we are not doing right, because is not working. What we need is to spawn weapons in one subroom, but we have a big problem.

First in the lobby, I store the ID of the gun in the leaderboard, and that's fine. The problem begins when I enter the next subroom and the object respawner doesn't spawn the gun that I had in the previous room.

It looks like the ID object change and it doesn't drop the item I want. I have no idea of what to do to spawn the object I had in the previous room.

In the lobby, I use a trigger zone (for objects) (when entering) goes to a random chip to the 3 channels RGB. This gives to me the Object ID and goes to the set leaderboard chip (Value) B channel, and goes to the object mapper R channel. Then this goes to R channel from set leaderboard chip; in the set leaderboard chip the G channel is 1. (this is all ok)

In the next subroom I have a push button R channel goes to Get Leaderboard stat Chip, in this chip the G channel is 1 and from the output the B channel goes to Object Respawner (G channel (ID Object)). This is the wrong part because it doesn't give me the gun from the previous subroom.

I add some images to let you see it better.

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How do you buy tiles once you acquire Colonization?

Posted: 01 Jun 2021 02:04 AM PDT

  1. I have researched Navigation which unlocks the Colonization law.
  2. I have enacted Colonization in my empire.
  3. Colonization allows me to Buy Tiles.

How do I actually buy tiles in the UI? I don't see any extra buttons or build orders in the city screen. Is it a Worker action? Do I need to end my turn and will be able to do so next turn?

Is it possible to speed up the way mob spawners spawn mobs?

Posted: 31 May 2021 09:08 PM PDT

I think the title is pretty self descriptive but if it changes anything my goal is to spawn villagers. Does anyone know any commands or tactics to make the villagers spawn faster?

What are the differences between the Wii and Xbox One/PS4/Switch versions of Just Dance Games?

Posted: 31 May 2021 10:02 AM PDT

I was wondering what are the differences between the Wii and Xbox One/PlayStation 4/Switch releases of Just Dance Games that are stipped down (2017, 2018, 2019 and 2020) when compared to the other consoles.

The stripped down Wii releases are the ones that have this style of menu that is different than the other console releases:

enter image description here

Can I change victory condition mid-game?

Posted: 31 May 2021 11:55 PM PDT

Is there a way to modify a save file (30+ hours of online multiplayer) mid-game to remove/add victory conditions?

E.g. I want to disable diplomatic victory.

How to play Team Sonic Racing in local coop mode using single joycon

Posted: 31 May 2021 04:02 PM PDT

I have been playing video games my entire life and am really embarrassed to not be able to figure this out! Both halves of the joycon insist on syncing as P1. I am trying to get one half P1, the other P2 (both the back of the case and online manual make it sound as though this is possible), but no matter what combination of +/- I try they both want to sync as P1. What am I missing?

How do I remove torches upon death?

Posted: 31 May 2021 09:04 AM PDT

I'm trying to find a way to set up some command blocks in bedrock edition so that when a player dies, torches are cleared from a certain area.

So far, I have this:

All chain command (cc) blocks and all always active, requiring no redstone

cc1: /scoreboard objectives add hasDied dummy (unconditional)

cc2: /testfor @a[score_hasDied_min=1] (conditional)

cc3: /scoreboard players set @a hasDied 0

cc4: /fill -14 27 74 95 35 270 minecraft:air 0 destroy minecraft:torch 1

How to make Steam download game updates immediately?

Posted: 01 Jun 2021 04:20 AM PDT

My Steam client always waits for an hour+ to start downloading a game update: "Scheduled for 19:35". There is a button to force update though. Auto-updates are turned on for all games.

How can I make Steam download updates immediately without additional interactions?

Steam settings:

Steam settings

If I start now, can I catch every Pokémon in Pokémon Go?

Posted: 01 Jun 2021 01:39 AM PDT

I really want to play Pokémon Go but I am a completionist. If I start playing now, what Pokémon won't I be able to catch?

My minecraft username is changed but it doesn't appear in-game

Posted: 01 Jun 2021 04:39 AM PDT

This is what i see: Username is changed

And this is the game: in-game not changed

Hope you can help.

/time set night and /weather rain are not working

Posted: 31 May 2021 07:05 PM PDT

In all of my worlds whenever I do /time set night it doesn't work, and instead stays daytime. Also once the game reaches the point were it would turn to night it goes back to the start of a day. So I have no way of making it night time. I have the same problem with the /weather rain command, whenever I enter this the weather stays clear. Also when I enter a command like /time set night it says set time to 13000 but as I said it stays daytime

I'm drifting and I don't know why

Posted: 31 May 2021 10:36 AM PDT

As a longtime Mario Kart Wii player, I always used Automatic drift mode so I could concentrate on the higher-level details of what I was doing rather than how I was doing it. (That's how I rationalised it, anyway.) Mario Kart 8 doesn't have an Automatic mode, forcing me to take a (ahem) crash-course in drifting. Anyway, while I was figuring this out, my bike would occasionally drift, sometimes long enough to Mini-Turbo, all by itself. I'm not kidding - I'd turn the GamePad left (albeit hard left) and the bike would inexplicably drift. (My younger brother, who had drifting worked out before I did, didn't believe me until it happened to him on the same bike.)

So far I've reproduced this behaviour on three bikes (two drifting inward, one outward), two karts, and a quad, which leads me to suspect it's universal. So here I was thinking ZR was required to drift, and then the thing occasionally does it itself - anyone know what's going on? I've read the entire electronic manual (yeah, I'm one of those people), but still cannot find any mention of this.

How can I press the # key in a DOSBox game?

Posted: 31 May 2021 10:14 AM PDT

I recently bought the 6-pack from Good Old Games and would like to play the first Might & Magic game. A friend told me that you can't use Shift-3 for pound (#) and I was wondering if this was accurate and if so how to map a key to the pound event in DOSBox? Thank you.

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