Thursday, September 16, 2021

Recent Questions - Arqade

Recent Questions - Arqade


How to open the maintenance door in the sierra madre vault

Posted: 16 Sep 2021 12:21 AM PDT

I'm trying to sneak out of the vault and trapping Elijah by going to the left but I always get stopped by a maintenance door with no way to get through, it just says I need a key. Is there a way to open this door or am I doing it wrong?

Is it possible to know how long a power plant has been running on Civ 6?

Posted: 15 Sep 2021 03:59 PM PDT

If I'm not mistaken, recommissioning a power plant is the way to avoid nuclear accidents. Per some descriptions I saw around, I should do that every 10 to 20 turns.

So, is there a way to know for how long a Nuclear Power Plant has been running? I would be impossible to pen+paper to track that kind of information.

How to test when a team "wins" a minigame in Minecraft

Posted: 15 Sep 2021 04:39 PM PDT

READ THIS, BUT FOCUS ON THE SECOND EDIT

I am making a Battle Royale-type map in Minecraft 1.17, and trying to detect when there is only one person alive (in adventure mode) left. Currently, I have commands to put people in spectator mode on death, and to set their score of "Alive" (scoreboard objective) to 0 when they die. I have searched for hours, but all the solutions either don't apply to me, or use testfor instead of the execute command. I would love to accomplish this using scoreboard objectives or teams (preferably scores) by detecting when there is only one player with an Alive score of one, or only one player on the Alive team. There is not a set number of people who will be playing this at any given time, and there is also a "Duos" mode if anyone wants to tackle that as well. Also, I really do not want to write (another) datapack to do this. Fully command blocks. Sorry if this limits some of you. If there is a (really easy) way to do this with a datapack functions and you can almost do it for me, I would accept that, but I am trying to steer clear of it. Basically, to recap, I need to detect when someone "wins". This means when there is only one player left in adventure mode. (Or one team, if you're going to help me with that too. That would be AMAZING.) Lastly, if someone wants to give this a better title, that would be great.

EDIT: I now have a fake player named "Players" for the scoreboard objective "Alive", and it displays the number of people in adventure mode in the sidebar using the command: /execute store result score Players Alive if entity @e[type=minecraft:player,gamemode=adventure] in a repeating command block. Currently, that command block has a redstone output when there is at least one player in adventure mode. Changing this to be at most would be helpful. Anyone know how to do that?

You can see the sidebar and comparator lighting up because I am in adventure mode. I have tested this with two players.

SECOND EDIT: I now have a way to detect when ONE person wins, (just changed adventure to !adventure in code above (1st edit)) but need a way to detect when someone wins for duos mode. Sooo.... detect when a team is out (all their members are in spectator, or when 2 players are in spectator (!adventure) on that team), and detect when there is only one team not out. So. Solved first problem, need to fix duos mode. Still need a better title for this post if someone wants to do that.

Using a DLC purchased by another account

Posted: 15 Sep 2021 12:14 PM PDT

I have a disc game on PS4 and I want to buy DLC for it, but my progress is on an account that can't use dollars on its store. If I buy that DLC from another account on the same PS4 can I use it on the account I have my progress in?

How to replicate a hit cool-down command?

Posted: 15 Sep 2021 11:51 AM PDT

I am trying to replicate a hit cool down in Minecraft, similar to identity v or dead by daylight. How would I do this?

I'm on Education Edition

How do you use the X potion?

Posted: 15 Sep 2021 10:32 AM PDT

I was able to brew the X potions twice, but how do you use/drink the potion?

help me gamers in finding a best game? [closed]

Posted: 15 Sep 2021 08:51 AM PDT

I am looking for some action-adventure and survival multiplayer game free to play with my friends. Please not minecraft and not any battle royale. I mean it could be like minecraft with fancy graphics and also a good story.

What could be causing Roblox Experiences to fail to start?

Posted: 15 Sep 2021 05:58 AM PDT

I have a problem where I cannot get Roblox Player to fully launch when trying to connect to an Experience (A game). After clicking the play button, the white box with the green progress bar and the Roblox logo pops up, but once it goes away, the Roblox process is basically killed (from what I see in the Task Manager). I can't figure out why this is happening. I've tried a lot of solutions suggested by the Roblox Support Team, myself, and other websites, but none of those solutions seem to work. I hope I do not need to wipe my system or re-install Windows I think this problem may require an advanced solution.

System specs:

  • GTX 1650 LP (4GB)
  • i5-4590 3.3GHz
  • 480gb Kingston SSD
  • 500gb WD HDD
  • 16gb RAM 1666MHz
  • (forgot my PSU)

OS: Windows 10 Pro. Version 21H1 (OS Build 19043.1202)

I currently do not have MSI Afterburner, nor the Rivatuner programs installed for my GPU which have interfered with other programs before.

If anyone needs more info like Logs or something, I'll gladly provide the information in a reply.

CS:GO Error - Auto-Disconnect problem (Custom servers only)

Posted: 15 Sep 2021 07:02 AM PDT

I can play in "official" servers without any issue (like competitive match/casual etc). but when I go into a custom server, after few seconds it shows this error: "Warning: Connection problem, Auto-disconnect in: 00:25 seconds". enter image description here

I tried to verify files, reinstall game.. it didn't fix.

How can I tell when events end?

Posted: 16 Sep 2021 12:25 AM PDT

A while ago, I had a some but not all of my matches completed in an event called Quick Draft Strixhaven. I stopped playing for a week, and when I came back, the event had disappeared. I think I got rewards for the matches I did play, but I was unable to finish my unplayed matches.

More recently, I saw that the equivalent event for Adventures in the Forgotten Realms was ending, but this time it had a timer counting down with something like "32:16:27". I'm assuming that this timer shows up as the event is within days of closing (48 hours?)

I sometimes leave a draft unfinished for a week until I can come back to it the next weekend. In general, how can I know when an event is going to end? Is there any way to know about this in client, or do I need to look somewhere online?

How do I cover my entire world in water?

Posted: 15 Sep 2021 05:58 PM PDT

I want to cover my entire world in water and make it look like it's flooded and the water has covered mountains and villages.
Can someone give me a command to use?

Does Nekros’ shadows of the dead damage increase based on the level of the shadows?

Posted: 15 Sep 2021 09:12 AM PDT

For example, you kill 7 level 80 grinder lancers, and then use shadows of the dead. Is the only thing that can increase damage ability strength mods? Or does the damage also increase based on the levels of the shadows? I am not really sure how the ability works so could somebody give me an explanation? Thanks.

Minecraft bedrock items quantity selector

Posted: 15 Sep 2021 07:55 AM PDT

I have an automatic dropper in Minecraft that drops diamond ores. These diamond ores will be teleported to a specific position when a player mines a diamond there. I made some experiments on it. I also figured out how to select a specific limit of entities (with the c selector). I have:

An auto dropper, with a command block continuously replacing a slot of it with diamond ores.

These diamond ores are killed every 100 ticks by a repeating command block right under the place they are about to drop.

For the last one to work, I need the items to be in a single block. All of them. So I built a wooden wall around them.

Then I have a command chain starting with /testforblock <x> <y> <z> air, then it is supposed to teleport a single item to the position where the diamond ore is and kill the original diamond that drops. After this, it rebuilds the diamond ore.

My problem is: The diamond ores (and all the items) merge when they touch each other. That means they become more. E.g. When two diamond ore items are touching each other, they merge into a single entity that gives the player who picks it up 2 diamond ores.

My question is: Can I select a specific amount of single items and not single entities? If so, how can I achieve this?

Dwarf Fortress: Work Order condition tied to amount of dye

Posted: 15 Sep 2021 08:24 AM PDT

How do I make a mill-plants work order tied to the amount of dye?

e.g. a mill plants work order on a quern that activates only when the amount of dimple dye drops below 10.

I'm using the DFHack workshop profile function. One combination that does not work is:

  • item type : powder
  • material : dimple cup dye
  • traits: Dye items

The phrase on the screen after setting these conditions is Amount of dye dimple dye available is less than 10 . Satisfied for next check even though I have hundreds of units of dimple dye in a few dozen bags.

Thanks!

Gameboy Visual Advance Pokemon file saved as sg1 file

Posted: 15 Sep 2021 08:08 PM PDT

I am really struggling to load my saved game (that I put hours into) on my VisualBoy Advance. I keep getting an error message when I try and open it, and if I go into VBA and Ctrl + O then the saved file does not show up in its folder. It looks like it is saved as an .sg1 file - does this make a difference? Is there a way I can change this to a compatible file?

Please tell me you have good news...

How can I play League of Legends at Korean server?

Posted: 16 Sep 2021 02:00 AM PDT

I am from South Asia. I want to play LOL with best ping but not at garena because that server is not up to the mark. The Korean server ping would be best option for me but it seems there is a need of verification.

  • Can anyone help me about the information that how can I open an account on that server?
  • And is it legit to do so? I mean opening an account outside of Korea.

Can Sketch copy moves that was used on the previous Pokémon, and does this differ over generations?

Posted: 15 Sep 2021 07:00 PM PDT

In Gen 2, if the enemy Pokémon takes you out with a move, and you send out a Smeargle to Sketch it, i believe Sketch will fail? So Sketch has to be used by the same Pokémon the desired move was used on?

In Gen 3 this doesn't matter? As long as it was the last move used by the opponent? So let's say you're taken out by a Thunderbolt, can you then send out a Smeargle to Sketch it?

What if the opponent is inactive due to sleep or paralysis? Can you still sketch the last move they used before that?

How do I specify bags in the management condition interface?

Posted: 15 Sep 2021 10:08 AM PDT

Having located the magma layer as well as a good source for sand, I'm eager to get glass production up and running, for trade and defense purposes.

In order to better automate things, I set up a glass furnace that doesn't take general orders, but has a specific order to gather sand 10 times whenever there are less than 50 sand-bearing-items available.

However, in order to avoid running completely out of bags I also want to add a conditional not to start the job if there are less than 20 empty bags available, and this is where I run into trouble.

You can specify 'empty items' as a trait, and 'boxes and bags' as a category, but that category includes wooden chests and rock or metal coffers, neither of which are suitable. On the other hand, material doesn't have categories like 'all leather' or 'all yarn' but only specific 'aardvark leather' or 'sheep yarn' or 'ramie cloth'.

This makes the latter test essentially useless since I have a different work order to make sure I always have at least 20 rock coffers available for when I need to create a new bunch of rooms.

Any suggestions?

How to make snowballs invisible?

Posted: 15 Sep 2021 01:05 PM PDT

So I'm trying to implement, mostly for entertainment sake, but also for a potential "magic" system later on in the game, a way to make snowballs invisible while in the air. I'm on Minecraft: Bedrock Edition, using

/execute @e[type=snowball] ~ ~ ~ summon skeleton ~ ~-4~   

to spawn, well, skeletons in the wake of the snowball as it flies, for an undead summoner-type feel, and I know you can set it up to detect when the snowball hits the ground and summon fire there, a "fireball spell" if you will, but the only problem with both of those is that you have to deal with the snowball itself flying at you just before the effect.

It's a cool feature nonetheless, but it's certainly a bit immersion breaking when you see a snowball before the wave of undead or a sea of flames. I tried using /execute @e[type=Snowball] ~ ~ ~ effect @e[type=snowball] invisibility 100 10 true, but the system cannot register the snowball. I tried giving it a unique name, but then I couldn't figure out how to search for entities with unique names.

I figure if I can identify the item with its unique name it might work, but even then I'm skeptical. I figure my best bet is to ask around and see if anybody has already come up with a solution for this or might potentially have some ideas for me to test out. As of right now, my only option seems to be making a new texture pack with a more immersive snowball style, but then people will just be confused when they go to dig up snow and get a fireball looking thing.

My Nintendo Switch keeps kicking me out of Minecraft

Posted: 15 Sep 2021 06:01 AM PDT

On my Nintendo Switch, it keeps loading the Steve skin instead of developer steve. I have bedrock version 1.12.0. I cannot change my skin or go into any of my worlds, because that is when it crashes. When it crashes, it says "The software has been closed because an error occured" with no error code.

In GTA V a "Mission disrupted" error appears and can't start the mission

Posted: 15 Sep 2021 05:20 PM PDT

In GTA V, everytime I go to the northeast FIB mission "Monkey Business", that has a small pier, an in-game message appears saying "Mission disrupted" and doesn't allow to start the mission.

I've tried going by land and sea and this message appears both times.

how to kill ancient dragons

Posted: 15 Sep 2021 04:06 PM PDT

I finally got dragonrend and defeated Alduin, but I'm still too weak for fighting ancient dragons. Any certain weapon for killing them.

(I've got lvl 20 one handed weapons and lvl 46 for archery, so the Dragonbane is out of the question)

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