Friday, September 24, 2021

Recent Questions - Arqade

Recent Questions - Arqade


How to beat the dragon in once upon a tower?

Posted: 24 Sep 2021 02:51 AM PDT

After level 12 in once upon a tower, we encounter the dragon which tries throw fireballs at our character. As expected, you die if the fireball hits you. I've tried to hit it with my hammer but nothing seems to work. It seems that after you beat the dragon, you escape the tower. Any ideas ?

"Yet, not every build and not every skill is viable after the first difficulty". Is this statement true for diablo 2

Posted: 23 Sep 2021 08:34 PM PDT

i am new to diablo and started diablo II . While reading somewhere i heard the statement.

"Yet, not every build and not every skill is viable after the first difficulty"

Is this true for Diablo II ??

Thanks !!!

In Rocket League, how can you complete the Eleven-hundred Points challenge?

Posted: 24 Sep 2021 12:25 AM PDT

This week, one of the Rocket League weekly challenges is Eleven-hundred Points, which challenges you to score 1,100 points in a single match. I've seen similar challenges before, and I just don't understand how anyone is expected to complete them. I've watched ESports pro matches, and the MVP is usually around 400-600 points.

I can think of 2 obvious ways to accomplish it:

  1. Collude with the other team to run the score up so everybody can complete the challenge. Probably easiest in 1v1, since you'd only have to get 1 other person to agree. I've never tried this.
  2. Get matched against a team much worse than you, but who just won't quit. Normally, the other team will forfeit long before you can accumulate 1,100 points. I've reached that score in matches vs. bots, but never against actual humans.

Is there some game mode where you have a reasonable chance of getting 1,100 points in a single match? Why does Rocket League issue this challenge?

How can I pull/export data from a Minecraft scoreboard?

Posted: 23 Sep 2021 03:56 PM PDT

I need to export the scoreboard data of a Minecraft world onto a string, JSON or TXT file.

I would be able to get the data from the savefile of the game but I haven't figured out where exactly is scoreboard stored.

I also tried using Minecraft Scripting API but I don't know how to access the exact scoreboard info without commands.

Is my story over?

Posted: 23 Sep 2021 07:50 PM PDT

I LOVE NMS but the story is extremely confusing (I think I get the gist) so I'm not sure if I've finished it as I still have two main missions showing in the log.

If there IS more, no spoilers please, just tell me the general direction I need to go to continue.

Additional:

Disable player falling

Posted: 23 Sep 2021 07:45 AM PDT

I want to make it so that in Minecraft, whenever a player falls, they have a fall speed of 0, stopping them from falling. Can I do that in vanilla, and if not is there any way to do it with plugins?

LoL - slow loading/recovery of client after game ends

Posted: 23 Sep 2021 03:00 PM PDT

Since a certain patch - I cannot determine which one, like 6 months ago - I began experiencing an issue where my client is stuck on a "Game in progress..." screen for a minute after I finish a game. I tried:

  • reinstalling LoL
  • reinstalling LoL to a brand new SSD
  • moving my TEMP/TMP directories to said SSD
  • killing the LeagueOfLegends.exe process after game
    • this seemed to have an effect as opposed to the other tries: The client returns to the post-game screen immediately, but is extremely slow - graphs load slowly, returning to the party screen (Play again) works, but my friends do not see me as connected, after the minute passes (during which no actions are viable) a lot of screens blink and then the party screen opens again and everything works
  • letting the client close during a game
    • this just causes it to open immediately and then proceed with "Game in progress..." as before.

Does anyone have any idea how to fix this?

How Many Passengers?

Posted: 24 Sep 2021 01:47 AM PDT

I'm currently writing an AI to play OpenTTD, and I'm trying to find out how many people & mail will be available if I build a station covering an entire town. (Such as 100 passengers and 20 mail every month)

To calculate this, since I haven't seen any way to get this directly using the API, I need to use the formulas OpenTTD uses to distribute cargo.

Cargo is split based on the top local rating of each competitor in a city.
For example: If company A has two stations (Rating 50% and Rating 40%), and company B has one station (Rating 50%), half of the cargo goes to A and is split between their two stations, and the other half goes to B's single station.

Unfortunately, I haven't yet been able to find a way to find a way to access any of this data using AIStationList.

AIStationList(AIStation.STATION_ANY).IsEmpty() Returns true, despite there being stations from competitors.

I then attempted a workaround by getting the stationID using:

local industry_id = 0; //Industry ID to target, using a coal mine to test  local tile_list = AITileList_IndustryProducing(industry_id, AIStation.GetCoverageRadius(AIStation.STATION_TRAIN));    for (local tile = tile_list.Begin(); tile != 0; tile = tile_list.Next()) { //Tile is 0 when list exhausted      local station_id = AIStation.GetStationID(tile);      if (station_id != 65535){ //Empty tiles given ID 65535          AILog.Info("Tile!   |   "+tile+"   |   StationID: "+station_id+"   |   CargoPlanned: "+AIStation.GetCargoPlanned(station_id, 1)+"   |   CargoRating: "+AIStation.GetCargoRating(station_id, 1));      }}  

This essentially gets checks the tiles around the industry to find any stations, however even with the station IDs, I still can't get any information about the station ratings, cargo loaded, or the company that owns them.

Code output

So my overall question: How can I find how many passengers and mail will go to my station?

How to escape HMP-Irongate

Posted: 23 Sep 2021 07:52 AM PDT

Does anyone know how to escape HMP-Irongate. I know you need a raft. Other than that though I have no idea what to do!

I have a lot of forks, knives, and spoons. I have a raft, a baton, and a guard outfit. I play on console. (I'm mentioning this because the cops won't have stun guns.)

Can anyone give me any tips?

How to enlarge Minecraft debug pie chart on my desktop

Posted: 23 Sep 2021 02:46 PM PDT

I'm using my pie chart to locate a spawner, but the texts displayed below it were too small to read that they were basically pixels.

I'm therefore finding any method to enlarge that pie chart as well as the texts below so that I can read them normally.

How would I copy data from a chest to my inventory?

Posted: 23 Sep 2021 02:02 PM PDT

So, I could only find explanations on how to copy a player's inventory into a chest, but I'm wondering how I would copy the chest's contents to the player's inventory.

Not necessary to read, just some more explanation on what I'm making: I made scoreboards, different scoreboard ranks means access to different doors, etc... I want to make loadouts, so that people with different scoreboard "ranks" (The ranks correspond to different numbers) can basically get a loadout, while others without the "permission" (Score) can't.

I've tried doing it with plugins, but then I forgot that most plugins don't really allow you to make a command block system that works with it, so that idea failed. I tried a couple of more things, like just dropping it with a dispenser, but then the dispenser would need to be refilled, etc...

So, is there any way I could copy the chest's contents to a player's inventory, so that they get the loadout, while still keeping the original chest's contents

Do TAS runs exist that only use tricks a human could do?

Posted: 23 Sep 2021 08:34 AM PDT

A lot of tool-assisted speedruns (TASs) use various tricks or sequences of inputs that would be impossible for a human to pull off. I'm curious whether there's a sub-category of Tool-assisted speedrunning, where speedruns can only use tricks that a human could do?

For example, let's say a Mario 64 TAS which uses a glitch to skip a key. What if instead, you used TAS to save yourself time and build a more-optimized, frame-perfect run that is still possible for a human to do?

Is there such thing as a TAS, that only uses possible human tricks, but is more optimized?

Is there any way to continue in a Ticket to Ride LAN game that's gotten out of sync?

Posted: 23 Sep 2021 06:57 AM PDT

We've had this scenario play out a few times lately:

  • When playing a game of Ticket to Ride on our local network, player A accidentally disconnects.
  • After player A has disconnected, but before the devices belonging to the other players have noticed, player B (who goes right before player A) takes a turn.
  • Now most of the devices think that it's player A's turn, but player A's device thinks that it's player B's turn. So after player A reconnects, nobody can play!

Is there any way to either roll back to player B's turn, or let player A's device know that it's really their turn now?

Which amiibo figures can I use to get Wolf Link in Animal Crossing New Leaf?

Posted: 23 Sep 2021 05:03 PM PDT

I wanted to know which specific amiibo figures are used to get Wolf Link in ACNL. I read that you can use a Link, Wolf link, or Zelda amiibo figure. I see that there's different Link amiibo figures (SSB, Archer, Twilight Princess, etc.), but which ones should work? Do all of them work?

Can I play Deltarune without a Windows or Mac PC?

Posted: 23 Sep 2021 04:57 PM PDT

I played Undertale on my Switch and I'd like to get Deltarune. Is there any way I can play Deltarune without a Windows or Mac PC?

How do I cause a shovel with Mending to heal itself?

Posted: 23 Sep 2021 01:16 PM PDT

For most of the items, it's fairly obvious how to do this. A pickaxe can be used on blocks that give you experience (coal, redstone, not sure if diamonds do that)... and it will self-heal, supposing it has the Mending enchantment. Swords and axes (and bows) can be used to attack mobs and receive experience that way.

But it looks as if the enchantment works on shovels, shears, and even flint&steel. I can't figure out the mechanism that would allow the enchantment to do anything. Is there some trick to this, or is it just wasted magic?

Minecraft: sweepAttack particles upon attack with a diamond sword and detect direction

Posted: 24 Sep 2021 03:03 AM PDT

I need some help with a cool command I'm trying to make using either 1 or multiple command blocks in 1.10. I'm trying to activate the sweepAttack particle based on the direction the player is facing upon an attack to an entity. Not only that, I'd like to make the attack look and act like a barrage of attacks hence the usage of the sweepAttack particle. So to sum up what I'm trying to make is: whenever a player attacks an entity there will be 5 individual attacks with 1 swing of a sword or any other thing in your hand along with the sweepAttack particle based off of the direction the player is facing to add a bit of realism to it. Can you help me make this possible in-game?

What is the most efficient way to find caves in Minecraft?

Posted: 23 Sep 2021 09:25 AM PDT

I'm trying to find caves in Minecraft as efficiently as possible. Where do caves tend to occur with the greatest frequency, and at what elevation are they the most common? Also, how far apart are they, on average?

I'm interested in knowing what tools would be useful for analyzing the distribution of caves in Minecraft, as well.

How do I use a custom resolution in SimCity 4?

Posted: 23 Sep 2021 02:43 PM PDT

I would like to play SimCity 4 using a resolution not selectable in game, how can I do this?

The possible settings in game are: 800x600, 1024x768, 1280x1024, and 1600x1200 but I would like to use 1920x1080.

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