Minecraft 1.7.10 crashes [duplicate] Posted: 26 May 2022 11:38 AM PDT I wanted to play Minecraft 1.7.10 and it keep crashes when I open a new world. Here's the bug report: ---- Minecraft Crash Report ---- // Don't do that. Time: 5/26/22 2:11 PM Description: Unexpected error java.lang.IndexOutOfBoundsException at java.nio.Buffer.checkIndex(Buffer.java:540) at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253) at bma.a(SourceFile:271) at bma.a(SourceFile:220) at bao.a(SourceFile:1694) at bao.a(SourceFile:1652) at bjb.a(SourceFile:125) at hd.a(SourceFile:70) at hd.a(SourceFile:13) at ej.a(SourceFile:174) at bao.p(SourceFile:1585) at bao.ak(SourceFile:774) at bao.f(SourceFile:728) at net.minecraft.client.main.Main.main(SourceFile:148) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.nio.Buffer.checkIndex(Buffer.java:540) at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253) at bma.a(SourceFile:271) at bma.a(SourceFile:220) at bao.a(SourceFile:1694) at bao.a(SourceFile:1652) at bjb.a(SourceFile:125) at hd.a(SourceFile:70) at hd.a(SourceFile:13) at ej.a(SourceFile:174) -- Affected level -- Details: Level name: MpServer All players: 0 total; [] Chunk stats: MultiplayerChunkCache: 0, 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 0 total; [] Retry entities: 0 total; [] Server brand: ~~ERROR~~ NullPointerException: null Server type: Integrated singleplayer server Stacktrace: at bjf.a(SourceFile:289) at bao.b(SourceFile:1972) at bao.f(SourceFile:742) at net.minecraft.client.main.Main.main(SourceFile:148) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 66365080 bytes (63 MB) / 234881024 bytes (224 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Launched Version: 1.7.10 LWJGL: 2.9.1 OpenGL: NVIDIA GeForce GTX 1650/PCIe/SSE2 GL version 4.6.0 NVIDIA 511.65, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [vanilla] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) I can't make heads or tail of this, can anyone help? |
What are the differences between the Wii and Xbox One/PS4/Switch versions of Just Dance Games? Posted: 26 May 2022 12:06 PM PDT I was wondering what are the differences between the Wii and Xbox One/PlayStation 4/Switch releases of Just Dance Games that are stipped down (2017, 2018, 2019 and 2020) when compared to the other consoles. The stripped down Wii releases are the ones that have this style of menu that is different than the other console releases: |
Minecraft crashes with "java.lang.IndexOutOfBoundsException" when loading on an older version Posted: 26 May 2022 11:39 AM PDT Whenever I try to run older versions of Vanilla Minecraft it won't allow me to create or load a world in Singleplayer. If I try, it will start to generate the world, then crash. Error Message: ---- Minecraft Crash Report ---- // Oh - I know what I did wrong! Time: 2/1/16 10:14 PM Description: Unexpected error java.lang.IndexOutOfBoundsException at java.nio.Buffer.checkIndex(Buffer.java:540) at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253) at bls.a(SourceFile:270) at bls.a(SourceFile:220) at azd.a(SourceFile:1675) at azd.a(SourceFile:1633) at biv.a(SourceFile:113) at gu.a(SourceFile:70) at gu.a(SourceFile:13) at ef.a(SourceFile:164) at azd.o(SourceFile:1566) at azd.ad(SourceFile:753) at azd.e(SourceFile:704) at net.minecraft.client.main.Main.main(SourceFile:103) System Details: -- System Details -- Details: Minecraft Version: 1.7.2 Operating System: Mac OS X (x86_64) version 10.10.4 Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 148530064 bytes (141 MB) / 285257728 bytes (272 MB) up to 1048576000 bytes (1000 MB) JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn240M AABB Pool Size: 18497 (1035832 bytes; 0 MB) allocated, 18497 (1035832 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.2 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics 6000 GL version 2.1 INTEL-10.6.31, Intel Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) Is this a system problem, is there a problem with my system settings that would cause this error? If so, what steps can be done to correct it. If not, what could be the problem? |
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