Friday, October 29, 2021

Recent Questions - Arqade

Recent Questions - Arqade


Is there a way to increase the max zoom distance?

Posted: 29 Oct 2021 04:58 AM PDT

I find the camera in Age of Empires IV to be a bit too close to the battlefield for my liking. for example, in the first Normans Campaign Mission, I struggled selecting my entire army at once when it was spread across the screen. Is there a way to increase this distance?

How can i stop a specific item from coming out my chest in buildcraft?

Posted: 29 Oct 2021 04:19 AM PDT

I'm playing Tekkit legends at the moment and I'm trying to make an Emc generator which uses broken diamond chest plates then transports them to another chest which has repair talismans that fixes them then transports them to a energy condenser but it moves the repair talismans as well, how do i stop this? enter image description here

Can two user profiles on a single PC have their individual progression in shared games?

Posted: 29 Oct 2021 02:03 AM PDT

I recently built a gaming PC. I have two M.2 slots installed: one is for the OS, and one is for games (both are 1 TB). The main user has several games installed (GTA, Warzone, Apex, Assassin's Creed Valhalla, etc.).

My question is: can I create a new user and still access these game from the M.2?
Different in-game progression would be needed. My main concern is that if it isn't possible I will have to download the games in the user account again and it would take me double the space per game.

Ideal situation:
User 1 and User 2 have different user profiles on the computer. The games are the same but progression would be different.

Is this possible?


PC Specs:

  • TUF Gaming x570 Pro WIFI
  • AMD Ryzen 9 5900x
  • GeForce RTX 3080
  • 2x WD Black SN750 M.2 2280 1TB
  • Windows 10 Professional

Quake - commands to disable graphic components

Posted: 28 Oct 2021 08:14 AM PDT

What is the console command for disabling / limiting drawn particles and disabling dynamic lighting in Quake 1, please?

How can I make a ghost in Minecraft?

Posted: 28 Oct 2021 07:58 AM PDT

I am making a phasmophobia minigame in Minecraft Education Edition and I am confused on how to make the ghost an actual ghost. Going into more depth, how would I make the ghost do these stuff?

  • open doors and move objects while not being there
  • send out signals of where the ghost is if it's not there
  • make the ghost move around
  • make the ghost show itself sometimes

Any additional tips and help would also be appreciated! Thanks to anyone who helps!

Native DLNA client for "Xbox Series X"

Posted: 28 Oct 2021 05:46 AM PDT

When I search the web for +xbox +dlna I get lots of hits, but mostly Xbox One. I wish to stream from latest Ubuntu (Raspberry) to Xbox Series X with DLNA. Is there a native client?

I know that VLC, Kodi and Plex exists. But those are 3rd party solutions.

How do you make a music block play a sound in Pocket Edition?

Posted: 28 Oct 2021 06:34 AM PDT

My Pocket Edition just randomly stopped playing music for my music block. I tried uninstalling it and reinstalling it, I also tried to check the settings but nothing seemed to work.

How much real time do I have to wait to finish the fifth Epsilon Program mission, Bearing the Truth?

Posted: 29 Oct 2021 12:34 AM PDT

For the fifth mission of the Epsilon Program, Bearing the Truth, you have to buy robes and I already have. I wanna know how much real time do I have to wait for the 10 in-game days.

Make Trashcan Carla friendly again using commands

Posted: 28 Oct 2021 11:45 AM PDT

Is there a way to make Trashcan Carla friendly again after you rob her? I tried things like disable and markfordelete but it didn't work.

What does the blue bar in the experience bar mean?

Posted: 28 Oct 2021 08:31 PM PDT

Sometimes there is a blue bar that is above the regular yellow experience bar:

bar

What does this bar mean and what contributes towards it?

Is it possible to make a bossbar in Java Edition 1.12 or below?

Posted: 29 Oct 2021 05:32 AM PDT

I want to add a bossbar to one of the boss mobs in my map. But I'm working in 1.12.2.

1.13 has a /bossbar command, but this is a later version than the one I am working in. How can I make my custom bossbar in 1.12?

Why aren't the enderman spawning in the only possible location?

Posted: 28 Oct 2021 03:44 PM PDT

I'm in the end, in a space in the void, and near the bottom, at y = 2, where I'm not close to any specific piece of land where enderman can spawn. All spawnable places have been covered with slabs or lighting, all, but the four endstone blocks in front of me, in the enclosed, roofless 2x2 area.

Still, even with that area being the only one spawnable, no enderman are spawning at all. I've tried going away and coming back, I know they won't spawn if I'm already here, but no matter the case they don't spawn.

Am I missing something?

image

How Many Passengers?

Posted: 28 Oct 2021 12:18 PM PDT

I'm currently writing an AI to play OpenTTD, and I'm trying to find out how many people & mail will be available if I build a station covering an entire town. (Such as 100 passengers and 20 mail every month)

To calculate this, since I haven't seen any way to get this directly using the API, I need to use the formulas OpenTTD uses to distribute cargo.

Cargo is split based on the top local rating of each competitor in a city.
For example: If company A has two stations (Rating 50% and Rating 40%), and company B has one station (Rating 50%), half of the cargo goes to A and is split between their two stations, and the other half goes to B's single station.

Unfortunately, I haven't yet been able to find a way to find a way to access any of this data using AIStationList.

AIStationList(AIStation.STATION_ANY).IsEmpty() Returns true, despite there being stations from competitors.

I then attempted a workaround by getting the stationID using:

local industry_id = 0; //Industry ID to target, using a coal mine to test  local tile_list = AITileList_IndustryProducing(industry_id, AIStation.GetCoverageRadius(AIStation.STATION_TRAIN));    for (local tile = tile_list.Begin(); tile != 0; tile = tile_list.Next()) { //Tile is 0 when list exhausted      local station_id = AIStation.GetStationID(tile);      if (station_id != 65535){ //Empty tiles given ID 65535          AILog.Info("Tile!   |   "+tile+"   |   StationID: "+station_id+"   |   CargoPlanned: "+AIStation.GetCargoPlanned(station_id, 1)+"   |   CargoRating: "+AIStation.GetCargoRating(station_id, 1));      }}  

This essentially gets checks the tiles around the industry to find any stations, however even with the station IDs, I still can't get any information about the station ratings, cargo loaded, or the company that owns them.

Code output

So my overall question: How can I find how many passengers and mail will go to my station?

How does Papers, Please decide when to offer better apartments?

Posted: 29 Oct 2021 02:07 AM PDT

Story

During the course of the Story mode on Papers, Please, better apartments are offered to you at different points. Apartments don't serve any monetary advantage, and are only there to create some realism in the game.

Problem

There is already common knowledge of the earliest days each class of apartment becomes available, but depending on your current amount of money and previous decisions, sometimes new apartments aren't offered to you at the earliest they become available. Game documentation only states that new apartments become available "occasionally," but don't give any detail on that.

Core question

What is the criteria the game has in order to offer you better apartments, and what can I do to ensure that I will be offered a new apartment at the earliest point in time possible?

How to stop/pause/remove the game timer in games using a Cube 2 Sauerbraten engine?

Posted: 29 Oct 2021 05:04 AM PDT

I enjoy playing Banana Bread, and now am working on learning to edit and make my own maps. But with a 10 minute game timer, there's not a whole lot of time to make a ton of changes. Since Banana Bread uses a Cube 2 Sauerbraten engine, and can be controlled rather precisely if you know the correct command, I'm pretty sure there's a way to fix this. I just haven't found it yet, but maybe you have.

How can I stop/pause/remove the game timer games using a Cube 2 Sauerbraten engine?

What I mean by this is that after the timer would normally end, it instead keeps going and will allow me to edit the maps longer than normal. Ideal answer has a command I can type in or set of steps to accomplish this without downloading anything(I am on chromebook). Thanks!

What trophies can be viewed on each PlayStation platform?

Posted: 28 Oct 2021 09:14 AM PDT

Recently, I was looking through my trophy list on my PS4, and noticed that my PS5 trophies weren't listed, even though older systems' trophies like PS3 and PSVita were. This made me curious - what trophy lists are supported on which PlayStation platforms?

Summoning projectile with motion

Posted: 28 Oct 2021 11:00 AM PDT

I have been trying this for two days and cant get anything. I just want a trident to move. I used motion tags, direction tags, power tags, and it just spawns and falls down, this is what I have so far and it doesn't work:

/summon minecraft:trident ~ ~3 ~ {Motion:[0,5,-10],Direction:[0,5,-10],Power:[0,5,-10]}  

How can I go about getting my trident to move somewhere else?

Microsoft Code Connect with Minecraft Bedrock Edition?

Posted: 28 Oct 2021 04:04 PM PDT

A few weeks ago, I installed Code Connection on my Win 10 laptop, connected to Minecraft, and played around with the tutorials for a while. Now, when I try to use Code Connection, Minecraft just says "can't connect to server". My network has not changed -- and in any case, I'm connecting to localhost. Any ideas on how to troubleshoot?

What is hidden behind the scrambled text in the end poem?

Posted: 28 Oct 2021 02:32 PM PDT

The end poem - displayed after killing the ender dragon and entering the portal - contains two sections that have certain words scrambled.

GIF with the scrambled text

It worked, with a million others, to sculpt a true world in a fold of the XXXXXX, and created a XXXXXX for XXXXX, in the XXX.

Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely XXXXX and XXXXXX, I wish to tell them that they are XXX in the XXXXXX. They see so little of reality, in their long dream.

Normally, such text is obtained with Minecraft's formatting codes, in particular §k, and is unreadable for the player through any in-game means - for all intents and purposes it's gibberish and nothing more.

But if you look outside the game, the situation isn't as clear-cut. The formatting code works like all other formatting codes, by transforming the subsequent text. The only purpose for the text in this case is to determine the length of the displayed gibberish - through simple substitution; §kXXXXX§r will produce 5 characters worth of gibberish, and the X can be replaced by any 5-letter text. With one special caveat: the displayed gibberish characters are the same width as the 'source' characters; §kW§r will produce a wider gibberish character than §kl§r.

But there is no inherent limitation on what the underlying text is in particular, and it is stored like any other text. It can be a secret message only accessible to someone digging through the game files.


I found the file containing the end poem. I checked what changes it underwent from 1.0 where it first appeared in an official release, until newest 1.17 snapshot. The only differences were a single one-letter typo fixed, and the name of the file changing from win.txt to end.txt. The contents of the entries remained the same - and just as baffling:

§3It worked, with a million others, to sculpt a true world in a fold of the §f§k§a§b§3, and created a §f§k§a§b§3 for §f§k§a§b§3, in the §f§k§a§b§3.

§2Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely §f§k§a§b§2 and §f§k§a§b§2, I wish to tell them that they are §f§k§a§b§2 in the §f§k§a§b§2. They see so little of reality, in their long dream.

The first thought was a disappointment. The meaning of §f§k§a§b§3 would be: §f - white text (sure these bits are white). §k - obfuscated. §a§b - two dummy color changes (green and aqua) that are no-op; §3 return to the same color as the speaker's (meaning return to standard). In Java Edition the color change resets the special formattings. My thought was the extra color changes are there as a filler to produce the characters without putting any meaningful text behind them.

But it's not that easy. The sequences are the same in both segments, only differing with the last digit, to restore the speaker's original color - §3 (dark aqua) or §2 (dark green); there are no meaningful differences there. But the output differs. The words of the first segment are 6, 6, 5 and 3 characters respectively; the second's - 5, 6, 3, 6.

The way the 'gibberish' is rendered changed 4 times in Minecraft history, but as I checked videos of the ending from different periods, these word lengths remained the same - and they are not present in end.txt. It seems they must be somewhere else, possibly hardcoded - maybe as actual words, maybe just as character counts, or maybe even generated through some pseudorandom algorithm with a fixed seed.


So here is my question - what lies behind that scrambled text? How are these specific eight words stored or generated, as opposed to every generic §k entry everywhere else?


Note: I'm perfectly aware the text is not meant to be understood, and I fully expect the answer to be something pretty dull, like uniform strings like "aaaaaa" but I still want this secret uncovered.

What is the reward for defeating all 17 Cyberpsychos?

Posted: 28 Oct 2021 09:40 PM PDT

After traversing every region in Night City and engaging in a series of difficult fights I've defeated and incapacitated all 17 Cyberpsychos. Afterwards, I was called to Regina's location and she congratulated me for vanquishing the psychos without outright killing them - and then nothing happened. The 'Psycho Killer' side gig finished but I didn't seem to get a reward, and Regina didn't mention any bonus payout.

Am I missing something? Will she contact me later to offer a payout when her research has concluded? I anticipated a reward for defeating all of the Cyberpsychos but nothing seems to have happened.

playing with a controller but it shows me the pc controls in the tutorial and i have no idea what to do microsoft flight simulator

Posted: 28 Oct 2021 01:07 PM PDT

I am doing the first tutorial and I can't even get through that. I am using a controller, and it's asking me to do all this camera stuff and it literally won't tell me how to, but instead shows me what i would have to do on keyboard and mouse.

And either way, I don't even have a numpad on my keyboard.

Can someone help? I thought since this is a Microsoft game it would go well with a xbox controller.

Can you run (and save) Minecraft on a live linux USB?

Posted: 28 Oct 2021 11:06 PM PDT

I prepared my Linux Mint usb, and it works fine. I downloaded minecraft, ran it fine, then i used the USB again today and it did not have minecraft on it anymore. I prepared the USB with rufus, and it has 64 gigabytes of storage, although only 3 are partitioned.

I want to add shaders to minecraft for windows 10 but can't access files

Posted: 28 Oct 2021 07:07 PM PDT

I want to add some shaders but when i run %appdata% there are no minecraft files. I can't even find where it is downloaded onto my computer. Please help me fix this issue.

Stop fish spawning in a 1X1 block water tube

Posted: 29 Oct 2021 03:03 AM PDT

I have a tube system which carries loot with packed ice on the bottom and water to push it around quickly. This works very efficiently however I am getting an excessive amount of fish and dolphins spawning inside of the tube which I think limits the tubes ability to carry loot as well as make the game a bit laggy. I want to know if there are any ways of stopping the fish from spawning in the tubes or killing them effecgtively whithout removing the packed ice from underneath. The top and sides of the tube are currently made from glass. I'm aware that mobs can't spawn on magma blocks however I don't want to switch my ice for this - will replacing the sides with magma help? (don't want to set that all up for it to then fail). I have also tried placing sea pickles on source blocks but that hasn't done anything.

Unable to update the Minecraft runtime environment after installation

Posted: 29 Oct 2021 05:08 AM PDT

Unable to update the Minecraft runtime environment after installation. I downloaded the game from Minecraft.Net after logging into my account, I was able to run the installation wizard with no error. when opening the launcher I get the error posted. (reference image attached). attempting to run on Win10 enter image description here

Can I (Xbox One) and my PS4 friend go in each other's worlds in any way?

Posted: 28 Oct 2021 07:03 PM PDT

I'm an avid Minecraft gamer on the Xbox One. My friend plays on the PlayStation 4. Is it possible for us to play on servers like Hypixel together? And if it is, can we go into each other's worlds if we add each other on such servers?

Also please tell me any way we can interact with each other from outside these servers. Can we use ANY method to go in each other's worlds?

Need to make target selector only select one entity

Posted: 28 Oct 2021 01:27 PM PDT

I'm writing a function for a datapack in Minecraft. After /reloading, /function couldn't find the function, so I pasted each line into Minecraft to check for syntax and other errors. I found that the problem was in the commands that store the aoecloud's position into a scoreboard, and also in the ones that take those values and place them into the Motion nbt for an arrow. The issue is that according to Minecraft, only one entity is allowed in the target selector while my target selector is selecting multiple. I tried using a customName to fix this problem but it didn't work. How can I get the target selector to select the arrow/aoecloud created at the top of the function and not give me errors?

summon minecraft:arrow ^ ^ ^1 {pickup: 0, Tags:["sniperbullet"], CustomName:"\"sniperbullet\""}    summon minecraft:area_effect_cloud 0 0 0 {Tags:["sniperaoecloud"], CustomName:"\"sniperaoecloud\""}  execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] at @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] rotated as @a[scores={gunshots=1..},nbt={SelectedItem:{tag:{display:{Name:"{\"text\":\"Sniper Rifle\"}"}}}}] run tp @s ^ ^ ^1    scoreboard objectives add sniperx dummy  scoreboard objectives add snipery dummy  scoreboard objectives add sniperz dummy    execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] store result score @s sniperx run data get entity @s Pos[0] 10000  execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] store result score @s snipery run data get entity @s Pos[1] 10000  execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] store result score @s sniperz run data get entity @s Pos[2] 10000    execute as @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] store result entity @s Motion[0] double 0.0001 run execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] run scoreboard players get @s sniperx  execute as @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] store result entity @s Motion[1] double 0.0001 run execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] run scoreboard players get @s snipery  execute as @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] store result entity @s Motion[2] double 0.0001 run execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] run scoreboard players get @s sniperz    scoreboard objectives remove sniperx  scoreboard objectives remove snipery  scoreboard objectives remove sniperz    scoreboard players set @e gunshots 0  scoreboard players set @s reloadSniper 50  

FYI the goal of this function is to spawn an arrow in front of a player and get it to fly in the direction they are looking. Also, if you catch any other errors with my code please point them out to me.

Edit: Pasted my new code above. I redid the scoreboard stuff with EarthToAccess' suggestions, and now the function runs fine. I also added another execute to get the values from the scoreboard using @s as the area_effect_cloud but also be able to put them into the arrow's motion using @s. Unfortunately, the arrows go unpredictably flying everywhere from/around the coordinates 177 3 163 (I'm on a superflat test world) even when I'm nowhere near that point instead of spawning in one block in front of me. However, they are repeatedly unpredictable, so they might go flying off 10 blocks at 90 degrees and then stop dead and drop, but if I keep my cursor at the same angle they will do it again and again the same way. If someone could explain this behavior that would be very helpful.

Can't Allocate More RAM to Minecraft

Posted: 28 Oct 2021 02:05 PM PDT

I've checked all the other answers and I can't seem to find one that fits my situation. I'll go ahead and list everything I've tried, that way we can cruise through the generic answers.

Heads Up: New PC. Downloaded Java 64x. Copy and Pasted old PC's .minecraft folder. Same specs except for CPU and GPU. It is Modded.

Problem: Everytime I launch Minecraft without allocating any RAM it starts fine but with only 500MB of RAM allocated. I can't add arguments or I get a "Java Virtual Machine" Error. Changing the Environment Variables doesn't affect the 500MB of allocated RAM. If I just add the -Xmx1G etc... argument it launches with 500MB of RAM regardless, unless I add more than 4GB then it spits out the "Java Virtual Machine" error.

Things I've Tried

  • Installed Java 64x
  • Reinstalled Java 64x
  • Re-reinstalled Java 64x
  • Ensured I was using 64x Java and not 32x
  • Made changes to Environment Variables
  • Turned it off and back on again
  • Set specific arguments
  • Reinstalled Minecraft.
  • Re-reinstalled Minecraft.
  • Forced Minecraft to Update (with an error)
  • Googled fixes for several hours
  • Found nothing
  • Posted here and several other places.
  • Awaiting replies...

*Also, don't know if this is important, but the Java website can't verify my Java.

I caught an Eevee, which of its evolutions will it evolve into?

Posted: 28 Oct 2021 11:56 PM PDT

So I just caught an Eevee. Now, I need 25 candies to evolve it. The fact is that in the GameBoy color versions, that Pokémon needed a stone to evolve instead of experience. Depending of the stone he was fed with (thunder, water or fire), he was evolving in a different Pokémon.

Is the stone feature also in Pokémon Go? If not, what decide the evolution of this Pokémon?

Bonus point : If it's possible, how can I get a stone?

No comments:

Post a Comment