Monday, January 17, 2022

Recent Questions - Arqade

Recent Questions - Arqade


Is PACA armor a waste of money?

Posted: 17 Jan 2022 06:37 AM PST

PACA Soft Armor is the only regular armor vest a new player can buy for Rouble. While the 6B5-16 "Uley" is available as well, it's an armored chest rig, which severely limits storage options (four 1x2 and two 1x1 spaces). Other armors are also available for barter trades, but these trades are usually not available to newer players. (And who in their right mind would give a cat figurine away for a Zhuk-3?)

So the vast majority of players will have the option of either bringing a PACA or nothing if they want a decent chest rig as well. Does the PACA even do anything to protect the player? Or is it just a pointless expense?

How do I summon an item with a custom name?

Posted: 17 Jan 2022 06:03 AM PST

I did use /summon minecraft:item ~ ~ ~ {Item:{id:"minecraft:potion",Count:1b},display:{Name:'{"text":"Teleporter","italic":"false"}'},PickupDelay:8} But it doesn't have the name i want it has the normal uncraftable potion name, does anyone know how to fix it?

How do I reset a DeathCount in java?

Posted: 17 Jan 2022 05:19 AM PST

Full command, please. I've tried a lot, but nothing worked. Also, I've forgotten the command completely. Please help me as fast as possible. I'm opening a server on 21-1-2022 but I can't reset the counter.

End Portal Glitch

Posted: 17 Jan 2022 06:30 AM PST

So according to this video, you can actually locate an End City rather easily, before even fighting the Ender Dragon.

The video suggests standing underneath the Portal, then using a piston to push you (the player), which causes you to trigger the Portal, but instead of sending you to the central island with the End Dragon, it will instead send you to the "relative coordinates" (Slow Falling and Ender Pearls advised) of an End City.

Can anyone explain how exactly this works? That is, the functionality of the underside of the End Portal, as opposed to the topside; and what determines the End City chosen? I.e. is it only one particular End City? or is there something about the End City that determines the link?

What happened to my payment made to Mojang? Still cant access Minecraft

Posted: 17 Jan 2022 02:21 AM PST

Good day

This is my fourth communication already reporting that my 8 year old son is unable to access the minecraft game on a new laptop purchased. We have created a Microsoft account and a minecraft account. Ive made the payment of $26, which in South Africa, is over R400. Which is alot. I have the proof of payment. My son is leaving on Tuesday due to school reopening, and all he wants to do is play Minecraft. I am very frustrated already, cause I dont know what more I can do. All I know is that I refuse to make such a payment again.

Please assist asap.

Thank you.

Regards

Simone Fredericks

0733212727

Is the mission "On the Blood Path" a reference to anything?

Posted: 16 Jan 2022 08:27 PM PST

Is this mission a reference to anything at all? I can't place my finger on it but searching up "We're on the blood path now" doesn't give me anything, and discussions about the quote say it's either referencing Game of Thrones or the Van Helsing show.

For reference, the NPC keeps singing "♫ we're on the blood path now ♫" over and over, each one getting more eerie than the last

How can I use replaceitem for enchanted items in mcpe? [duplicate]

Posted: 16 Jan 2022 05:17 PM PST

I am making a map and I want a enchanted item in the 9th hotbar slot. Can anyone help me do this with no mods or a behavior pack?

Skyrim Special Edition SKSE error

Posted: 17 Jan 2022 04:13 AM PST

I am trying to run Skyrim Special Edition via SKSE with mods, but when I run it it gives me the error

"You are using Skyrim version 1.5.80, which is out of date and incompatible with this version of SKSE64. Update to the latest version."

How can I fix this?

I've tried to run the BestofBothWorlds patcher from Nexusmods but it didn't help me. I also tried to find a patch manually but I didn't find anything. If you know where I can find a patch for the game suitable for SKSE64 please let me know.

How can I stop a Ruin Guard's bayblade attack?

Posted: 17 Jan 2022 12:58 AM PST

Is there a way to stop this attack once the Ruin Guard has started it? I struggle sometimes with this attack, often in confined spaces, where it can just lay into my character.

This is the attack I'm interested in.

There doesn't seem to be a way to stop it once it begins.

The wiki has sparse tactics against this.

The spinning attack is by far the most dangerous attack — not only does it deal high damage to anyone caught in its range, it also lasts very long, often killing the player in the process if they don't get out in time. If this happens, either disable the Ruin Guard if it isn't protected by its runes, or simply hit and run from a distance until they stop the attack; tanking it is unfeasible, even with high-durability shields.

Does it make sense to shoot Armor with SuperFormance slugs?

Posted: 17 Jan 2022 03:16 AM PST

According to the wiki, SuperFormance slugs deal a whopping 220 damage, which should be way more than necessary to kill a player with a shot to the chest.

However, the round has an armor penetration value of 5, which is basically non-existent (for comparison, 7.62x32 PS has an AP value of 32), and an armor damage percentage of 12%.

As far as I am aware, that means the potential armor damage from SuperFormance slugs is 0.6 damage, which would be rounded to 1 damage.

Is this calculation correct? Does this mean that shooting armor with SuperFormance slugs essentially means no damage to the player or their armor?

How do I separate which game is installed on Steam based on windows user?

Posted: 17 Jan 2022 06:40 AM PST

I make videos about games and those games, I typically consider "work". I also play plenty of other games in my free time.
Now, I've made different user accounts on my Windows:

  1. Work
  2. Play

I want the games I'm making videos on and all the editing software to be installed on my Work user account on Steam, and the rest on the Play account on Steam, each tied to their specific Windows account. How would I go about doing this?

The main reason to do this, is that separating work and play like this makes it easier to focus get work done. Thank you for taking the time.

What evidence shows that Mr. Fuji is the same person as Dr. Fuji?

Posted: 16 Jan 2022 04:43 PM PST

A common fan theory about the generation 1 games is that Team Rocket's actions were all

I cannot recall the details, but I recall that this theory hinges on Mr. Fuji and Dr. Fuji being the same person. What evidence supports this in the generation 1 games?

Note: I'm strictly concerned with evidence as it exists in the first generation games. I'm confident that some of the relevant signs, dialogues, and journals changed in the remakes.

In order to be certain that the information is from Gen 1, I strongly encourage answers to show pictures of the evidence that they're using. Any suspicion of translation issues should be backed up by the original Japanese.

I'd like to see the link between him and the unnamed author of the diaries. To be honest, I thought said author was named "Dr Fuji" even in Gen 1.

Accessing Steam Guard File

Posted: 16 Jan 2022 03:00 PM PST

I am trying to use a Python package from GitHub with which I can access many information on steam: . However, in order to log in, I would need to provide use the path to my "Steam Guard File".

Or get this information:

{      "steamid": "YOUR_STEAM_ID_64",      "shared_secret": "YOUR_SHARED_SECRET",      "identity_secret": "YOUR_IDENTITY_SECRET"  }  

In order to access the information, I need to login using:

steam_client = SteamClient('MY_API_KEY')  steam_client.login('MY_USERNAME', 'MY_PASSWORD', 'PATH_TO_STEAMGUARD_FILE')  

There was another site Github page recommended to access this information, but it was mainly for mobile Steam Guard and I use my email address.

Can anyone help me to access the path to this Steam Guard file or the information it contains?

Many thanks in advance!

Is there any command to return a zombified piglin to piglin?

Posted: 17 Jan 2022 12:07 AM PST

I am trying to record a story of a piglin that goes to the overworld and becomes a zombified piglin, so the player tries to save it but has to use commands, I would like to know if there is any command to reverse the transformation or to convert one mob to another mob.

Is there a way to transfer Pokemon from a Sun & Moon romhack to the main game?

Posted: 16 Jan 2022 04:59 PM PST

Earlier I was reading this question,

Is there a way to move Pokemon from a ROM to a Physical cartridge?

It talked about Pokemon Black and White, it also mentioned that in the 3ds games there was some software implemented in terms of safety features and I was wondering if there was any way around it. I want to find a way to transfer Pokemon from Sun and Moon romhack to the main games as simply and safely as possible. If any one has an answer it would be greatly appreciated.

I require a list of the software and/or external devices you'd recommend along with directions on how to use them for a citra rom to the main games if at all possible.

My Pokemon White 2 cartridge only shows "Save data could not be accessed"

Posted: 16 Jan 2022 04:56 PM PST

My Pokemon White 2 cartridge will not load the save data, nor can I delete it because it softlocks on:

The save data could not be accessed. Please turn the power off and reinsert the game card.

I tried that, but it didn't work. I also cleaned the tips with isopropyl alcohol... and it yielded no result.

Up+Select+B doesn't work because, once again, I can't get to the title screen.

What on earth do I do? Go into Godmode9i and destroy the save? Back up the cartridge? Some other secret combination?

Is there a way to put conditionals in functions?

Posted: 17 Jan 2022 02:00 AM PST

Is there a way to make something conditional in a function? For example

setblock 5 10 5 air  tellraw @a {"rawtext":[{"text":"Placed!"}]} # <--- Make this command conditional (only runs if the setblock worked)  give @p diamond_helmet # <-- this runs anyway  

I know how to do certain things conditionally such as running a command if a creeper is there:

execute @e[type=creeper,c=1] ~~~ execute @p ~~~ say Hi!  

but for things other than single entity detection I don't know how to approach this.

What is the best villager to get emeralds from?

Posted: 17 Jan 2022 03:58 AM PST

I am grinding emeralds to save up for some mending books from a librarian villager. However, it costs 38 emeralds (the most expensive price for an enchanted book), and I am having trouble getting emeralds to save up for them (~10 minutes per emerald). I have several novice villagers; I just set up my villager trading hall:

  • Novice Weaponsmith: Default Novice trades
  • Apprentice Toolsmith: 15 Coal for 1 Emerald, 1 Emerald for Stone Axe + Default Apprentice trades
  • Novice Farmer: 20 Wheat for 1 Emerald, 1 Emerald for 6 Bread
  • Novice Armorer: 15 Coal for 1 Emerald, 5 Emeralds for Iron Helmet
  • Novice Librarian: 24 Paper for 1 Emerald, 38 Emerald + 1 book for 1 Mending book (target)

Which villager should I farm-trade with, and if none of those are preferable, other villagers can be used as well.

How can I create an Elytra booster?

Posted: 17 Jan 2022 04:06 AM PST

I'm trying to replicate the spider queens bone in logdotzip's ccmp series. I've gotten pretty far, however I can't finish it. I've gotten up to

/execute ~0 ~0.1 ~0 [player] summon spider and /testfor item.weapon.offhand minecraft:bone   

The things I need help with is combining both commands, getting the order of the string of commands right, getting the name of the bone to have to be "Spider Queen's Bone", having no drops come from the spiders, and killing only the spiders spawned by the bone. There may be missing things because I am new to larger commands.

How do you allow de-opped players to use ServerSigns in MC 1.7.10?

Posted: 17 Jan 2022 05:05 AM PST

So, my group and I are setting up an initial spawn room for a server we are creating. The room is like an introduction area, with important information. After the player has read all the signs and stuff, there are two signs (that will have the same commands) that basically do these few things:

a. Teleport the player from the initial spawn to Hub.

b. Transfer the player from the Group Manager group "Default" to "Marine" (basically the base rank for all players)

The main reason the player changes groups is because Marine will have different stats than the Default players. (ie. prefixes, spawn, sign perms, etc.)

However, the problem is, we can't make it so that de-opped players in the Default group can use ServerSigns. I am in the Developers group with NO permissions at all, but I can still use signs even when de-opped.

I know there is the serversigns.use.* thing, but I have no idea where to input this. We have tried doing /mangaddp Default serversigns.use.* but this does not work. Help is appreciated! Note that I don't really understand the GroupManager plugin too well, so please be patient with me. :)

NESBox to VirtualBoy Advance Save File Conversion

Posted: 17 Jan 2022 06:07 AM PST

I have used the NESBox Emulator with my dumped Pokemon Emerald .gba and I have used the "Save state" button. I have played a lot on NESBox and now that I would like to use VirtualBoy Advance I cannot load NESBox save file (.save) that I saved my data to, because it errors with "Unrecognized Gave Version".

Does anyone here know how to convert NESBox state files (.save) to VirtualBoy Advance-compatible Save files (.sgm)?

Keep Getting Reconnected to Same Server Time and Again

Posted: 16 Jan 2022 11:06 PM PST

I installed the game today and everything went fine. And then I joined a server, played for a few minutes and quit.

After about an hour or two, I again started the game and joined some other server. The round started and when I tried to buy ammo by using the , shortcut key, I got reconnected to the same server that I had joined an hour earlier.

This made me suspicious and I opened my "config.cfg" file to see a series of "connect xxx.xxx.xxx" to the bind command in the file. I deleted that file and made it a readonly after restarting the game. But the problem still persists. Is there someplace else that I need to look and make the file readonly?

PS: I also re-installed the game and made the config.cfg, userexec.cfg, and GameMenu.res files readonly before starting the game. But the problem still persists even after a clean re-install.

Why can't I destroy blocks or hit people in multiplayer and in single player on diamond dimensions?

Posted: 17 Jan 2022 03:00 AM PST

I am on Diamond Dimensions and I can right click a door or chest to open it, but I can destroy any blocks. I have tried everything, including re-downloading Technic launcher, but I still can't destroy blocks. I was on my friends world so I went to my world and it still didn't work. I made sure my control was on button 1 for attack, I made sure I was on survival mode and not adventure mode, and even tried dying to see if it works. It didn't. I can't even hit someone!! When a monster came near me I couldn't even hit him, I had to run away!! What else can I do?

How do you change the difficulty in Bayonetta 2?

Posted: 16 Jan 2022 04:12 PM PST

I just started Bayonetta 2, and I picked the "medium" difficulty (2nd climax). After finishing the prologue, this seems like it still might be a little bit too rough for me. Can I change the difficulty down to 1st climax without restarting the whole game?

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