Thursday, November 18, 2021

Recent Questions - Arqade

Recent Questions - Arqade


Will an egg-laying animal lay eggs in a forbidden nest?

Posted: 18 Nov 2021 04:54 AM PST

I have set up a small pen in my fortress, equipped with a nest box with a few captured Cave crocodiles inside. The Cave crocodiles are all trained, and they are not restrained in any way.

Capture of the pen showing that the nest box is claimed by a Cave Crocodile.

To prevent the dwarfs from collecting the eggs, I have forbidden the nest box with d-b-f. The nest box was already claimed by a Cave crocodile previously.

So far the Cave crocodile hasn't laid a single egg after forbidding the building. Does building forbiddance also affect the way animals interact with them? If so, what can I do to prevent my dwarves from collecting the eggs and allowing the crocodiles to breed?

How can I make a player spawn into a building in Minecraft

Posted: 18 Nov 2021 05:13 AM PST

I tried to build a small building arroung the End gateway (to the outer islands) to protect players to spawn out in the open with million endermans arround them.

Save house

My Problem is, no matter how I build the "arrival room" the players always spawn on the roof.

I would like to know if there is a way to make players spawn in a room instead of the highest possible block.

According the Minecraft Wiki about Player spawning (at world spawn) there should be a way to use a grassblock to force the player to spawn there if no other valid locations was found.

Unfortunally there are not further informations in the wiki, if the end gateway teleport acts in the same way like the world-spawn.

So my Question is:

  1. Count the same rules for end gaway spawning like written about the world spawn?
  2. Is it possible to make the roof to a "invalid" spawn-area (e.g. with half-slaps, buttons or anything else) ?
  3. Can anybody explain more detailed (e.g. with pictures) how the area must be build to make players spawn in my building?

Do CC troops have tombstones for 20 Elixir/1 Elixir when they die trying to protect the village?

Posted: 18 Nov 2021 03:35 AM PST

If a Dragon comes out of the CC and gets killed by Wizards, then does it form a tombstone? Do attack reinforcements have tombstones as well?

How to improve my lightning arrows?

Posted: 18 Nov 2021 02:04 AM PST

A few weeks ago, I asked about how to summon lightning an x amount of times at an arrow shot from a specific bow (I named it Chaos of Asraelax), only after it hits the ground (because execute at @e[type=arrow] run summon lightning_bolt will summon lightning every tick, and it doesn't even have to be an arrow shot from the player).
Someone answered it, and it kind of worked! Arrows shot from my bow will be tagged as chaos arrow and when they hit the ground, they will summon lightning 5 times. Here's the code for it (credits to mindoverflow, circusbaby23, and JohnPaulInso(Youtube) for contributing to this):

Declare objectives:

/scoreboard objectives add UseBow minecraft.used:bow  /scoreboard objectives add Summon1 dummy  /scoreboard objectives add Timer1 dummy  

Command that gives bow:

give @p bow{CustomModelData:103,display:{Name:"[{\"text\":\"Chaos of\",\"color\":\"yellow\"},{\"text\":\" Asraelax\",\"color\":\"yellow\"}]",Lore:["{\"text\":\"An all purpose bow cursed by Asraelax\",\"color\":\"gray\",\"italic\":false}"]},Unbreakable:1,HideFlags:7}  

First chain:

[r] execute at @a[scores={UseBow=1..},nbt={SelectedItem:{id:"minecraft:bow",Count:1b,tag:{CustomModelData:103,display:{Name:"[{\"text\":\"Chaos of\",\"color\":\"yellow\"},{\"text\":\" Asraelax\",\"color\":\"yellow\"}]"}}}}] run data merge entity @e[type=arrow,limit=1,sort=nearest,distance=..2] {Tags:["chaosarrow"]}  [c] execute as @a[scores={UseBow=1..}] at @e[type=arrow,tag=chaosarrow,nbt={inGround:1b},limit=1] run summon minecraft:armor_stand ~ ~ ~ {Tags:["chaos"],Invulnerable:1b,Invisible:1b}  [c] execute at @e[tag=chaosarrow,nbt={inGround:1b}] run scoreboard players remove @a UseBow 1  [c] kill @e[tag=chaosarrow,nbt={inGround:1b}]  

Second chain:

[r] scoreboard players add @e[tag=chaos] TimerL 1  [c] execute as @e[tag=chaos,scores={TimerL=1}] at @s run summon minecraft:lightning_bolt  [c] execute as @e[tag=chaos,scores={TimerL=1}] at @s run scoreboard players add @s StrikeL 1  [c] execute as @e[tag=chaos,scores={TimerL=5}] at @s run scoreboard players set @s TimerL 0  [c] kill @e[tag=chaos,scores={StrikeL=5}]  

As I've mentioned, this works pretty great, basically, it detects when you've used a bow, and tag all arrows near the bow with the tag chaos arrow. When the command detects an arrow with the tags chaos arrow and InGround, it summons an armor stand with tag chaos. Any armor stands with tag chaos will be struck by lightning 5 times, then killed.

Only one small downside. If there is an arrow near you, and you're holding the Chaos of Asraelax, it will ALSO tag the arrow, even though it wasn't shot from my bow, and summons lightning.

When mindoverflow posted this, they regarded that problem, but I just included it in as a feature, like I can summon a bunch of arrows, and then just stand near them and, chaos.

But is there a way to prevent this from happening? There are three answers to this.
Number one, no (say it in comments).
Number two, yes you'll only have to alter some of the above code.
Number three, yes there is a way but it is not compatible with the code above, and it requires an entirely new command setup.

Thanks for reading this through!

Bully Scholarship Editon: What happens if I press restart in the pause menu?

Posted: 17 Nov 2021 08:59 PM PST

I recently re-downloaded bully on my computer and completed the game! I want to play it again, but I was wondering if I press restart will that delete my previous save? I don't want to lose my progress I just want to play through the game again.

Unable to earn any credits in StarCraft II campaign

Posted: 18 Nov 2021 12:46 AM PST

Apologies for being a newb at StarCraft II in 2021, but here I am. Trying to play through the Wings of Liberty campaign and having fun, then randomly I start completing missions and noticed my credits was stuck at 25,000. No matter what missions I finish I never seem to get more credits. Is there something I'm missing, or is this a bug? The missions each say they have some reward like "120,000", which I assume is supposed to be earned credits (?). This started happening around mission 10-15. Playing on Normal, but played a few missions on Easy. Thanks.

Strictly in the first generation, what evidence shows that Mr. Fuji is the same person as Dr. Fuji?

Posted: 18 Nov 2021 12:38 AM PST

A common fan theory about the generation 1 games is that Team Rocket's actions were all

I cannot recall the details, but I recall that this theory hinges on Mr. Fuji and Dr. Fuji being the same person. What evidence supports this in the generation 1 games?

Note: I'm confident that some of the relevant signs, dialogues, and journals changed in the remakes. In order to be certain that the information is from gen 1, I strongly encourage answers to show pictures of the evidence that they're using. Any suspicion of translation issues should be backed up by the original Japanese.

Where are save files located for Watch Dogs in my Windows PC?

Posted: 18 Nov 2021 02:06 AM PST

I was looking to transfer my saved progress of Watch Dogs to a new Windows PC from my old PC. Where are the Save files located?

I have tried these locations: Program Files/Ubisoft Program Files (x86)/Ubisoft Program Data/Steam

but the files were not present.

Is it possible to connect PSP Street to TV?

Posted: 17 Nov 2021 10:08 PM PST

Some time ago I bought again PlayStation Portable E1004 Street. I decided to buy this version because of the price of second-hand markets and I have no special requirements about it.

But I started to consider streaming gameplay to my TV to be able to play in more comfortable circumstances - sitting on the couch and watching the game on a quite bigger screen than this embedded in this little console.

I know that some versions of PSP have special output allowing connection with TV (I know, that games designed for PSP resolution could look so ugly on the big TV, but let's skip this case), but PSP Street has deprived this functionality.

Despite this, is it any way to set the connection between PSP Street and TV without this TV Out socket on the console? Does exist any homebrew software allowing some connection by micro USB socket, which is present in PSP Street? Or maybe there is another way to do that?

Move realms world from Android tablet to iPad (local)

Posted: 17 Nov 2021 06:00 PM PST

I am playing MC on an Android where I have a Realms account with a world in it.

Is it possible to copy this world on my iPad, so that I can play locally (not Realms)?

Are there advantages to stacking compatible enchantments on tools, weapons and armour in earlier versions?

Posted: 17 Nov 2021 10:03 PM PST

Before 1.11.1, Mending and Infinity can be put on a bow, after which both were mutually exclusive with each other.

The same goes for the multiple types of Protection for 1.14.3 Pre-release 3.

In terms of effectiveness, practicality and difficulty, is it worth going the extra mile to stack these enchantments before these versions and updating to a later version afterwards?

Do they just not work well together, or is there still an advantage?

In Minecraft bedrock can I create a function block that only executes another function once?

Posted: 18 Nov 2021 02:19 AM PST

In minecraft bedrock Im trying to execute a function if it has not yet been executed to initialize a build battle map. There is a command block with a button and the command it executes is "/function buildBattle". When I push the button the first time it should call the initialize function. If I push it again it should not.

buildBattle.mcfunction

#assume activeGame is not null for any user and is set to 0 somewhere else  execute @p[scores={activeGame=0}] ~ ~ ~ function initialize  

initialize.mcfunction

scoreboard players set @a activeGame 1  ...  

My function logic is not exactly correct. If any player joins with an activeGame of 0 and pushes the button it will call the initialize function. Is there some other way to do this?

How can i import a map to MCPEDL?

Posted: 17 Nov 2021 09:11 PM PST

So i've been searching through a lot of videos and things to try find it but none of the files work it always shows empty or there is no 'games' folder in it, I've tried Mediafire, ES File manager and Files they dont work, Which file app should i use?

Cookie Clicker Cheats

Posted: 17 Nov 2021 09:16 PM PST

Is there a way to cheat on cookie clicker, without inspecting the game? Because I'm on a school computer, and I can't use the inspect feature so. I just want a faster way to make cookies, if someone could help me with this. That will be very helpful, Thanks!

How do I create a Terraria server on my Android phone?

Posted: 18 Nov 2021 01:31 AM PST

Me and my friend are wanting to play Terraria mobile version 1.3 and we both don't know how to create a server. Can someone help? We are not using the same wifi and want to play online multiplayer.

How do you access the final boss in PPKP?

Posted: 17 Nov 2021 09:45 PM PST

When I approach it from the helicopter is just shows an animation that blows me away.

I unlocked all the construction areas now.

What are the timing and moves to get past the Mud Men in Dragon's Lair?

Posted: 17 Nov 2021 04:57 PM PST

I've been working on completing the arcade version of Dragon's Lair in my spare time over the last few weeks and I'm stuck on the Mud Men scene. Despite reading two or three walkthroughs that I've found on the internet, I simply can't get past the second move.

The walkthroughs generally suggest hitting SWORD when the Mud Men first appear and then pressing UP after Dirk sheaths his sword. The idea is that you should start hitting periodic UPs while they chase you to the end of the screen, but only moving once Dirk has a slight pause.

I've tried this several times and I simply can't get the first UP to work. Sword works, it bounces off the men, and then Dirk sheaths his sword. Hitting UP before he puts it away, while he's putting it away, or after he's done simply fails and I get pulled into the goop. Apparently the machine I'm playing has the difficulty set to EASY.

Walkthoughs referenced:

http://www.dragons-lair-project.com/games/related/walkthru/lair/easy.asp http://www.ign.com/wikis/dragons-lair/Walkthrough

Any help on what I'm missing here?

Minecraft nether portal info

Posted: 17 Nov 2021 05:06 PM PST

I've been playing Minecraft for a little over a year now and I finally got a portal to the Nether. I've been in the Nether for a while, but now I'm lost and trying to find my way back before I starve, so I've pretty much used up my resources.

So my question is: if I break my portal (in the overworld) and then fix and relight it, will the corresponding portal in the Nether spawn in the same spot, or somewhere else?

Multiplayer on Minecraft PE gone with update to version 12?

Posted: 18 Nov 2021 04:06 AM PST

My son and I have been playing for months on our iPads using multiplayer mode. We could join in the same world that one would host.

With the latest upgrade to version 12, even with multiplayer on, we cannot see each other's world to join (there used to be the radiating green signal).

Is this option gone or is there a new way to join?

Both devices are running the same platform. Thank you.

How does this Barbarian build generate fury?

Posted: 17 Nov 2021 04:29 PM PST

There's a Barbarian build on this site with the following skills:

Active Skills:

  • Hammer of the Ancients - Smash
  • Overpower - Killing Spree
  • Wrath of the Berserker - Thrive on Chaos
  • Whirlwind - Hurricane
  • Battle Rage - Into the Fray
  • Sprint - Run Like the Wind

Passive Skills:

  • Bloodthirst
  • Weapons Master
  • Ruthless

None of those are fury generating skills. So how does the barb generate fury?

How to decrypt the D.R.P. Mail Cypher message in Crysis-3?

Posted: 17 Nov 2021 05:39 PM PST

I finished the game on normal difficulty, and noticed that somewhere along the way I picked up an encrypted message. It appears under Story Information / Messages as "[ENCRYPTED]: D.R.P. Mail Cypher". When you read it, game controller key sequences are displayed that you must enter in quick succession, but I'm never able to get them all in time. Is there any other way to decode this message? Was it tied to something in the game that I missed?

What happens after level six of Midnight Magic?

Posted: 17 Nov 2021 07:57 PM PST

In the Atari 2600 game Midnight Magic, the board starts out as pink. if you hit all five of the colored bars at the top, the board changes to a navy blue (the color of the leftmost bar). If you then hit all of the colored bars, the board turns red (the color of the second bar), and so on.

I have always wondered what happens if you get to the point where the board is light blue (the color of the rightmost bar) and hit all of the bars. Unfortunately I have never been able to find out first-hand because the game gets harder with each level.

Does anyone know?

Image of Midnight Magic

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