Sunday, November 14, 2021

Recent Questions - Arqade

Recent Questions - Arqade


No multiplayer option for G-Force on PS2?

Posted: 14 Nov 2021 04:40 AM PST

The specs for the game G-Force on Playstation 2 say "1 or 2 players."

However, when playing the game, we cannot figure out how to enable two-player mode. There does not seem to be a multiplayer option in any of the menus...

Both controllers are plugged in, but we only have one memory card. Could that have anything to do with it?

Both controllers work, and multiplayer does work in other games. The console is a PS2 slim.

Thanks for your help.

How do I set up tmod loader server?

Posted: 13 Nov 2021 04:02 PM PST

I think it might just be in game host and play but I'm fairly sure that I have to have this whole long process of setting up a server through some router, do I just try and find some multiplayer mod for this?

How to kill a certain player from a group when they have scoreboard value?

Posted: 13 Nov 2021 05:46 PM PST

I'm developing Squid game, and I'm currently on Red, Greenlight. 4 of my friends will join.
The code I'm using is making a scoreboard and if it passes the fake player's point -> kill
The code is like this: (jump test)

scoreboard objectives add isjump minecraft.custom:minecraft.jump  scoreboard players set #JumpReq isjump 1  setblock 209 25 -495 minecraft:redstone_block(this activates the killing block)  execute if score MyName isjump >= #JumpReq isjump  kill Myname  scoreboard players set Myname isjump 0  

As you can see, it can only kill a player that has name on the command block. I want to kill players when they are in the right status, not typing the name at the code.

Do console commands on Skyrim Anniversary Edition disable Steam achievements?

Posted: 14 Nov 2021 02:35 AM PST

Now that console says that some commands will disable achievements after that Anniversary update, what, if any, will disable achievements?

Minecraft weather not showing

Posted: 13 Nov 2021 01:10 PM PST

I was previously on Opti fine but I'm having the same problem in vanilla, I have particles on, no resource pack and am using a command to set the weather to thunder.

Settings

Is it possible to trade with villagers using some sort of score? (commands)

Posted: 13 Nov 2021 01:15 PM PST

I'm trying to make a system that transfers emeralds to a score to not take up inventory space, and that score can be used to trade. Is this possible? And if so, is it possible to display this score in the XP bar? Thanks

Run minecraft with proxy on Linux

Posted: 14 Nov 2021 01:57 AM PST

I've seen the following thread:

How can I play Minecraft through a proxy server?

But I'm running linux and I don't have a minecraft jar file. I only have a binary file that is under the /usr/bin directory that is a standard binary and won't work with Java. How can I proxy minecraft on Linux?

I cant join my friend's world in Minecraft

Posted: 13 Nov 2021 06:54 PM PST

I cant join my friends if I do I need to wait a long time then a screen shows: "Unable to connect to world" I've try restating my PC and still it wont work. If I go into my world it says: "Oops! Your Microsoft account was disconnected. To invite more players, sign in on the main menu and restart your world." But I'm signed in. And then Minecraft crashed with computer and I was faced with: The blue screen of death(BSOD).

.

Note 1: I use bedrock 1.17.41

Note 2: BSOD stop code was: video_tdr_failuer

.

I got an answer here

It told me

Hello,

 

I believe you've already tried restarting Minecraft maybe even restart your computer. There is one more thing you can try: re-add your friend.

Some players have reported that after reloading their private world, they're able to connect to their friends' world. Somehow it works for many users on all platforms.

If Minecraft is not allowed in the Firewall, the "Unable to connect to world" issue can happen. You can connect to the internet but can't join each other's world. So check the Firewall settings and ensure the Minecraft executable file "javaw.exe" is allowed in the Firewall.

Outdated network drivers may cause the "Unable to connect to world" issue. So you can try to update the network driver to fix the problem.

Check you and your friends' settings in Xbox.com. The changed settings may be the reason why you're unable to connect to the world. Find "Join multiplayer games" and make sure it's set to "Allow".

Some antivirus software may block some features in Minecraft so that you can encounter the "unable to connect to world" issue. If you have installed antivirus software on your computer, you can disable it temporarily and check to see if the problem is resolved.

.

But I have soooooo many friends about 189!

How do I move the installation folders of Steam games that have shared content to another drive?

Posted: 13 Nov 2021 01:43 PM PST

I was trying to move the installation folder of my Steam games, Counter-Strike: Condition Zero and Counter-Strike: Condition Zero Deleted Scenes, but have encountered the following error message:

Moving content for the following apps has failed:
- Counter-Strike: Condition Zero Deleted Scenes: has shared content
- Counter-Strike: Condition Zero: has shared content

I initially tried moving the two individually but got presented with the same error message.

How do I move the installation folders of Steam games that have shared content to another drive? How do I identify which other games are sharing content with these games so I can move them too?

What is the Ancient Vampire Sword for in Skyrim?

Posted: 14 Nov 2021 02:25 AM PST

A friend of mine found this sword in their inventory, and it is marked as a quest item. It is in the Miscellaneous section, however, rather than weapons. We believe it is from a mod, but are unsure which mod it is from, and also cannot figure out what quest it belongs to. Can anyone help?

screenshot of item in the inventory in-game

How to make an Iron farm in Minecraft survival?

Posted: 13 Nov 2021 11:05 AM PST

How can I make an Iron farm using villagers? It would also help if you told me the supplies I need because I would like to implement this into my minecraft survival farm and can you tell me the science behind what is spawning the Iron golems

How soon can I run the Cayo Perico heist?

Posted: 13 Nov 2021 03:08 PM PST

Starting with a brand new level 0 account, how soon can I go into the heist ? Is it just the submarine I'd need to buy, or are there any other prerequisites ?

Did dual wielding change in Skyrim Special Edition?

Posted: 13 Nov 2021 02:45 PM PST

I have the old version of Skyrim, and after making a dual wielding build it didn't seem to change much for my character in speed or stamina, by carrying a dagger in one hand and a sword in the other.

That makes me wonder if it has changed only in SE.

How to obtain as best as possible video quality in PSX/PS2 on modern TV

Posted: 13 Nov 2021 02:52 PM PST

Today I connected the old PSOne to my new TV. TV doesn't have SCART socket, so I had to use RCA connection. As I remember, the SCART connection improves the quality of graphics, but unfortunately, I had no choice.

The problem is, that graphic is very low and I am looking for some solution how to make it better. Do you have any tips for that?

I found on the web stores converters RCA signal to HDMI and it looks interesting. Does it improve graphic quality or not really?

How do I talk to the spider?

Posted: 14 Nov 2021 04:00 AM PST

There is a singing spider in a Supper Woods cave that doesn't speak my language and appears to have unending dialogue options. How do I communicate with it or what am I supposed to do with it?

spider

How does this timing aboard the Obra Dinn make sense?

Posted: 13 Nov 2021 02:44 PM PST

In Return of the Obra Dinn, looking through some of the death scenes, I am perplexed as to how the timing works.

In Escape I, we hear the captain has just come up from the hold after chasing away the monster, and we see people (including the captain) emerging from the lower decks. The dialogue seems to indicate that very little time has passed since the end of Doom. In (chronologically) later Escape scenes, we see that the captain comes across four people escaping in the last boat, and one escapee being killed.

However, in The Bargain, we see the captain

How did they do all of that in the time it took the captain to walk up two decks?

In Minecraft plugin yml files like config.yml, how would I give something's nbt display a color?

Posted: 14 Nov 2021 01:56 AM PST

Like something like this:

   '1': '{"type":"DIAMOND"} {"type":"IRON_INGOT"} {"type":"DIAMOND"}'     '2': '{"type":"DIAMOND"} {"type":"REDSTONE"} {"type":"DIAMOND"}'     '3': '{"type":"AIR"} {"type":"AIR"} {"type":"AIR"}'     craft: '{"type":"DIAMOND_PICKAXE","enchantments":[{"type":"LOOT_BONUS_BLOCKS","level":2},{"type":"PROTECTION_PROJECTILE","level":1},{"type":"PROTECTION_FIRE","level":1},{"type":"PROTECTION_EXPLOSIONS","level":1},{"type"}]}'  

Why does /execute store refuse to update an NBT number when provided with a scoreboard value?

Posted: 13 Nov 2021 02:01 PM PST

Here are some commands for you to try in MCJE 1.16. Run the following commands in the chat:

  1. Set up a scoreboard objective. (or use an existing test objective if you hate piling them up, like me)

    /scoreboard objectives add test dummy  
  2. Set your own score. Set it to a number you'll remember. Make it low, like 5.

    /scoreboard players set @s test 5  
  3. Give yourself a diamond sword with enchantments. Give it a level of a different number than you picked in step 2. I pick 9.

    /give @s diamond_sword{Enchantments:[{id:"minecraft:sharpness",lvl:9s}]}  
  4. Try to set the diamond sword's enchantment level to the number in the scoreboard. This is the command I used:

    /data modify entity @s Inventory[{id:"minecraft:diamond_sword"}].tag.Enchantments[{id:"minecraft:sharpness"}].lvl short 1 run scoreboard players get @s test  

What this command should do is get your test score and store it in the Sharpness level of the diamond sword. But it doesn't. The level remains 9.

Here is another example with shorter commands. Do steps 1 and 2 like normal, but here's where we'll change things up:

  1. Give yourself a piece of dirt. (any item will do)

    /give @s dirt  
  2. Modify the count of that dirt stack by setting it to the scoreboard value.

    /execute store result entity @s Inventory[{id:"minecraft:dirt"}].Count byte 1 run scoreboard players get @s test  

Does the count of items modify? For me, it doesn't.

I tested this out using a command chain. Peeking into the command block for command #4, I can see the correct scoreboard value returned: ExpertCoder14 has 5 test, but the scoreboard value still isn't updated.

I checked all the fields, and they were all correct:

  • NBT path: I used /data get with the same NBT path and got back the old value. This means I am using the correct path to target the value to update.
  • Scale: I checked the Minecraft Wiki page on /execute store. The scale is a number that the command result will be multiplied by before storing. I set it to 1.0. This should be correct.

I also ran some additional trials:

  • I used the if subcommand to test for a number of entities instead of /scoreboard players get. Here was a command:

    /execute store result entity @s Inventory[{id:"minecraft:dirt"}].Count byte 1 if entity @e  

    Sample output:

    Test passed, count: 14  

But the NBT value doesn't change!

Am I doing something wrong? Is this behaviour normal? Is there a bug report that I missed? What is going on?

(1.8.9) Custom Texture Pack creation: Texture pack being recognised but textures not showing up

Posted: 13 Nov 2021 04:07 PM PST

Heyo! So, I decided to create my own texture pack for version 1.8.9. I setup the file structure and changed the bed texture a bit. It should change the red bed sheet to a mint to aqua gradient, but for some reason it doesn't appear?

Here's the file structure with the size of the pngs between brackets:

assets  L minecraft    L textures      L bed_feet_end.png (16x16)      L bed_feet_side.png (16x16)      L bed_feet_top.png (16x16)      L bed_head_end.png (16x16)      L bed_head_side.png (16x16)      L bed_head_top.png (16x16)  pack.mcmeta  pack.png (500x500)  

Here's a screenshot: Screenshot of the file structure

Here are the contents of the pack.mcmeta file:

{    "pack": {      "pack_format": 1,      "description": "Hukyfi's Minty Aqua Texture Pack (v1)"    }  }  

This is all compressed into Hukyfi's Minty Aqua Texture Pack (v1).zip

The game recognises the pack but doesn't load the pack.png thumbnail.

The texture pack being selected

And when I get into the game, the bed texture hasn't changed:

bed not appearing with the changed texture

I tried unzipping other texture packs to disect and check if they had done anything differently but it doesn't seem like it.

What am I missing? or did I do something incorrectly? Thanks for helping me, Hukyfi

Why does /trigger have no objectives/commands after installing a datapack that has /trigger commands?

Posted: 13 Nov 2021 07:03 PM PST

Disclaimer: I know this is similar to a previous question I asked that is related to this issue, but it was a bit too specific, and I've decided to ask a more general/focused question this time in the hopes of getting a concise/working answer.

I recently noticed that a major issue arises when trying to use datapacks from the website Vanilla Tweaks (a website that hosts a multitude of datapacks that add small changes to the normal minecraft vanilla experience, hence the name - they're mostly rather small datapacks that aren't game-changing - more like plugins rather than mods.) on a specific 1.14 world (what I mean is not one specific world, but rather a world that has unique modifiers to it - in this case, it was converted from 1 version to another).

I didn't want to make the title any more confusing, but I still wanted to address that this is not a normal 1.14 world ("normal" meaning any sort of world that was created while playing in vanilla 1.14 and nothing else), but rather has these modifiers:

  • The world was created in vanilla 1.8.9. (meaning this would be a "normal" 1.8.9 world, in a sense)

  • No world settings were changed, other than setting the default gamemode to Creative Mode (which automatically enabled cheats) and changing the seed (normal world type, no additional changes).

  • The seed used was "StackExchange" (just as a test seed). Numerical seed is 655809707.

  • After creating the world, the world was converted to minecraft version 1.14.4 (vanilla) with no other alterations. (this was done by saving/quitting the world, relogging with ver. vanilla 1.14.4, and then joining into the world again)

After doing this, I then installed a datapack that required a /trigger command to use (essentially forcing the player to do /trigger [objective in datapack] in order to actually enable the datapack and/or toggle settings), and when entering /trigger, there were no objectives listed.

The datapack was recognized by minecraft itself, as it was shown in /datapack list.

I know that this was not supposed to happen, as after making a normal 1.14 world and applying the exact same settings and the exact same datapack, the /trigger command for the specific datapack was working perfectly fine.

I had also converted a world from 1.12.2 to 1.14.4, and /trigger commands were also working fine.

So, I can only think that there is some issue that occurs when converting a 1.8 world into 1.13 or higher (since it wasn't working for 1.14, I can assume that it would also not work for 1.13). My question is, is there a way to fix this issue on a world that was already converted from 1.8 to 1.13+?

It might be nice to also know a way to prevent this issue from occuring before converting a world, but I already have a rather-developed world that has this issue (which was converted from 1.8 to 1.14), and I hopefully want to find a way to make it so I can still use datapacks on that world. Thank you, and I appreciate any help I can get!

Link to VanillaTweaks datapacks (datapack I used was Coordinates HUD, for 1.14): https://vanillatweaks.net/picker/datapacks/

The world before converting to 1.14.4 (world version - 1.8.9): https://www.mediafire.com/file/8p1emc348isw0v6/file

The world after converting to 1.14.4, includes mentioned datapack (world version - 1.14.4): https://www.mediafire.com/file/jr2z8mcgywlx80v/file

Hiding team colors in usernames

Posted: 14 Nov 2021 02:07 AM PST

I'm working on a minigame in Minecraft that is built upon not knowing what role other people are (kind of like a social deduction game). However, since teams are required for the game to function, a player can simply look in the tab menu and see the colors of every person, ruining the game. Is there a way to overwrite the colors of the names?

I can't change the team colors to the same, as the game uses the killedByTeam.<color>  objective to function

Custom predicates for custom items in Minecraft don't work

Posted: 13 Nov 2021 05:06 PM PST

I have created a custom resource pack and model using Blockbench, now I want to have a custom texture for a gold nugget with certain custommodeldata but when I enable the resource pack and load in game, it doesn't show. It is still a gold nugget.

Contents of my folder: (im on version 1.15.2)

pack

  • pack.mcmeta:
{      "pack": {          "pack_format": 5,          "description": "Test pack"      }  }  
  • assets:
    • minecraft:
      • models:
        • customstick.json:
{      "credit": "Made with Blockbench",      "texture_size": [32, 32],      "textures": {          "0": "custom/sticknugget",          "particle": "custom/sticknugget"      },      "elements": [          {              "from": [7, 0, 0],              "to": [9, 1, 16],              "rotation": {"angle": 0, "axis": "y", "origin": [16, 8, 8]},              "faces": {                  "north": {"uv": [0, 0, 1, 0.5], "texture": "#0"},                  "east": {"uv": [0, 0, 0.9995, 8], "texture": "#0"},                  "south": {"uv": [0, 0, 1, 0.5], "texture": "#0"},                  "west": {"uv": [0, 0, 0.999, 8], "texture": "#0"},                  "up": {"uv": [0, 0, 1, 8], "texture": "#0"},                  "down": {"uv": [0, 0, 1, 8], "texture": "#0"}              }          }      ],      "display": {          "thirdperson_righthand": {              "rotation": [100, 0, 90],              "translation": [-7, 4.75, 2.5]          },          "firstperson_righthand": {              "translation": [0, 8.5, 0]          },          "firstperson_lefthand": {              "translation": [0, 8, 0]          }      }  }  
    - gold_nugget.json:  
{   "parent": "item/handheld",   "textures": {    "layer0": "item/gold_nugget"   },     "overrides": [    {"predicate": {"custom_model_data": 888765}, "model": "item/model"}    {"predicate": {"custom_model_data": 5555}, "model": "item/customstick"}   ]  }  

And then in assets/minecraft/textures/custom I have a customstick.png texture file. Where exactly is the problem? This is the command I'm using for getting the item: /give @p gold_nugget{CustomModelData:5555,customitem:1b} 1

I also have made textures/entity/creeper and it works in game, why doesn't this work? I followed an online guide for this

Do bonuses on one weapon affect other weapons in Nier Automata?

Posted: 14 Nov 2021 04:46 AM PST

For instance, when I have a weapon giving me "critical+" in the heavy attack slot; is it applied to my weapon in the light attack slot when I strike only with light attacks ?

How are clan war positions determined when identical bases are present in war?

Posted: 14 Nov 2021 04:49 AM PST

How are clan war positions determined when there are 2 or more bases having everything upgraded like defense, walls, traps, troops and heroes to the maximum level of the particular tonwhall?

By this I mean that two bases which are exactly similar in respect of defense and troops, how will there position be in clan war? On what will that depend?

What does the Clothier (or any) voodoo doll do?

Posted: 13 Nov 2021 02:37 PM PST

Somewhere I found a Clothier Voodoo Doll; What does it do other than enable you to kill the Clothier? Does it summon the WoF?

Possible endings in Metal Gear Solid V: TPP

Posted: 13 Nov 2021 12:26 PM PST

How many endings are there in MGS 5: TPP?

Are they exclusive, meaning that when I get one ending I need to replay the game to get the other or is it possible to see all of them in one playthrough?

If it is possible, then (as spoiler-free as possible), what are the requirements for each ending? I didn't want to read any Wiki's as they often contain too many spoilers.

The endings I've heard about are:

  1. Huey's ending
  2. Quiet's ending
  3. "True" ending (whatever this means)

How do leveling and EXP work in Pokemon Shuffle?

Posted: 14 Nov 2021 03:58 AM PST

I'm playing Pokemon Shuffle and I need to grind my team a little more for harder levels.

So I'm now wondering about the leveling mechanics. They are quite vague, you can't tell how much experience a Pokemon gained during a match, if there are certain factors to how much they gain...

For example:
- Do my Pokemon receive EXP if they're just in my party or do they only get it from combos?
- Should I focus on higher levels or do they level up the same for no matter which level I choose?
- Are Expert Stages a good way to grind?

The only thing I know is that the Pokemon that's removed the most gets a crown icon with boosted EXP. But I don't know how much.

If an item is too powerful to repair, am I screwed?

Posted: 14 Nov 2021 05:57 AM PST

I have a bow that has Power IV, Flame II, Punch II, and Infinity I, and also it's renamed. According to the wiki, that has a base value of 38. Since the max level is 39, that would mean practically anything I want to do is above the max. Is there any way to repair it?

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