Friday, August 6, 2021

Recent Questions - Arqade

Recent Questions - Arqade


How do I make a lever be only place-able on multiple or 1 block and make its font and color different

Posted: 05 Aug 2021 11:02 PM PDT

so basically ive been trying to find how tf im supposed to do this properly for my map, i know absolutely 0 about coding and im trying to make a lever that is only placeable on a gold block, and the name execution key, with a bold font in dark red. im kinda struggling... haha... please send help.

Forge Mods Not Working [closed]

Posted: 05 Aug 2021 08:51 PM PDT

I am running a forge and recently it stopped working and I do not now why. I think it is the mods since every time time I run it I get the error posted below but when I remove the mods it works perfectly fine. I've googled every error and even reinstalled forge server client a couple times but everything led me back to this error message.Can anyone help?

Time: 05/08/2021, 22:51  Description: Mod loading error has occurred    java.lang.Exception: Mod Loading has failed      at net.minecraftforge.fml.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:85) ~[forge:?] {re:classloading}      at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:51) ~[forge:?] {re:classloading}      at net.minecraft.server.Main.main(Main.java:95) ~[?:?] {re:classloading}      at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}      at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:?] {}      at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}      at java.lang.reflect.Method.invoke(Method.java:564) ~[?:?] {}      at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge-1.16.5-36.2.2.jar:36.2] {}      at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}      at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}      at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}      at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {}      at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}      at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge-1.16.5-36.2.2.jar:?] {}      at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge-1.16.5-36.2.2.jar:?] {}      at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge-1.16.5-36.2.2.jar:?] {}      A detailed walkthrough of the error, its code path and all known details is as follows:  ---------------------------------------------------------------------------------------    -- Head --  Thread: main  Stacktrace:      at java.lang.ClassLoader.findClass(ClassLoader.java:719) ~[?:?] {}  -- MOD create --  Details:      Caused by 0: java.lang.NoClassDefFoundError: com/jozufozu/flywheel/backend/instancing/IInstanceRendered          at java.lang.ClassLoader.defineClass1(Native Method) ~[?:?] {}          at java.lang.ClassLoader.defineClass(ClassLoader.java:1017) ~[?:?] {}          at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:138) ~[modlauncher-8.0.9.jar:?] {re:classloading}          at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-8.0.9.jar:?] {re:classloading}          at java.lang.ClassLoader.loadClass(ClassLoader.java:522) ~[?:?] {}          at com.simibubi.create.AllBlocks.<clinit>(AllBlocks.java:397) ~[create:mc1.16.5_v0.3.2c] {re:classloading}          at com.simibubi.create.Create.<init>(Create.java:83) ~[create:mc1.16.5_v0.3.2c] {re:classloading}          at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {re:classloading,re:classloading,re:classloading}          at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:?] {re:classloading,re:classloading,re:classloading}          at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] {re:classloading,re:classloading,re:classloading}          at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:500) ~[?:?] {}          at java.lang.reflect.ReflectAccess.newInstance(ReflectAccess.java:124) ~[?:?] {}          at jdk.internal.reflect.ReflectionFactory.newInstance(ReflectionFactory.java:346) ~[?:?] {re:classloading,re:classloading,re:classloading}          at java.lang.Class.newInstance(Class.java:604) ~[?:?] {}          at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:81) ~[forge:36.2] {re:classloading}          at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:120) ~[forge:?] {re:classloading}          at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1800) ~[?:?] {}          at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1792) ~[?:?] {}          at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) ~[?:?] {}          at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) ~[?:?] {}          at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) ~[?:?] {}          at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) ~[?:?] {}          at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177) ~[?:?] {}        Mod File: create-mc1.16.5_v0.3.2c.jar      Failure message: Create (create) has failed to load correctly          java.lang.NoClassDefFoundError: com/jozufozu/flywheel/backend/instancing/IInstanceRendered      Mod Version: v0.3.2c for 1.16.5      Mod Issue URL: https://github.com/Creators-of-Create/Create/issues      Exception message: java.lang.ClassNotFoundException: com.jozufozu.flywheel.backend.instancing.IInstanceRendered  Stacktrace:      at java.lang.ClassLoader.findClass(ClassLoader.java:719) ~[?:?] {}      at java.lang.ClassLoader.loadClass(ClassLoader.java:589) ~[?:?] {}      at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:106) ~[modlauncher-8.0.9.jar:?] {re:classloading}      at java.lang.ClassLoader.loadClass(ClassLoader.java:522) ~[?:?] {}      at java.lang.ClassLoader.defineClass1(Native Method) ~[?:?] {}      at java.lang.ClassLoader.defineClass(ClassLoader.java:1017) ~[?:?] {}      at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:138) ~[modlauncher-8.0.9.jar:?] {re:classloading}      at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-8.0.9.jar:?] {re:classloading}      at java.lang.ClassLoader.loadClass(ClassLoader.java:522) ~[?:?] {}      at com.simibubi.create.AllBlocks.<clinit>(AllBlocks.java:397) ~[create:mc1.16.5_v0.3.2c] {re:classloading}      at com.simibubi.create.Create.<init>(Create.java:83) ~[create:mc1.16.5_v0.3.2c] {re:classloading}      at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {re:classloading,re:classloading,re:classloading,re:classloading}      at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:?] {re:classloading,re:classloading,re:classloading,re:classloading}      at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] {re:classloading,re:classloading,re:classloading,re:classloading}      at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:500) ~[?:?] {}      at java.lang.reflect.ReflectAccess.newInstance(ReflectAccess.java:124) ~[?:?] {}      at jdk.internal.reflect.ReflectionFactory.newInstance(ReflectionFactory.java:346) ~[?:?] {re:classloading,re:classloading,re:classloading,re:classloading}      at java.lang.Class.newInstance(Class.java:604) ~[?:?] {}      at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:81) ~[forge:36.2] {re:classloading}      at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:120) ~[forge:?] {re:classloading}      at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1800) ~[?:?] {}      at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1792) ~[?:?] {}      at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) ~[?:?] {}      at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) ~[?:?] {}      at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) ~[?:?] {}      at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) ~[?:?] {}      at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177) ~[?:?] {}      -- System Details --  Details:      Minecraft Version: 1.16.5      Minecraft Version ID: 1.16.5      Operating System: Windows 10 (amd64) version 10.0      Java Version: 14, Oracle Corporation      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation      Memory: 762225152 bytes (726 MB) / 1682964480 bytes (1605 MB) up to 2684354560 bytes (2560 MB)      CPUs: 8      JVM Flags: 0 total;       ModLauncher: 8.0.9+86+master.3cf110c      ModLauncher launch target: fmlserver      ModLauncher naming: srg      ModLauncher services:           /mixin-0.8.2.jar mixin PLUGINSERVICE           /eventbus-4.0.0.jar eventbus PLUGINSERVICE           /forge-1.16.5-36.2.2.jar object_holder_definalize PLUGINSERVICE           /forge-1.16.5-36.2.2.jar runtime_enum_extender PLUGINSERVICE           /forge-1.16.5-36.2.2.jar capability_inject_definalize PLUGINSERVICE           /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE           /forge-1.16.5-36.2.2.jar runtimedistcleaner PLUGINSERVICE           /mixin-0.8.2.jar mixin TRANSFORMATIONSERVICE           /forge-1.16.5-36.2.2.jar fml TRANSFORMATIONSERVICE       FML: 36.2      Forge: net.minecraftforge:36.2.2      FML Language Providers:           javafml@36.2          minecraft@1      Mod List:           forge-1.16.5-36.2.2-server.jar                    |Minecraft                     |minecraft                     |1.16.5              |CREATE_REG|Manifest: NOSIGNATURE          TConstruct-1.16.5-3.1.1.252.jar                   |Tinkers' Construct            |tconstruct                    |3.1.1.252           |CREATE_REG|Manifest: NOSIGNATURE          mowziesmobs-1.5.19.jar                            |Mowzie's Mobs                 |mowziesmobs                   |1.5.19              |CREATE_REG|Manifest: NOSIGNATURE          cgm-1.0.1-1.16.3.jar                              |MrCrayfish's Gun Mod          |cgm                           |1.0.1               |CREATE_REG|Manifest: NOSIGNATURE          BiomesOPlenty-1.16.5-13.1.0.477-universal.jar     |Biomes O' Plenty              |biomesoplenty                 |1.16.5-13.1.0.477   |CREATE_REG|Manifest: NOSIGNATURE          jei-1.16.5-7.7.1.117.jar                          |Just Enough Items             |jei                           |7.7.1.117           |CREATE_REG|Manifest: NOSIGNATURE          simplefarming-1.16.5-1.3.8.jar                    |Simple Farming                |simplefarming                 |1.16.5-1.3.8        |CREATE_REG|Manifest: NOSIGNATURE          car-1.16.5-1.0.17.jar                             |Ultimate Car Mod              |car                           |1.16.5-1.0.17       |CREATE_REG|Manifest: NOSIGNATURE          plane-1.16.5-1.0.0.jar                            |Ultimate Plane Mod            |plane                         |1.16.5-1.0.0        |CREATE_REG|Manifest: NOSIGNATURE          Space-Bosstools-1.16.5-5.3.jar                    |Space-Bosstools               |boss_tools                    |5.3                 |CREATE_REG|Manifest: NOSIGNATURE          Mantle-1.16.5-1.6.115.jar                         |Mantle                        |mantle                        |1.6.115             |CREATE_REG|Manifest: NOSIGNATURE          create-mc1.16.5_v0.3.2c.jar                       |Create                        |create                        |v0.3.2c for 1.16.5  |ERROR     |Manifest: NOSIGNATURE          BetterCaves-Forge-1.16.4-1.1.2.jar                |YUNG's Better Caves           |bettercaves                   |1.16.4-1.1.2        |CREATE_REG|Manifest: NOSIGNATURE          ForgeEndertech-1.16.5-7.2.0.0-build.0177.jar      |Forge Endertech               |forgeendertech                |7.2.0.0             |CREATE_REG|Manifest: NOSIGNATURE          polymorph-forge-1.16.5-0.25.jar                   |Polymorph                     |polymorph                     |1.16.5-0.25         |CREATE_REG|Manifest: NOSIGNATURE          citadel-1.7.3-1.16.5.jar                          |Citadel                       |citadel                       |1.7.3               |CREATE_REG|Manifest: NOSIGNATURE          alexsmobs-1.11.1.jar                              |Alex's Mobs                   |alexsmobs                     |1.11.1              |CREATE_REG|Manifest: NOSIGNATURE          rats-7.2.0-1.16.5.jar                             |Rats                          |rats                          |7.2.0               |CREATE_REG|Manifest: NOSIGNATURE          TravelersBackpack-1.16.5-5.4.3.jar                |Traveler's Backpack           |travelersbackpack             |5.4.3               |CREATE_REG|Manifest: NOSIGNATURE          YungsApi-1.16.4-Forge-12.jar                      |YUNG's API                    |yungsapi                      |1.16.4-Forge-12     |CREATE_REG|Manifest: NOSIGNATURE          AdHooks-1.16.5-6.1.6.0-build.0177.jar             |Advanced Hook Launchers       |adhooks                       |6.1.6.0             |CREATE_REG|Manifest: NOSIGNATURE          obfuscate-0.6.2-1.16.3.jar                        |Obfuscate                     |obfuscate                     |0.6.2               |CREATE_REG|Manifest: e1:59:1a:56:ec:97:b3:d0:b3:4b:25:06:1f:83:b0:f4:fd:0c:24:e3:6d:ea:94:b1:9f:22:b0:38:13:60:88:ea          SpartanWeaponry-1.16.4-2.1.0-beta-4.jar           |Spartan Weaponry              |spartanweaponry               |2.1.0 beta 4        |CREATE_REG|Manifest: NOSIGNATURE          cfm-7.0.0pre22-1.16.3.jar                         |MrCrayfish's Furniture Mod    |cfm                           |7.0.0-pre22         |CREATE_REG|Manifest: NOSIGNATURE          iceandfire-2.1.8-1.16.5.jar                       |Ice and Fire                  |iceandfire                    |2.1.8-1.16.5        |CREATE_REG|Manifest: NOSIGNATURE          True+Weaponry+1.1.5+-+1.16.5+.jar                 |True Weaponry                 |true_weaponry                 |1.1.5               |CREATE_REG|Manifest: NOSIGNATURE          forge-1.16.5-36.2.2-universal.jar                 |Forge                         |forge                         |36.2.2              |CREATE_REG|Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90          twilightforest-1.16.5-4.0.412-universal.jar       |The Twilight Forest           |twilightforest                |NONE                |CREATE_REG|Manifest: NOSIGNATURE          chiselsandbits-0.3.4-RELEASE.jar                  |Chisels & bits                |chiselsandbits                |NONE                |CREATE_REG|Manifest: NOSIGNATURE      Crash Report UUID: 5cba0303-68f5-4df2-8bc1-0d71c12437eb  

Minecraft fossils in the overworld?

Posted: 05 Aug 2021 06:39 PM PDT

Can fossils be found in the over world (Similarly to the way they do in the soul valley biome of the nether) and what is the spawn rate of them.

How to make a mob spawner that spawns mobs at a specific coordinate?

Posted: 05 Aug 2021 07:07 PM PDT

I have noticed this method used in older maps, I am playing in 1.17.1, and I was wondering if there is any way to make a mob spawner spawn the entity, in my case, a piece of smooth stone, at a specific coordinate.

The reason I want to know this is for the sake of Redstone, I would like to summon a single piece of stone on a pressure plate by using a mob spawner.

Why can't I give Yonah a pumpkin?

Posted: 05 Aug 2021 08:12 PM PDT

I am trying to complete the Yonah's Gift sidequest in Nier Replicant 1.22. I've harvested a pumpkin like Yonah asked, but when I try to give it to her she just apologizes for coughing all the time. I know I'm about to hit a point-of-no-return, so I want to complete this before advancing the story.

Why can't I give Yonah a pumpkin? How do I complete Yonah's Gift before the point of no return?

If a zombie dies without player contact, will it drop a "rare drop"?

Posted: 05 Aug 2021 04:17 PM PDT

I've been at my automatic mob grinder waiting for hours for a zombie to drop iron for a cauldron (This is on a Skyblock map by the way), but no armor, potatoes, carrots, equipment, or even iron has dropped. Then, I manually killed a zombie and it dropped an iron ingot.

I couldn't find any information on the wiki, so can someone help me?

An Educational MMO RPG GAME [closed]

Posted: 05 Aug 2021 03:40 PM PDT

I always wondered how to start to build an educational MMO RPG GAME which makes our children learn from it by questing or stories or gossiping with NPCs how can someone who don't know how to read or write play it and learn from it (as example learning alphabets of a specific language)

Meteor in Minecraft - no mods

Posted: 06 Aug 2021 03:56 AM PDT

A pretty long time ago I and my friend were building a giant basketball court, and out of nowhere a big explosion happened and there was then a big crater in the ground. We had absolutely no mods at all and no one could have done it, because we were not playing online (we were playing split-screen on the Bedrock PS3 edition).

I don't know if this was a glitch in the mapmaking, because it was a flat world. I am just wondering.

Can the digital edition of PS5 play discs?

Posted: 05 Aug 2021 12:40 PM PDT

I am thinking about trying to get a PS5 Digital Edition. I want to know if I could buy a game disc at GameStop and use it on my PS5 Digital Edition. I do not own any other PlayStations. Would I have to buy the regular edition to use the disc?

Locate the runes near the Hound Pits in Dishonored?

Posted: 06 Aug 2021 01:39 AM PDT

It looks like the runes are under a pile of rubble. But how do you get access to them?

How long does it take plants to grow?

Posted: 05 Aug 2021 07:25 AM PDT

After completing the Shopping List quest, I unlocked the ability to plant seeds in my backyard. The first time I tried growing crops, I waited a few days only to return and find that my plants had all died.

How long does it take for crops to grow? Is the growth time affected by the type of seed or fertilizer used?

What is “Personal data” in MINOS terminals in Beyond a Steel Sky?

Posted: 05 Aug 2021 10:41 AM PDT

When you enter the MINOS terminals, the title is "Your photo archive". Below it, there are 24 empty squares. It also says "Files found: 0". I completed the game and didn't see anything added here. I thought it may be for developer commentary, but I restarted the game with commentaries on and this "Photo Archive" is still empty.

Is it a non-completed feature?

Note: I play the Apple Arcade version on if that makes a difference.

How do I recover my Kingdom Rush Vengeance game save?

Posted: 05 Aug 2021 07:25 AM PDT

After resetting my phone I lost my game save for . The game is connected to my Google account.

Is there a way to get my game save back?

How do you reach this obscure Chrono Trigger scene?

Posted: 05 Aug 2021 05:28 PM PDT

Chrono Trigger the Musical recently released their depiction of a scene in which the Chancellor tells Marle that her father's neglectful ways contributed greatly to the death of his wife, leading to a big argument between Marle and her father. The musical's sequence places the scene in between being exiled from Zeal by the Prophet and obtaining the Epoch.

I've played this game dozens of times since discovering it in the 90s. I thought I had seen everything it had to offer. But never once have I even heard of this scene before. If it weren't for the video showing in-game footage of it, I'd suspect they made it up. But it appears that there actually is a whole scene in there that I've completely missed!

What does one have to do in order to run across it?

Can you get minecraft java free if you have minecraft bedrock?

Posted: 05 Aug 2021 10:16 AM PDT

I recently downloaded minecraft from the Microsoft Store and have been playing for a month or two. I decided to try out a few mods and that led me to realise that i had minecraft bedrock not Java and after reading a few articles i believe it is not possible to downloads mods on minecraft bedrock. Is there any way for me to 'switch' to java or get a discount or refunded on minecraft to get minecraft bedrock.

Or if you can download mods on bedrock could you please tell me how.

What's the in-universe explanation for Elerium's name?

Posted: 05 Aug 2021 08:21 PM PDT

What's the in-universe explanation for Elerium's name?

It doesn't seem to be derived from any real name for Element 115, so it's not that... Is it ever explained?

Why do i get the exiled queen ending in Undertale when i haven't killed anyone?

Posted: 05 Aug 2021 11:04 AM PDT

Why do I get the exiled queen ending in Undertale when I haven't killed anyone, all I've done is give myself the Real Knife and Locket :/

How to stop inventory reset on logout from dedicated server?

Posted: 05 Aug 2021 12:00 PM PDT

So, for a while I thought I was dying because of lack of life support wherever I logged out. I've had successful logouts/logins in beds in NPC stations, but now that's not even working.

Whenever I logout, even for just a few minutes, the server seems to just delete my character. When I log back in, it spawns me at the Survival Kit, with a new set of base-level tools, full O2, and full H2. I'd like to log back in to where I log out, and cryochambers are out of reach due to lack of silver for medical components.

How do I stop losing my inventory on logout, and stop being teleported back to my survival kit on login?

EDIT: Okay, so Cryo Pods and beds will work. The problem I had with the bed was that the NPC station I was using has two bedrooms - one downstairs with two beds, and one upstairs with three. The upstairs bedroom, however, while airtight... has no vent. So I assume what happened is I used up all of the oxygen and died. The downstairs two-bed has access to the station's O2 system, and I've survived two nights in a row there, now.

So now this question is simply about changing the server settings (or installing a mod) so that players who logout (or crash to desktop) have their inventories preserved (at least as long as they aren't proactively hunted down and killed by weapons fire).

Minecraft Bedrock Edition default blocks

Posted: 05 Aug 2021 07:59 PM PDT

Is there any documentation of the original Minecraft blocks behavior JSON? I'm not looking for blocks.json, I'm looking for individual vanilla blocks and their components such as stone.json, glass.json, etc. I can't find it in the Vanilla Behavior Pack, and poking around the apk file doesn't seem to be helping either. It would be really helpful as a guideline when making custom blocks in addons.

Thank you for your time.

My Command blocks are stuck in a certain mode

Posted: 05 Aug 2021 11:29 PM PDT

Every current command block being placed is stuck in impulse.It is also stuck to being always active, and every command is unconditional. So that means no command will work. This is affecting every world I have.

Does Ellie got a magic 'Were done here' sense?

Posted: 05 Aug 2021 11:06 AM PDT

Last of us 2 is, in parts, an open world game.

When you go check out a location, Ellie seems to have a magic sense that she got everything she needed in that location.

Usually this UI is completely separate of the game, but since in Last of Us 2 Ellie does have a map in her hand where she checks complete locations that feels like that check might be 'I checked the area' and not 'I've got everything I need here'. I've got a check at every location I went at this point, so that gives weight to my theory that the criteria for checking off a location is pretty lax. I don't believe I was always perfect in clearing out places.

So what triggers the 'I'm done here' check? Is it all ressources? All items needed for hints later (codes, story beats, notes, etc.) or just going in and leaving counts?

How can I create an efficient visual display that decodes binary in Minecraft?

Posted: 05 Aug 2021 01:49 PM PDT

I am working on a calculator. After the input is decoded into binary and passes through the adders, it needs to be decoded in a form that the visual display can recognize. The only way I have thought of doing this is creating a segment that decodes each and every possible number. Of course, this is just unfeasible, because if I want to expand the calculator I'd have to build an enormous amount of these segments.

I was wondering if anyone had a more efficient way to create a visual display that decodes the binary so that I wouldn't have to create hundreds of modules for the calculator.

Controller does not work in game or apps, but works fine on PS4 main screen

Posted: 05 Aug 2021 10:41 AM PDT

My controller works fine on the PS4 main screen. Can access everything displayed and all the buttons work fine. But, when I go into an app or game, I get no response from the controller. Have tried every suggestion I could find concerning the controller not working - reset controller, restarted console, unplugged console, deselected from Bluetooth and reselected, etc...

How to convert Bedrock texture pack to Java Edition Minecraft

Posted: 05 Aug 2021 06:31 PM PDT

I'm trying to use a texture pack designed for the Bedrock Edition of Minecraft, on Java Edition. I looked at the texture names for a Java Edition texture pack and compared those to the names of the Bedrock Edition texture names, and they aren't the same. A lot of the texture names are flipped, such as:

  • Jungle Log (Java = jungle_log.png) (Bedrock = log_jungle.png)

Most of the texture names are flipped, like the Jungle Log (and all of the other log types) and there are some .json files that are different and/or not there.

Trying to open the Bedrock texture pack would result in some animated blocks not being animated, other blocks play the wrong sound (or no sound) when broken, if OptiFine is in the mix, the skybox could be missing, which I am pretty sure would result in an always black sky, along with no sun and moon textures.

How do I convert a Bedrock texture pack for use on the Java Edition?

How to fix Minecraft lag & improve performance on latest OSX 10.14.1

Posted: 05 Aug 2021 07:07 PM PDT

I'm on the newest Macbook Pro using Mohjave, 10.14.1.

And I have Optifine installed with all video settings set to either off, or fast and stuff moving around is super laggy and jerky. It's not the internet connection cause Minecraft runs like butter on both my daughters Surface Pros. :/

OptiFine: 1.13.2

Resolution: 800 x 600

My FPS spikes up to the 290 range, but when I move, the lagging starts and FPS drops to 50ish then freezes for a split sec at 0-1 FPS :(.

I've run with both this JVM turned on and off:

-Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M

enter image description here

enter image description here

enter image description here

enter image description here

enter image description here

I've also updated the Info.plist file to try force it to use 8 gigs of ram:

<?xml version="1.0" encoding="UTF-8"?>  <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">  <plist version="1.0">  <dict>      <key>CFBundleDevelopmentRegion</key>      <string>en</string>      <key>CFBundleExecutable</key>      <string>launcher</string>      <key>CFBundleIdentifier</key>      <string>com.mojang.minecraftlauncher</string>      <key>CFBundleInfoDictionaryVersion</key>      <string>6.0</string>      <key>CFBundleIconFile</key>      <string>favicon</string>      <key>CFBundleName</key>      <string>Minecraft Launcher</string>      <key>CFBundlePackageType</key>      <string>APPL</string>      <key>CFBundleShortVersionString</key>      <string></string>      <key>CFBundleSignature</key>      <string>????</string>      <key>CFBundleVersion</key>      <string>1</string>      <key>LSMinimumSystemVersion</key>      <string>10.8.0</string>      <key>NSHumanReadableCopyright</key>      <string>Copyright © 2018 Mojang. All rights reserved.</string>      <key>NSMainNibFile</key>      <string>MainMenu</string>      <key>NSHighResolutionCapable</key>      <string>YES</string>      <key>VMOptions</key>      <string>-Xmx8G -Xms8G</string>  </dict>  </plist>  

ArmorDropChances Data Tag below 0.1?

Posted: 05 Aug 2021 11:02 PM PDT

Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.

ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]

EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much

Autoexec and host_writeconfig

Posted: 06 Aug 2021 12:05 AM PDT

Ok, so I have two questions.

Question 1

I am trying to create an autoexec. But the problem is, it isn't running the settings that change any commands.

I don't think the problem is the autoexec not executing, because it runs the echo commands that I have in it. The problem is that I have lines such as "voice_enable 0" (without the " "), but they don't run. If I enable voice and then restart the game, it's still enabled when the game loads up again.

I know the game is reading the line, because if I put " " either side of the command in the autoexec, it says it's an unknown command. I tried setting m_raw to 0 and restarting the game, to see if it was just that command, but that also stayed off despite m_raw 1 being in the autoexec.

My .cfg file is in steamapps\common\Counter-Strike Global Offensive\csgo\cfg, as I'm the only user and steam account on the PC. I saw some posts saying that it changed to userdata\userID\703 or something similar, but that doesn't work for me and I'm guessing that's for if you have multiple steam accounts in use.

Another point is that if I start the game and then force autoexec to run again by typing exec autoexec, the echo commands run as usual, but then so do the other commands like m_raw etc.

So my question is: Why are the commands not running, and how can I fix it?

Question 2

If i understand correctly, "host_writeconfig FileName" should create a .cfg file with all my current settings in it. But when I run the command, it's not creating the file. I've looked in the same place as my autoexec, which I think is where it's supposed to be, but it's not there.

So where is it?

Clone command help wanted

Posted: 05 Aug 2021 09:08 AM PDT

I have created a Mech that I intend to make move using the clone command. I want to clone the position of the mech then make it appear a couple blocks in front of it. So far I can clone the mech but for some reason it won't appear in front it just says blocks cloned.This is the command I have. enter image description here

I have it so that it should go 10 blocks in the Z direction but it doesn't happen please help!

Vertically stacked armor stands should have increasing scores, but don't

Posted: 05 Aug 2021 01:04 PM PDT

I'm trying to make a goalpost system for a custom map I'm designing. The idea is that a goalpost--consisting of a tall stack of iron bars--would have variable height, and at each block up and down the post there would be an armor stand. These armor stands would have a GoalScore score value which increases from bottom to top, so that when the player comes into contact with one of them, they can have their score increased more the higher they hit it (Mario style). Since this requires a lot of armor stands, and there will be multiple goalposts in the map of varying height, I'm trying to make their generation easy on myself by having any Goal armor stand with air under it automatically generate a goalpost.

Here's the commands I'm using, each in a chain block (except the first, which is in a repeat block so the whole thing runs 20 times per second):

/scoreboard players add @e[type=ArmorStand,name=Goal] GoalScore 0  /scoreboard players set @e[type=ArmorStand,name=Goal] hasAirUnder 0  /execute @e[type=ArmorStand,name=Goal] ~ ~ ~ detect ~ ~-1 ~ minecraft:air -1 /scoreboard players set @e[type=ArmorStand,name=Goal,c=1] hasAirUnder 1  /execute @e[type=ArmorStand,name=Goal,score_hasAirUnder_min=1] ~ ~ ~ /summon ArmorStand ~ ~-1 ~ {CustomName:"Goal", NoGravity:1b}  /execute @e[type=ArmorStand,name=Goal,score_hasAirUnder_min=1] ~ ~ ~ /scoreboard players operation @e[type=ArmorStand,name=Goal,dy=-1,dx=0,dz=0] GoalScore = @e[type=ArmorStand,name=Goal,c=1] GoalScore  /execute @e[type=ArmorStand,name=Goal,score_hasAirUnder_min=1] ~ ~2 ~ /scoreboard players add @e[type=ArmorStand,name=Goal,dy=255,dx=0,dz=0] GoalScore 1  /execute @e[type=ArmorStand,name=Goal,score_hasAirUnder_min=1] ~ ~ ~ /setblock ~ ~-1 ~ minecraft:iron_bars 0  

The idea is that any goal armor stands with air under them will summon a new goal armor stand below them, copy their current GoalScore to the new stand, then add 1 to every GoalScore for armor stands above them. Then it sets the block below to iron bars to stop it from triggering again the next tick.

While the idea seems sound, the execution isn't quite working. Depending on the height of the initial armor stand, either a few of the bottom ones have their scores set to 0 and it doesn't start counting up until a few blocks above (only the bottom one should have a score of 0); or, sometimes, it doesn't count all the way to 0 and somehow stops at 2 or 3 or something. It's as though the dy=255 I'm using in the GoalScore-increasing command isn't working properly; rather than selecting all armor stands above (and including) the current one for incrementing, it seems sometimes it selects none, or selects armor stands below it as well.

(If I change the execution coordinates of that to ~ ~ ~, every goal armor stand gets the same final, maximum value; if I change it to ~ ~1 ~, the top value is correct, while every other value is duplicated as top_value - 1. Using ~ ~2 ~ is the only way I get it to count down without skipping or duplicates, but then it has the problems I mentioned above.)

Am I doing something wrong? How can I make this work as expected?

How can I make a lever disappear after one use?

Posted: 06 Aug 2021 12:11 AM PDT

Me and a friend have a private server where we try all sorts of things. We want to make a one use lever. Can this be done?

No comments:

Post a Comment