Wednesday, June 22, 2022

Recent Questions - Arqade

Recent Questions - Arqade


Is there a software tool to invert the axis of a joystick? [closed]

Posted: 22 Jun 2022 05:13 AM PDT

When i play games with the Xbox 360 joystick, i always have to set the X-Axis and Y-Axis inverted for 3rd person view games to move the camera, but there are some games that doesn't let you do this, like Tom Clancy's Splinter Cell Blacklist and i can play it with Keyboard and Mouse, but that game is better with joystick.

So, is there any utility or driver that can do this when the game doesn't have such options?

I was looking with Google, but almost everything is "issues with inverted joystick axis" and nothing like a tool to do that.

Thanks!!

Party up with friends on other platforms?

Posted: 22 Jun 2022 06:53 AM PDT

Now that Fall Guys is free to play and cross platform, I finally had the chance to test it out

When I open the party menu, I can invite people from my Epic Games friends list (PC player here) and I think, to some extent with people playing from Steam who linked their steam account with their Epic Games account

However, I have some friends who are likely to play on the Nintendo Switch

Is there a way for me/them to invite ourselves to a single party?

Impact of the road accelerator on the car's speed in Trackmania Nations Forever

Posted: 21 Jun 2022 07:17 PM PDT

If I enter a road accelerator at speed X KPH in Trackmania Nations Forever, what will be my speed at the end of it? We can assume that my direction is 100% straight.

Are there enemies immune to quickhacks in Cyberpunk 2077?

Posted: 22 Jun 2022 02:07 AM PDT

I'm pretty deep into the game, relying on quickhacks for damage so far, and I've yet to encounter enemies immune to quickhacks entirely. This seems to indicate that I don't need any other weapon.

However, I notice many of the quickhack build guides (e.g. this) take Reflexes for a second option. Based on my experience with the game so far, I don't understand why they would do this.

Are there enemies immune to quickhacks? If not, why even bother with other weapons? Why not take the defensive traits instead?

What's the tallest Large Underworld possible?

Posted: 21 Jun 2022 06:07 PM PDT

What's the tallest Large Underworld possible? I've had my Expert one that starts at 3000' below and is ~300 feet tall, and one of my Master ones appears to be ~500 feet tall, starting at ~3264, and I think I got shafted by my Expert World, making my Wall Of Flesh kill a lot harder due to less freedom...

So, now I'm wondering, if my first Wall kill was in one of the hardest a.k.a shortest Underworlds, what's the easiest, a.k.a tallest?

Creating a 60 second timer with /title command in Minecraft

Posted: 22 Jun 2022 05:31 AM PDT

I want to create a fairly long timer with

   /title @a actionbar §lGame starts in §a01:00  

But I do not want to have to use 61 command blocks, but still want a second by second countdown displayed constantly without any gaps.

How would I do this only with command blocks in a compact fashion?

How to give a player an item if their level is of a certain minimum value, and make sure that they only have one of these items at a time?

Posted: 21 Jun 2022 11:05 PM PDT

I would like to accomplish this using a single command in a command block that is set to repeat, and I'd like to avoid using the scoreboard. I'm looking to check whether or not the player's level is above Lv.15, and if so, give them a tripwire hook named "15EXP Key". I'd also like to make sure they only have one of these keys at a time, so as to encourage using them before acquiring any more experience. I had tried this, but it didn't work how I had expected it to:

/execute unless entity @a[nbt={Inventory:[{id:"minecraft:tripwire_hook"}]}] run give @a[level=15..] minecraft:tripwire_hook{Name:"15EXP Key"} 1  

Moreover, this command will be used in an area with multiple nearby players, and I'd like it to only apply to players in a certain specified area, but I have no idea how to do that. Also, it should apply to those players individually so that if one player has the required levels and the other does not, the player with the right level should receive the item but the other should not.

Why did I fail in using this restoration potion glitch?

Posted: 21 Jun 2022 06:26 PM PDT

The way I thought how it works is the following.

  1. Drink potion of restoration
  2. Equip fortify alchemy gears
  3. I will get improved alchemy forever (as long as I keep the gear).
  4. Make better potion of restoration potion
  5. Remove gears
  6. Go back to #1 with the better restoration potion

I tried that my self. And something way off happens.

As the video suggest. There is no difference between I drink potion 90% fortify restoration and then equip the gear or drinking the potion of restoration while wearing the gear.

I can drink all potion of restoration (I got 3) and got 900% fortify restoration. In fact, drinking potion of restoration improves the effect of next potion of restoration. However, it doesn't improves the effect of fortify enchanting potion.

I did build awesome 260% fortify restoration potion. However, that potion only have 260% effect for 60 seconds. After that the potion that is already made drop to the regular 100% fortify restoration.

So it's as if I am not really making more powerful potion. It's just the same potion but with temporary higher effect.

So where did I do wrong?

Drinking restoration potion and then equipping fortify alchemy gears do not help at all.

The main difference between drinking and then equip, compared to drinking while already wearing the 4 fortify alchemy set is in the active effect screen. In active effect screen, the effect of my 4 fortify alchemy is listed as only 20%. If I drink and then equip, the active effect of my alchemy is listed as 39%.

However, if I press tab and then items. The effects of my items improve the same way. They all list that each of my fortify alchemy apparels, that usually give 20% fortify alchemy now produces 39% fortify alchemy.

I think the issue may be several folds.

Perhaps the number listed on active effect is the one that's accurate instead of the number listed on item?

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