Monday, April 12, 2021

Recent Questions - Arqade

Recent Questions - Arqade


I need help with Skyrim. (ps3 console). Why I can't continue?

Posted: 12 Apr 2021 04:02 AM PDT

When open Skyrim I can only click at " new game" or downloadable content. Option" continue" or load disappeared.Option load hadn't disappeared at all. I can only see load option being grey and I can't click on it. I don't have any installed mods. Now I'm up to level 50 and I don't wanna loose all my progress. I really need your help. Can I take out CD and than return it back to console to fix my problem? Anything will help...

You see the buttons on the picture, the save and quit, settings and so on, i dont have them

Posted: 12 Apr 2021 02:14 AM PDT

[![enter image description here][1]][1]

[1]: https://i.stack.imgur.com/xDjOGstrong text.png

Weird problem with my keyboard

Posted: 12 Apr 2021 12:18 AM PDT

I am able to press 6 keys at once using my keyboard but for some reason, I cant press 1 or Z while using shift + W, if I use let's say shift and s I am able to press either 1 or z (but not them both). ALSO for some reason, if I use the shift on the right side of the keyboard I am able to press shift + W + 1 but not shift + W + Z. I tested every other key and used rollover tests, and only those 2 keys seem to have those problems, I also tried changing USB slots getting no results.

I am using a USB GT5 metal backlight gaming keyboard (Eweadn) enter image description here

How to go into third person minecraft

Posted: 11 Apr 2021 09:57 PM PDT

I've already tried everything YouTube and Google says to do but it doesn't do anything. Is my laptop the problem or is it a bug?

What is that diamond/cone formation in the Satisfactory promo?

Posted: 11 Apr 2021 08:25 PM PDT

One of the promo images found on the Steam Page shows an almost diamond/cone shape formation in the middle of a mess of conveyer belts with a structure ontop of it

Diamond formation

i haven't explored the entire world yet but of what i have seen i have never came across anything like it yet.

So i am wondering what it is? if it's a natural land formation or something man made (out of what if we know) and where in the world is it depicted as being located at?

Do Reflections/Gauntlets of Strength contribute to Dragonrot, and can I increase my stats when I fight them?

Posted: 12 Apr 2021 01:45 AM PDT

In the free update, they added "Reflections of Strength" for boss fights, which gives the advice that it "does not affect reality" in terms of items, etc. To me, this seems like Sekiro is meditating upon previous battles.

I have gained my first Reflection against Gyoubu Masataka Oniwa, and my first impression is that he is much stronger then my previous encounter with him.

So my question is two-fold: does defeat (and the use of resurrection) lead to Dragonrot, and can I increase my stats/abilities to contribute to this fight?

Is there a way to make a solid entity (without setting the runtime identifier to shulker)?

Posted: 11 Apr 2021 07:48 PM PDT

The only way that I know of to make a solid entity is to set the runtime identity to shulker. The problem is that it will then also teleport like a shulker, which I don't want! Is there a way I can make an entity a solid block, like a shulker, but make it not teleport?

Spawn Pokemon only in Pixelmon

Posted: 11 Apr 2021 05:57 PM PDT

I have an Pixelmon server up and running. I know that spawn-monsters = false disable Pokemon from spawning, but enabling it spawns monsters like Creepers and Skeletons too. Is there an command that I'm missing?

I didn't change the pixelmon.hocon file from Pixelmon. This is my server.properties

#Minecraft server properties  #Mon Mar 22 23:15:32 UTC 2021  spawn-protection=16  max-tick-time=60000  generator-settings=  force-gamemode=false  allow-nether=true  gamemode=0  enable-query=false  player-idle-timeout=0  difficulty=1  spawn-monsters=true  op-permission-level=4  pvp=true  snooper-enabled=true  level-type=DEFAULT  hardcore=false  enable-command-block=false  max-players=100  network-compression-threshold=256  resource-pack-sha1=  max-world-size=29999984  rcon.port=25575  server-port=25565  server-ip=  spawn-npcs=true  allow-flight=true   level-name=world  view-distance=10  resource-pack=  spawn-animals=true  white-list=false  rcon.password=alypixelmon  generate-structures=true  online-mode=false  max-build-height=256  level-seed=  use-native-transport=true  prevent-proxy-connections=false  enable-rcon=true  

At what point should side-quests (memories/reflections of strength) be undertaken?

Posted: 12 Apr 2021 01:50 AM PDT

So, as in all SoulsBourne games, there is not definitive "point" that anything should be undertaken. You can play through the entire game without even levelling and dying, so it's more about skill than progression. The only addendum to this is key events and items that develop the story.

E.g. In bloodborne you cannot access Rom before fighting Amelia. You cannot fight Amelia (at the very least) until you kill the Cleric Beast, and Gascoigne. In Dark Souls 1, you need to have defeated O&S before you gain access to the Lord Soul Boss Fights, etc.

However, in Sekiro, you can gain access to a Memory, before you even fight the first Boss (i.e. an encounter with an on-screen Health Bar). Without the basic levels of skill (i.e. the skill tree) or equipment, this would rely heavily on player ability to overcome certain boss fights. Such an example is the Young Lord's Bell Charm, which opens up a memory of "That Night" in the Hirata Estate. The Mini Boss Shinobi Hunter: Eshin of Misen is difficult enough on his own, let alone surrounded by the multiple archers, and torch and axe-wielding soldiers. Having the Mikiri Counter is pretty much a necessity. From here, the boss fights only get harder (seemingly at an exponential rate) until you come up against Lady Butterfly, which in my experience, is twice as hard as the "Main storyline" boss Gyoubu Masataka Oniwa (horse-riding warlord that drops the first "reflection of Strength" Challenge).

So, is there any "guides" as to when/in what order particular boss fights should be undertaken?

Who does the Monitor think the Master Chief is?

Posted: 11 Apr 2021 05:28 PM PDT

I was watching this video, which briefly covers the first Halo (Halo Combat Evolved).

At 14:00 there is a confrontation before the monitor becomes an enemy in the game.

Who did the Monitor I assume incorrectly think that the Master Chief was, perhaps a forerunner? In the scene the Monitor was fairly confused, stating "But you already knew that... I mean, how couldn't you?" and "Last time you asked me, if it were my choice, would I do it?".

How to make chrome download multiple files

Posted: 11 Apr 2021 04:18 PM PDT

I am playing Minecraft Java with mods and recently I've run into a problem where I can't download all of my mods because of the chrome safe browsing, I could sit down and download them all but I'm wondering if there is a better way of doing it, because I'm bad at this here is a screenshot of what I mean. If anyone knows how to keep all of them at once that would be great!

--tysm, Ancient Bison

Do I have to buy Minecraft on the ps4 if I have it on xbox

Posted: 11 Apr 2021 03:27 PM PDT

I bought Minecraft on my xbox and wondered if i can use my account to play on my PlayStation.

Minecraft: determine where a filled map is located (cord range) without having to go there

Posted: 11 Apr 2021 08:45 PM PDT

F3+H turns on tooltips and lets you see the ID (even if you renamed the map) when you hover over the map but I can't find anything that tells where a filled map* is located. I'm trying to understand how this information is structured.

*item.minecraft.filled_map

I thought it might have something to do with the map number but I haven't been able to see the pattern enough to reverse engineer a location. I'm in Win 10 Java 1.16.5 with allow cheats. I have access to the file system. I figured it might be some attribute you can query but that seems to only work for mobs.

How to hide functions from the autofill menu in Minecraft Bedrock Edition?

Posted: 11 Apr 2021 03:36 PM PDT

I'm creating several functions in a behavior pack for Minecraft Bedrock Edition, and I'd like to be able to hide some of them from the autofill/autocomplete menu that lists functions when you first type /function. I know that having any incorrect syntax will just invalidate the .mcfunction file completely and remove it from the list, but I'd like the functions to still be usable, just not visible as part of the list.

The function autocomplete menu

^^This is the menu I'm talking about. I'd like some of them to be visible in this menu, others not visible, but all of them still functional. I'm not sure if there's a way to accomplish this, but I feel like there should be..... Please let me know if there is!


This is the only page I could find that describes the same problem, but they were asking about Java Edition, and I couldn't find a clear answer that worked anyway:

Prevent functions from showing in autofill command window

Ways to get gender equality

Posted: 11 Apr 2021 03:28 PM PDT

Is there any other way to obtain gender equality, other thank creating your own faith?

Something similar to the gender laws in CKII basically (I couldn't find anything like that, but there are many things that are well hidden)

Can run 4k60fps but not 1080p 60fps

Posted: 11 Apr 2021 11:57 PM PDT

I started one of my games and noticed it was a bit choppy.. the game looked a bit too good to be true so I checked the settings and it was running in 4k. I run all my games in 1080p because 4k on max settings usually gets around 35-40fps. I noticed my desktop resolution was also set to 4k. I went into the settings and changed my resolution to 1080p, but when I changed it to 1080p, the FPS was capped to 30 and I couldn't change it. I changed it to 4k and I could run it on 60fps. But not 1080p somehow. I thought maybe its because I was trying out DSR a few days ago, but I went into the Nvidia control panel and reset it. No effect. still capped at 30FPS. I'm on a GTX1660 SUPER, and using a 4k TV. All my drivers are up to date according to GForce Experience. I just got this PC and everything is brand new.

Windows itself caps to 30 FPS, not just games. I just want to run windows in 1080p60FPS

I can't get my server start on Minecraft 1.16.5 Fabric

Posted: 12 Apr 2021 03:43 AM PDT

I'm trying to start my fresh server on Fabric 1.16.5 but it's just crashing... can someone tell me how to fix it?

   [12:01:50] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]     [12:01:50] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]     [12:01:50] [main/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]     [12:01:50] [main/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]     [12:01:50] [main/INFO]: Reloading ResourceManager: Default     [12:01:50] [Worker-Main-11/INFO]: Loaded 7 recipes     [12:01:51] [Worker-Main-11/INFO]: Loaded 927 advancements     [12:01:54] [Server thread/INFO]: Starting minecraft server version 1.16.5     [12:01:54] [Server thread/INFO]: Loading properties     [12:01:54] [Server thread/INFO]: Default game type: SURVIVAL     [12:01:54] [Server thread/INFO]: Generating keypair     [12:01:54] [Server console handler/ERROR]: Exception handling console input     java.io.IOException: The handle is invalid         at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_281]         at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_281]         at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_281]         at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_281]         at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_281]         at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_281]         at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_281]         at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_281]         at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_281]         at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_281]         at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_281]         at net.minecraft.class_3176$1.run(class_3176.java:95) [intermediary-server.jar:?]     [12:01:54] [Server thread/INFO]: Starting Minecraft server on *:25565     [12:01:54] [Server thread/INFO]: Using default channel type     [12:02:11] [Server thread/WARN]: **** FAILED TO BIND TO PORT!     [12:02:11] [Server thread/WARN]: The exception was: java.net.BindException: Address already in use: bind     [12:02:11] [Server thread/WARN]: Perhaps a server is already running on that port?     [12:02:11] [Server thread/INFO]: Stopping server     [12:02:11] [Server thread/INFO]: Saving worlds     [12:02:11] [Server thread/ERROR]: Exception stopping the server     java.lang.NullPointerException: null         at net.minecraft.server.MinecraftServer.method_3723(MinecraftServer.java:572) ~[intermediary-server.jar:?]         at net.minecraft.server.MinecraftServer.method_3782(MinecraftServer.java:599) ~[intermediary-server.jar:?]         at net.minecraft.class_3176.method_3782(class_3176.java:567) ~[intermediary-server.jar:?]         at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:707) ~[intermediary-server.jar:?]         at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:257) ~[intermediary-server.jar:?]         at java.lang.Thread.run(Unknown Source) [?:1.8.0_281]```    

How can I prevent my kings from changing their succession law within the empire?

Posted: 11 Apr 2021 03:32 PM PDT

I play as a High King of the North Sea, and I like to give titles to my children pre-emptively so that they learn to rule.

My problem is that my children have a preference to almost immediately enact Scandinavian Elective law with their king title and thereby are completely removing the direct family from the succession. (At least the title often goes to someone in my dynasty.)

I, as a player, don't add any laws to my titles. And I don't want my heirs to enact those laws.

I once revoked a title from a rebellious king of England, and that way I had to spend prestige in order to destroy the law.

From a roleplaying perspective, the entire empire should be family business and that's why I don't want my kings to change the law without my consent.

Is there anything I can do or are king-ranked characters always able and willing to change the law?

Is it possible to make armour that can survive /kill?

Posted: 11 Apr 2021 07:16 PM PDT

/kill is said to be infinity damage but I have a question can you really survive it in Java edition. However, it is possible that you can pretty much survive this if you are on Minecraft Java Edition in 1.8 or lower and you can just have resistance 5 and you will survive this but can you make armour that helps you survive in 1.16 and in java-edition.

Is there any way in Minecraft to detect who deposited a diamond into a chest using command blocks?

Posted: 11 Apr 2021 11:31 PM PDT

So far, I've been able to detect when a diamond is placed into a chest's inventory but how can I detect who placed that diamond?

I'd prefer not to use the nearest player because someone else could potentially be falsely identified. (I have a command chain that trades players emeralds in exchange for experience levels and it also sometimes robs random nearby players.)

Some context: I'm making a race to be the first to deposit a diamond. I could constrain the player accessing the chest and just check who is standing on a block, but if I did that, I could also just test the player's inventory directly. But that seems boring. Adding the chest adds to the drama, I feel. Like, if someone fumbles last minute and deposits dirt on accident, someone else could easily win, which is fun.

My command chain is currently:

if block x y z chest{Items:[{id:"minecraft:diamond"}]}  say Diamond Detected  

Edit: The diamonds are mined and as such, I will not necessarily be able to tag them for each player. Another user suggested I could scan the inventories of the users at every tick and tag the diamonds in their inventory with their name. I don't know how to do this, though I believe this is the direction where I will find my answer.

Does Trackmania Turbo have online multiplayer?

Posted: 11 Apr 2021 05:06 PM PDT

I want to buy the Trackmania Turbo game to play online with friends, in much the same way you can in NFS or Driveclub. That is, I'd like to be able to create a party, join my friends, and race against them. Is this possible for this game on PS4?

Is it possible to disable camera sway and/or weapon bobbing in Quake 1?

Posted: 12 Apr 2021 12:32 AM PDT

Upon sorting some of my games into categories on Steam I realised I had the original Quake in my Steam library (bought as part of a Steam sale pack no doubt), and decided to give it a go.

Unfortunately there is something about Quake's bobbing/camera movement which makes me motion sick. I can't stand to play it for more than 5 minutes at a time before I need to take a break. This is a weird phenomenon for me, as I can play every other game fine without feeling this violently ill, including every other FPS I've come across. Even E.T. doesn't make me feel this ill.

Needless to say I've done some research and most people online point their fingers at the camera sway and the weapon movement.

Is there a way to change or otherwise disable or dial down the camera sway/weapon movement? Perhaps a configuration setting/file or even a mod that does this?

Note I'm primarily concerned with the Steam version (mentioned just in case it's any different from other versions out there).

Can I allow another PSN user to play my Terraria world with a different PSN account when I’m not online?

Posted: 11 Apr 2021 07:02 PM PDT

We are both using the same console to play in split screen, but I created the world on my PSN account. Can I somehow share it so he can play on the same save with his account when I am not around?

Is it possible to complete this challenge in every map?

Posted: 11 Apr 2021 04:07 PM PDT

In Tom Clancy's Splinter Cell: Conviction, one of the most difficult challenges that can be devised is to get to the end of a Deniable Ops map (by subduing all of the enemies) with these restrictions:

  • Pistol only
  • No gadgets
  • Hand-to-hand kills only
  • One attempt (no retries, restart from lobby)
  • Infiltration
  • Realistic difficulty

I haven't tried it on every map, so I'm wondering: Is there any map where it's physically impossible to complete it with these restrictions? I can't imagine.

How do I remap the arrow keys using AutoHotkey?

Posted: 11 Apr 2021 09:12 PM PDT

In this question about rebinding the controls for The Binding of Isaac someone suggested using AutoHotkey, and gave an example of moving wsad to edsf. My question is how do I move the arrow keys? Two of my arrows are broken, so I want to switch them to the keyboard. What are the symbols for arrows in the hotkey file?

Is there an attack speed cap?

Posted: 11 Apr 2021 11:34 PM PDT

While playing around with some item builds, I managed to reach a little over 2 attacks per second. This was a huge increase from the 1.10 APS staff I had been using, and a TON of fun. But realizing that I am only level 19 and only half of my slots had attack speed bonuses, I am sure it is possible to reach much higher levels of attack speed.

Is there a maximum attack speed? Or will we see level 60 characters machine-gunning everything in sight (without Rapid Fire)?

Can Portal 2 co-op be played between PC and PS3 Steam linked accounts?

Posted: 11 Apr 2021 08:26 PM PDT

The PS3 version of Portal 2 comes with a code to link it to a Steam account. Apparently this allows you to play on both the PC and PS3 with one purchase.

Can this be used to play co-op between the two platforms?

Why is it so difficult to emulate PS2 games in a PS3?

Posted: 11 Apr 2021 07:19 PM PDT

I know that PS2 games can only be played in a 'fat' PS3 with the right hardware to run it. But why is so difficult to emulate a PS2 game in the PS3 without that hardware? Is the processor, the architecture, both?

No comments:

Post a Comment