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Posted: 11 Aug 2021 08:48 AM PDT I wrote a source shader and defined some methods and macro definitions. I spliced the macro definitions through javascript code and integrated them with other shader code fragments (actually, the splicing of strings), but when I was in When performing a rendering test in a node environment, it will tell me an error. It feels like I did not define the M_NUM_VIDEOS variable, but I defined it and also passed gl Below is my JavaScript code for stitching several shaders: Below is my glsl code:
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