Tuesday, August 3, 2021

Recent Questions - Arqade

Recent Questions - Arqade


Best auto-clicker for Android, not auto-tapper

Posted: 02 Aug 2021 09:42 PM PDT

I need an auto-clicker for bedrock edition of Minecraft. But all the auto-clickers I found are actually auto-tappers. It needs to have left and right click also . Please help me

Mc custom gamer tag to Xbox account username

Posted: 02 Aug 2021 08:21 PM PDT

So I changed my bedrock gamer tag to PlanetO86 and my Xbox username is PlanetOrtalon86 I want to change it back but it says u can only have 12 characters so I can't change it back, but I really need to change back to PlanetOrtalon86 for a server how do I do that

How do I resend a message in Minecraft, on mobile?

Posted: 02 Aug 2021 05:21 PM PDT

In the console and desktop versions of Minecraft (to include ), you can resend a chat message by opening the chat window, and pressing the appropriate up key or button and sending the message.

This also allows you to go back through your previously sent messages for the session.

How do I accomplish this on mobile versions?

What blocks exist in Minecraft BE that do NOT exist in JE and vice-versa?

Posted: 02 Aug 2021 04:12 PM PDT

I recently learned that there are blocks that exist within that do NOT exist in . As a result, I'm left to wonder:

Changing Username with Commands (Minecraft)

Posted: 02 Aug 2021 03:54 PM PDT

On Hypixel, there's a "/nick" command that can change your username on the TAB and chat menu. I don't need the nametag changed, just the TAB name. I found a command for this by Phoenix SC, but it's outdated. Can someone help me find a way?

Expanding maps in Minecraft

Posted: 02 Aug 2021 01:28 PM PDT

I made a locator map as well as 4 copies of said map for my friends now I want to expand the map but I need to know if I expand a locator map does the copies of the map I made prior to the expansion also update or will my friends need to expand theirs manually?

How to recover "hidden" games after rebuilding my PS Vita's database?

Posted: 02 Aug 2021 11:47 AM PDT

I rebuilt my PS Vita's database from Safe Mode and most of my games were missing when it rebooted, even though they were still taking up system data according to the system's content manager. I had about 40 GB of games, but when I look at storage usage through the content manager, it shows 40 GB as being used by the system, and almost no space being used by PS Vita Applications. How can I recover my games without losing my saves?

Amperage for Fat PS2 with IEC C13 Female Lead Plug To UK 3 Pin Plug?

Posted: 02 Aug 2021 11:21 AM PDT

Was trying to find the amperage for a FAT PS2 using a IEC C13 Female Lead Plug To UK 3 Pin Plug. Can't seem to find the information anywhere.

Which blocks change behavior based on player state in Minecraft?

Posted: 02 Aug 2021 10:56 AM PDT

In , there's an achievement called "Sleep with the Fishes":

Achievement In-game description Actual requirements (if different)
Sleep with the Fishes Spend a day underwater. Spend 20 minutes underwater without any air.

To earn it, I took advantage of how magma blocks work:

When a water source is directly above a magma block, a whirlpool bubble column is created, going downward from the highest source block. Anything encountering the bubble column is pulled down, including items, boats, players, and mobs.

A player can restore breath by entering a magma block's bubble column.

However, there is a very specific component to making this plan work:

Magma blocks damage most living entities standing on top of them, even if underwater... The player can avoid all damage by sneaking, using a potion of fire resistance, or by wearing Frost Walker boots.

So, in order to not take damage, I had to find a magma block, under water, and sneak over it, for 20 minutes:

Screenshot of sneaking over a magma block under water.


This made me wonder though, are there any other blocks that change behavior due to the state of the player?

bonding characters you buy on fire emblem fates

Posted: 02 Aug 2021 10:07 AM PDT

I am wondering if you can bond with Units from a completed version of the fire emblem fates gameplay, like if you finish birthright and select Sakura as one of the option to buy in another version of the fire emblem fates gameplay.

I am wondering if you payed for Sakura in Conquest could you get up to A Rank support and learn Sakura class through a friendship seal.

It would be really appreciated.

Thanks.

Why i cant launch my MC modpack using terminal but only launchers(errors out at MCA loading)? [closed]

Posted: 02 Aug 2021 09:11 AM PDT

title says what the problem is ,im trying to make my personal modpack launcher after i discovered that technic launcher didnt until last month applied java arguments n they were practically placebo so i ran the modpack using technic launcher and copied the minecraft process arguments so i could appropriately edit them i even backed up the natives folder and rewritten the args to use that one and im stuck that whenever i try to run the modpack using the terminal it starts loading allright but Minecraft Comes Alive crashes it with this error :

[15:44:47] [Client thread/INFO]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----  // Don't be sad, have a hug! <3    Time: 8/2/21 3:44 PM  Description: Initializing game    java.lang.RuntimeException: Caught fatal exception and stopped the game. Please review your logs for crash details.      at radixcore.util.RadixExcept.logFatalCatch(RadixExcept.java:17)      at mca.util.SkinLoader.loadSkins(SkinLoader.java:51)      at mca.core.MCA.init(MCA.java:171)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)      at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)      at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)      at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)      at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)      at com.google.common.eventbus.EventBus.post(EventBus.java:275)      at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)      at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)      at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)      at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)      at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)      at com.google.common.eventbus.EventBus.post(EventBus.java:275)      at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)      at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)      at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)      at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)      at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)      at net.minecraft.client.main.Main.main(SourceFile:148)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)      at net.minecraft.launchwrapper.Launch.main(Launch.java:28)      A detailed walkthrough of the error, its code path and all known details is as follows:  ---------------------------------------------------------------------------------------    -- Head --  Stacktrace:      at radixcore.util.RadixExcept.logFatalCatch(RadixExcept.java:17)      at mca.util.SkinLoader.loadSkins(SkinLoader.java:51)      at mca.core.MCA.init(MCA.java:171)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)      at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)      at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)      at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)      at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)      at com.google.common.eventbus.EventBus.post(EventBus.java:275)      at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)      at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)      at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)      at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)      at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)      at com.google.common.eventbus.EventBus.post(EventBus.java:275)      at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)      at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)      at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)      at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)    -- Initialization --  Details:  Stacktrace:      at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)      at net.minecraft.client.main.Main.main(SourceFile:148)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)      at java.lang.reflect.Method.invoke(Method.java:498)      at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)      at net.minecraft.launchwrapper.Launch.main(Launch.java:28)    -- System Details --  Details:      Minecraft Version: 1.7.10      Operating System: Linux (amd64) version 5.12.0-13.1-liquorix-amd64      Java Version: 1.8.0_202, Oracle Corporation      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation      Memory: 128712256 bytes (122 MB) / 618749952 bytes (590 MB) up to 1037959168 bytes (989 MB)  

i tried to use TLauncher instead of Technic Launcher and copy its starting arguments thinking maybe there is something that makes it runnable only through technic with these parameters and the same result The modpack is on version 1.7.10

What counts as a "large object" for Cherry Bomb?

Posted: 02 Aug 2021 04:28 PM PDT

The description for Pin 039 (Cherry Bomb) states:

Slam the target with an object from above. The object is chosen at random during charging. Enemies struck by large objects will be knocked down.

What exactly counts as a large object? I assume the red phone booth count as large, but I'm unsure about items like the moped.

How do I find a resource pack which helps make retextured spiders less scary in 1.12.2?

Posted: 02 Aug 2021 06:31 PM PDT

(For context, I am arachnophobic. Horribly arachnophobic)

Recently, I've been playing a lot of Wynncraft (a mc java server). However, some areas in the server have lots of retextured spiders (and because of my condition I am blocked off from a lot of the game, like Qira Hive or Temple of Legends). That's why I've tried hunting for a resource pack. However, none of them seem to help with my arachnophobia. The best I can get is a resource pack which retextures vanilla spiders into pig-like creatures. Below is a list of things preventing me from finding the right one

  1. My arachnophobia. It is insanely hard to find a resource pack myself without stumbling on "scary spider resource pack" or even a photo of a real spider.

  2. I play on 1.12.2. This is a big problem because I cannot drag the pack to the top, overriding the wynncraft pack, due to the fact that it is for a different version.

  3. Wynncraft has retextured spiders. For instance, Nivla Forest has the "nesting spider" which is even more horrifying than the vanilla "young forest spider" due to the retextures.

Please help! This will not just help me but it will help us arachnophobes who struggle to play minecraft!

Do trees drop furniture in all colors and varieties or only the types sold in the shop in ACNH?

Posted: 02 Aug 2021 11:10 AM PDT

I've been shaking my hardwood and cedar trees every day to get two pieces of furniture. However all the furniture I get seems to be the same colors sold in the shop:

  • I only get the pink "cute" furniture line from trees and from my shop.
  • If I get duplicate furniture from trees, it is always exactly the same color that I got before. I've seen this with:
    • Freezer (white)
    • Light switch (white)
    • Study poster (colorful)

I've shaken my trees for about 90 days now and not seen any new furniture colors compared to what I've bought in my shop.

The only way I seem to be able to get new colors is from Redd, from balloons (rarely), or from trading.

Can trees actually drop a variety of furniture colors? I ask because some forums like this one seem to indicate that you should be able to get color variations from trees, but it doesn't seem to happen for me.

How do I determine whether my pokemon scales with physical or special damage?

Posted: 03 Aug 2021 02:30 AM PDT

How do I determine whether my pokemon scales with physical or special damage?

It seems like neither type, range/melee, roles, nor colour on moves indicates the scaling of each pokemon's attack.

I have done some testing individually, but I see no pattern nor information that the game provides in an accessible spot - am I missing something?

When does the game determine which fossils are which?

Posted: 03 Aug 2021 02:49 AM PDT

When does the game determine which fossils are which? When they are "buried" at 5am? When I dig them up? Or when Blathers assesses them?

For example, if I dig up a fossil, does the game already know that it is a Diplo Skull, or is that determination not made until I hand it to Blathers?

Just curious.

Consider this scenario:

Let's say there is a rule that each day's new fossils are distinct. (Is there such a rule? That would be another question.)

I dig up my four and take one to Blathers. He tells me it's a Diplo Skull. Now I send the other 3 to my friend on another island. ... Can I be sure that none of the remaining three are Diplo Skulls? ... or will her Blathers decide based on her island's state?

Why did some of my fruit trees not grow to the next stage?

Posted: 02 Aug 2021 01:36 PM PDT

In the picture below, I have separated my trees with 2 horizontal spaces and 1 vertical space from the next tree. They are all non-native trees and were planted on the same day. (The holes are for spatial reference and were not there while the trees were left for one night)

ACNH Tree Plantation

Why did the trees in the middle region not grow? The trees on the edges advanced to the next growth stage while those in the middle of the plantation pattern did not. Is there a probability where they fail to advance? Or is there a maximum number of plants that will advance to the next stage in a day? (Because I did plant a whole lot of trees and maybe I exceeded some maximum number?)

Can't connect to Minecraft Server via Telekom Speedport

Posted: 02 Aug 2021 05:05 PM PDT

I have problems to connect to a certain (Nitrado hosted) Minecraft Server. When I used my FritzBox Router, it worked perfectly. But now I use Telekom Speedport and I got the [Server Connector #5/ERROR]: Couldn't connect to server io.netty.channel.AbstractChannel$AnnotatedConnectException: Connection refused: no further information message. I already restarted my Router, Minecraft and my PC without success. I am not sure what else I should do, since other Servers are working perfectly.

Will I lose my Nook Stop bonus streak?

Posted: 03 Aug 2021 03:14 AM PDT

I have a pretty good streak going with checking the Nook Stop every day for the bonus miles. However, tomorrow the Resident Services tent will be closed because they are upgrading to a building so I won't be able to check the machine. Is that going to break my streak?

How can I keep players from taking the armor from armor stands for minecraft bedrock

Posted: 02 Aug 2021 12:07 PM PDT

I'm making a Bedrock server, and there is a bunch of armor stand statues, but all the players will break them. How do I stop them from taking the armor?

If I speed up time, what are the consequences?

Posted: 03 Aug 2021 02:53 AM PDT

Is there any way to expedite tomorrow or advance when the town is depleted? If I change my clock in system settings, will that mess up my town? (How?)

Is there a Trait Level limit in Remnant: From The Ashes?

Posted: 02 Aug 2021 12:17 PM PDT

The Trait system in Remnant: From The Ashes works similar to an Experience system in other games. When defeating enough enemies or obtaining a Tome of Knowledge, the player gains one trait point, which can be spent on any trait the player has "found" yet.

To my knowledge as of 2019, there are currently 35 different traits, and each trait can be improved until rank 20. This requires the player to obtain a total of 700 trait points to maximize every trait.

Is there a Trait Level limit in place which prevents maxing everything out?

Gears of war 2 split screen on Xbox One

Posted: 02 Aug 2021 08:01 AM PDT

I have one account on Xbox One, and I figured out how to play Co-op on Gears of war ultimate edition, locally, with my dad. Now I'm trying to play Gears of war 2 and onward, locally as well, with an offline guest account. Is it possible or will I be playing by myself locally?

How do I customize funiture with Cyrus?

Posted: 02 Aug 2021 07:07 PM PDT

Apparently you can use Cyrus to customize furniture (like couches and tvs). But when I bring things to him he says there's nothing of interest that I have on my person! How do I do this properly?

Stuck in a toll booth

Posted: 03 Aug 2021 03:27 AM PDT

Got to a toll booth. Hit enter to get the ticket. The gate opened.

And my heavy load decides to pull me backwards. Before I can get my truck to move forwards again, the gate has closed. And won't open again.

Now I'm stuck between a closed gate (can't retake the ticket) and heavy traffic behind me. How do I get out?

When I break blocks they just reappear?

Posted: 02 Aug 2021 10:48 PM PDT

I try to break blocks in single player but it just lags out and when I do, it breaks and then it reappears. I keep breaking it and then it eventually falls. I want it to stop.

P.S. It doesn't do this in Minecraft multiplayer.

What does 'epic point' mean?

Posted: 02 Aug 2021 11:57 AM PDT

I have recently started to play SimCity Buildit and have struggled to understand the meaning of epic point.

For example, when I build a surfer beach, it says "epic point 2". What does that mean?

Can anybody please explain this to me?

Is the Machine Gun or the Spur better in Hard Mode?

Posted: 02 Aug 2021 04:51 PM PDT

I'm not sure which weapon to choose, the Spur or the Machine Gun. I've checked all over the place and the opinions are differing for the weapon of choice in Cave Story (Hard Mode)

I know that Machine Gun gives the extra range, but should I stick with MG or Spur? Which is more effective against bosses?

Concurrently I am in the Sand Zone, and still in the process of getting the dogs for Jenka, which means I can still trade the Polar Star for the MG.

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