Sunday, August 15, 2021

Recent Questions - Arqade

Recent Questions - Arqade


Trail is completely gone

Posted: 15 Aug 2021 01:48 AM PDT

Me and my friend was revisiting fable 3 but while we was playing we accepted a relationship mission from a villager during the mission the glow trail stopped showing up entirely and we tried to turn the glow trail off and back on and every time we change it, it changes back to medium no matter what we choose is there anyway to fix this or do i have to restart the game?

Any way to adjust DualShock 3 sensitivity/deadzones in SCP Toolkit?

Posted: 15 Aug 2021 12:09 AM PDT

So I have a DualShock 3 controller I'm trying to play a couple racing games with. I installed SCP Toolkit version 1.7xxxxx (latest beta) and it's working over a USB cable. I booted up the sim, bound the left stick's horizontal axis to steering, and the triggers to brake/throttle. Specifically, SCP Toolkit binds right trigger to -axis3 and left trigger to +axis3. Took some tweaking, but I'm able to jump into the game and drive.

The problem is the analog controls (both the stick and the triggers) are insanely sensitive with enormous deadzones. They effectively act like binary on/off switches instead of analog controls.

Here's what I would expect to have: a small deadzone in the middle with a large range of analog movement, then a little deadzone near the edges with maxed values.

Diagram of analog stick range with small deadzones.

Instead, what I get is a large deadzone in the middle, a tiny range where I may or may not see a little bit of analog action, then very large deadzones along the edge with maxed values.

Diagram of analog stick range with huge deadzones.

I can tell the controls are being picked up as analog axes because A, they're listed as such and B, if I'm very precise I can get middling values. But it's far too sensitive to be useful.

Is there any way to tweak SCP Toolkit so deadzones are smaller, particularly the outside (maxed) deadzones?

Notes:

  • Deadzones are set to far left in the SCP Toolkit Settings.
  • In Assetto Corsa, controls are bound between 5% and 100% in each direction.
  • Haven't tried tweaking other sims yet, but Project Cars doesn't drive any better out of the box (except having better smoothing functions on the steering if you enable the assists).
  • Not sure if relevant, but I plugged in my Chinese knockoff controller, and it behaves almost exactly the same way, except I think the triggers are even more sensitive.

The wolf among us ending is ambiguous to me

Posted: 14 Aug 2021 11:54 PM PDT

In the last scene, the little mermaid(Nerissa) says the sentence which Faith said at the beginning of the game:

I'll see you around, Wolf

After that Bigby seems to understand sth and, the player can choose to go after Nerissa or to get back inside.

What does Bigby find out?

What do different pin colors mean?

Posted: 14 Aug 2021 10:06 PM PDT

The pins dropped by enemy noise come in a few different colors. I've seen yellow, purple, green, and pink. What do the different pin colors mean?

Advanced controls for Minecraft Bedrock PS4

Posted: 14 Aug 2021 06:18 PM PDT

After watching some Minecraft Java Edition videos I realized that there are plenty of controls not implemented, or not explained, in Minecraft Bedrock for PS4.
For example...

In the inventory:

tri: Quickly moves a block/item into its appropriate space, of between inventory and hotbar
square: Take half of the highlighted stack
square: Place one item from a stack in a slot
square (hold and drag): Place one item from a stack in each inventory slot
DoubleX: Sort loose highlighted items into one stack

From the hotbar:

R2 (R2): Wear/switch highlighted piece of armor from the hotbar

Is there anything useful I'm missing?

Remove "X/Y players sleeping" Message Minecraft

Posted: 14 Aug 2021 02:12 PM PDT

As of Minecraft Java Edition Version 1.17, there is a rather annoying message:

enter image description here

That will show up above a player's hotbar whenever:

  • Someone goes to sleep
  • Someone stops sleeping
  • The number of players on the server changes, and someone is sleeping

The message is very spammy on servers with lots of players, and I would like to disable it. Is there a way to disable this from the server itself (meaning either a plugin, or a setting that can be changed)? If not, can this be disabled or removed client side?

Why are some coins partially frozen?

Posted: 14 Aug 2021 05:08 PM PDT

During battles, some of the collectible appear partially frozen with ice on the top. What's the difference between the frozen and non-frozen coins?

frozen coins

What happens to uncollected pins after battles?

Posted: 14 Aug 2021 02:12 PM PDT

In NEO: TWEWY, if a defeated enemy drops a pin during battle and I avoid picking it up, what happens to that pin? Will the pin disappear if I don't collect it? Or are pins auto-collected when the battle finishes?

How do extra party members affect fullness when ordering food?

Posted: 14 Aug 2021 10:42 PM PDT

When buying food in NEO: TWEWY, every character needs to order something to eat which can quickly fill your fullness bar. Early in the game a new person joins your party, which gives you another mouth to feed when ordering food.

How does having an extra party member affect your fullness bar? Will each food item still fill the same amount?

Fullness bar

Why can't I switch pin decks?

Posted: 14 Aug 2021 02:26 PM PDT

In the Taiseido Bookstore at Scramble Crossing, I purchased a book (No. 54) which says you can switch between multiple pin decks:

Press the Touch Pad Button on the Pins menu to switch decks. Assemble a variety of pin sets, then swap between them to suit the occasion.

The Pins menu shows that I'm using Deck 1, but pressing the Touch Pad doesn't do anything. Is there something I need to do before I can switch between pin decks?

Does the ending dialogue change if I never sell any shards?

Posted: 14 Aug 2021 04:27 PM PDT

During my fight against the final boss...

To quote:

What happens if you beat the game without selling any shards? Does this dialogue change at all?

Is the 100% featured character chance carried over in the new banner in Genshin Impact?

Posted: 14 Aug 2021 02:46 PM PDT

According to the pity system in Genshin Impact, in the featured character banner, you are bound to get a 5* character within 90 wishes and if that character is not a featured character, then the next 5* character you will get in the same banner is bound to be the featured character.

Now, my question is, if my last 5* character in the featured character banner (Xiao banner) is not the featured character (Mona), will my next 5* character in the new banner (upcoming Zhongli banner) will have a 100% chance to be the featured character? Or do I have another 50% chance for the feature character (Zhongli) again?

Note that 4 feature banners have past since I got my last 5* in this banner.

How to summon an invisible armor stand with a diamond sword with a damage value and unbreaking on it?

Posted: 15 Aug 2021 01:02 AM PDT

Can I get some help on summon an invisible armor stand with a diamond sword on its head with the damage value being 944 and unbreaking on it? In the 1.12.2 format. The command I've been trying to use and have only being getting an invulnerable floating diamond sword on the head of the armor stand is:

/summon armorstand ~ ~ ~ {Invisible:1b,ArmorItems:[{},{},{},{id:"minecraft:diamond_sword",Damage:944b,Unbreakable:1b,Count:1b}]}

How long does it take to break a stone block with an efficiency V (5) diamond pickaxe?

Posted: 14 Aug 2021 07:06 AM PDT

Minecraft's enchantment system allows for adding special features to certain tools. The enchantment called Efficiency increases the rate at which blocks are mined. How long does it take to mine a stone block with an efficiency V (5) diamond pickaxe?

How do I test for player 1/player 2/player3/ etc in a scoreboard?

Posted: 14 Aug 2021 09:03 AM PDT

In Minecraft, when displaying a scoreboard as "list" it will show [1] to the left of the person who is on the top of the list. I would like to know how I can test for who has the [1] and [2] and [3]. This is because if I do a individual command for each number, I can prevent commands from affecting the whole server. If you want to provide alternatives, I will accept tag commands aswell like a system so that each player gets their own tag without 2 players having the same thing, this is all I need to know. And multiplayer compatable as this is for a server.

How do you turn off the cave ambience?

Posted: 14 Aug 2021 02:57 PM PDT

On beta testing version for 1.16.0.57+, Minecraft has introduced the cave ambience which I'm afraid of.

I been wondering if there is a switch in the settings or something that will remove the cave ambience from Minecraft Bedrock Edition.

Uploading Minecraft PC Bedrock world to Realms for playing on Nintendo Switch

Posted: 14 Aug 2021 01:05 PM PDT

My son previously played minecraft on PC with the bedrock edition. He now has a Nintendo Switch and is playing on that.

I have created both a Nintendo Account and a Microsoft Account for him, as instructed, and signed up for the Nintendo Family plan. This means he is able to join selected servers and realms.

Now I want to upload the previous world he created on PC to realms, however I am at a complete loss on how to do this?

Does he need a mojang account, besides the Nintendo and Microsoft account? If so, how do I create it such that it is linked to his existing accounts?

What is the function to add a lore to a custom items in a custom loot table

Posted: 15 Aug 2021 03:05 AM PDT

Part 2:

So, I have created a custom fish that comes out of a custom loot table, and it took a while to get it to have a name. It turned out that there is a function called "set_name" and I could name the item. Now I want to add a lore to the item, however, I tried "set_lore" and it broke the loot table like before. (You Get Nothing From Fishing). So I need to know what the function is to add a lore to the object.

Here is the Fish Item (Working Without Lore):

{    "type": "minecraft:fishing",    "pools": [      {        "rolls": 1,        "entries": [          {            "type": "minecraft:item",            "name": "minecraft:tropical_fish",            "weight": 1000,            "quality": -1,            "functions": [              {                "function": "set_nbt",                "tag": "{CustomModelData:3}"              },              {                "function": "minecraft:set_name",                "name": {                  "text": "Bluegill",                  "color": "white",                  "italic": "false"                }              }            ]          }        ]      }    ]  }  

Here is what I tried to add the lore with (Errors Out And No Fish For You):

{    "type": "minecraft:fishing",    "pools": [      {        "rolls": 1,        "entries": [          {            "type": "minecraft:item",            "name": "minecraft:tropical_fish",            "weight": 1000,            "quality": -1,            "functions": [              {                "function": "set_nbt",                "tag": "{CustomModelData:3}"              },              {                "function": "minecraft:set_name",                "name": {                  "text": "Bluegill",                  "color": "white",                  "italic": "false"                }              },              {                "function": "minecraft:set_lore",                "lore": {                  "text": "Test",                  "color": "gray",                  "italic": "false"                }              }            ]          }        ]      }    ]  }  

So if anyone knows the magic Minecraft json function to add a lore, i would be very grateful to know it. :) Thanks!

Why do city tax value differ between title screen and county screen

Posted: 14 Aug 2021 11:06 AM PDT

First image shows that income tax for city Dioclea is 6.85 while second screen shows value of 6.22 I was able to calculate city tax value using formula provided in wiki and I got value of 6.22

Also values differ for other cities as well but I noticed difference between these two values is small.

Why is there difference between two screens?

Note: I am playing base game without any DLC activated.

Title view

County view

What key do I press to turn on "Extra Lights" on ETS2?

Posted: 15 Aug 2021 01:12 AM PDT

There are these Light Bars and Lights you can put on them, but I can't figure out how to turn them On pressing a Key on the Keyboard on ETS2 (Euro Truck Simulator 2).

Transfer Modded Multiplayer World to Singleplayer

Posted: 14 Aug 2021 07:03 PM PDT

I'm switching to singleplayer modded because my friends have lost interest, I've already tried moving the server's "world" into the singleplayer's "world", it seems the way singleplayer handles playerdata is different than multiplayer, because my inventory is the same however there are no player created houses.

Can't teleport mounted mobs and the mob mounted on

Posted: 14 Aug 2021 05:01 PM PDT

The current commands I have are:

/summon wolf ~ ~1 ~ {CustomName:"test",CustomNameVisible:1,Tags:["test"],CollarColor:0,Sitting:0,Passengers:[{id:"wolf",CollarColor:0,Sitting:0}]}  

and

/tp @e[tag=test,c=1] @e[type=player]  

I'm on multiplayer for Minecraft, but I can't use these commands combined to teleport a mounted mob with the mob it's mounted on.

Mesecon lua microcontroller print location

Posted: 14 Aug 2021 08:07 PM PDT

I am trying to use the mesecon luacontroller for minetest: http://mesecons.net/luacontroller/ the sample code I'm running is:

port = {a = true, b = true, c = false, d = true}    print("Hello world")  

the a b and d ports are all set to true and c is false so I know the code is being executed, however I can't figure out where the console prints to the console used to start minetest, so I tried starting minetest from terminal and it still doesn't print there. I also talked to server admin and it doesn't print to server logs nor the f10 chat window.

In minetest where does the luamicrocontroller print to?

Fallout 3 Trouble on the Homefront trophy isn't unlocking

Posted: 14 Aug 2021 04:05 PM PDT

I finished the Trouble on the Homefront quest but the trophy hasn't unlocked. Is it a glitch? Do I have to finish the quest in a certain way to unlock the trophy? I don't have any DLCs installed.

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